GeneralTransform3DCollection.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / GeneralTransform3DCollection.cs / 1 / GeneralTransform3DCollection.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of GeneralTransform3D objects.
    ///  


    public sealed partial class GeneralTransform3DCollection : Animatable, IList, IList
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new GeneralTransform3DCollection Clone()
        { 
            return (GeneralTransform3DCollection)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new GeneralTransform3DCollection CloneCurrentValue()
        { 
            return (GeneralTransform3DCollection)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

 
        #region IList 

        ///  
        ///     Adds "value" to the list
        /// 
        public void Add(GeneralTransform3D value)
        { 
            AddHelper(value);
        } 
 
        /// 
        ///     Removes all elements from the list 
        /// 
        public void Clear()
        {
            WritePreamble(); 

            for (int i = _collection.Count - 1; i >= 0; i--) 
            { 
                OnFreezablePropertyChanged(/* oldValue = */ _collection[i], /* newValue = */ null);
            } 

            _collection.Clear();

            Debug.Assert(_collection.Count == 0); 

            ++_version; 
            WritePostscript(); 
        }
 
        /// 
        ///     Determines if the list contains "value"
        /// 
        public bool Contains(GeneralTransform3D value) 
        {
            ReadPreamble(); 
 
            return _collection.Contains(value);
        } 

        /// 
        ///     Returns the index of "value" in the list
        ///  
        public int IndexOf(GeneralTransform3D value)
        { 
            ReadPreamble(); 

            return _collection.IndexOf(value); 
        }

        /// 
        ///     Inserts "value" into the list at the specified position 
        /// 
        public void Insert(int index, GeneralTransform3D value) 
        { 
            if (value == null)
            { 
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
            }

            WritePreamble(); 

            OnFreezablePropertyChanged(/* oldValue = */ null, /* newValue = */ value); 
 
            _collection.Insert(index, value);
 


            ++_version;
            WritePostscript(); 
        }
 
        ///  
        ///     Removes "value" from the list
        ///  
        public bool Remove(GeneralTransform3D value)
        {
            WritePreamble();
 
            // By design collections "succeed silently" if you attempt to remove an item
            // not in the collection.  Therefore we need to first verify the old value exists 
            // before calling OnFreezablePropertyChanged.  Since we already need to locate 
            // the item in the collection we keep the index and use RemoveAt(...) to do
            // the work.  (Windows OS #1016178) 

            // We use the public IndexOf to guard our UIContext since OnFreezablePropertyChanged
            // is only called conditionally.  IList.IndexOf returns -1 if the value is not found.
            int index = IndexOf(value); 

            if (index >= 0) 
            { 
                GeneralTransform3D oldValue = _collection[index];
 
                OnFreezablePropertyChanged(oldValue, null);

                _collection.RemoveAt(index);
 

 
 
                ++_version;
                WritePostscript(); 

                return true;
            }
 
            // Collection_Remove returns true, calls WritePostscript,
            // increments version, and does UpdateResource if it succeeds 
 
            return false;
        } 

        /// 
        ///     Removes the element at the specified index
        ///  
        public void RemoveAt(int index)
        { 
            RemoveAtWithoutFiringPublicEvents(index); 

            // RemoveAtWithoutFiringPublicEvents incremented the version 

            WritePostscript();
        }
 

        ///  
        ///     Removes the element at the specified index without firing 
        ///     the public Changed event.
        ///     The caller - typically a public method - is responsible for calling 
        ///     WritePostscript if appropriate.
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index)
        { 
            WritePreamble();
 
            GeneralTransform3D oldValue = _collection[ index ]; 

            OnFreezablePropertyChanged(oldValue, null); 

            _collection.RemoveAt(index);

 

 
            ++_version; 

            // No WritePostScript to avoid firing the Changed event. 
        }


        ///  
        ///     Indexer for the collection
        ///  
        public GeneralTransform3D this[int index] 
        {
            get 
            {
                ReadPreamble();

                return _collection[index]; 
            }
            set 
            { 
                if (value == null)
                { 
                    throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                }

                WritePreamble(); 

                if (!Object.ReferenceEquals(_collection[ index ], value)) 
                { 

                    GeneralTransform3D oldValue = _collection[ index ]; 
                    OnFreezablePropertyChanged(oldValue, value);

                    _collection[ index ] = value;
 

                } 
 

                ++_version; 
                WritePostscript();
            }
        }
 
        #endregion
 
        #region ICollection 

        ///  
        ///     The number of elements contained in the collection.
        /// 
        public int Count
        { 
            get
            { 
                ReadPreamble(); 

                return _collection.Count; 
            }
        }

        ///  
        ///     Copies the elements of the collection into "array" starting at "index"
        ///  
        public void CopyTo(GeneralTransform3D[] array, int index) 
        {
            ReadPreamble(); 

            if (array == null)
            {
                throw new ArgumentNullException("array"); 
            }
 
            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length)
            {
                throw new ArgumentOutOfRangeException("index");
            } 

            _collection.CopyTo(array, index); 
        } 

        bool ICollection.IsReadOnly 
        {
            get
            {
                ReadPreamble(); 

                return IsFrozen; 
            } 
        }
 
        #endregion

        #region IEnumerable
 
        /// 
        /// Returns an enumerator for the collection 
        ///  
        public Enumerator GetEnumerator()
        { 
            ReadPreamble();

            return new Enumerator(this);
        } 

        IEnumerator IEnumerable.GetEnumerator() 
        { 
            return this.GetEnumerator();
        } 

        #endregion

        #region IList 

        bool IList.IsReadOnly 
        { 
            get
            { 
                return ((ICollection)this).IsReadOnly;
            }
        }
 
        bool IList.IsFixedSize
        { 
            get 
            {
                ReadPreamble(); 

                return IsFrozen;
            }
        } 

        object IList.this[int index] 
        { 
            get
            { 
                return this[index];
            }
            set
            { 
                // Forwards to typed implementation
                this[index] = Cast(value); 
            } 
        }
 
        int IList.Add(object value)
        {
            // Forward to typed helper
            return AddHelper(Cast(value)); 
        }
 
        bool IList.Contains(object value) 
        {
            return Contains(value as GeneralTransform3D); 
        }

        int IList.IndexOf(object value)
        { 
            return IndexOf(value as GeneralTransform3D);
        } 
 
        void IList.Insert(int index, object value)
        { 
            // Forward to IList Insert
            Insert(index, Cast(value));
        }
 
        void IList.Remove(object value)
        { 
            Remove(value as GeneralTransform3D); 
        }
 
        #endregion

        #region ICollection
 
        void ICollection.CopyTo(Array array, int index)
        { 
            ReadPreamble(); 

            if (array == null) 
            {
                throw new ArgumentNullException("array");
            }
 
            // This will not throw in the case that we are copying
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length)
            { 
                throw new ArgumentOutOfRangeException("index");
            }

            if (array.Rank != 1) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank)); 
            } 

            // Elsewhere in the collection we throw an AE when the type is 
            // bad so we do it here as well to be consistent
            try
            {
                int count = _collection.Count; 
                for (int i = 0; i < count; i++)
                { 
                    array.SetValue(_collection[i], index + i); 
                }
            } 
            catch (InvalidCastException e)
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e);
            } 
        }
 
        bool ICollection.IsSynchronized 
        {
            get 
            {
                ReadPreamble();

                return IsFrozen || Dispatcher != null; 
            }
        } 
 
        object ICollection.SyncRoot
        { 
            get
            {
                ReadPreamble();
                return this; 
            }
        } 
        #endregion 

        #region IEnumerable 

        IEnumerator IEnumerable.GetEnumerator()
        {
            return this.GetEnumerator(); 
        }
 
        #endregion 

        #region Internal Helpers 

        /// 
        /// A frozen empty GeneralTransform3DCollection.
        ///  
        internal static GeneralTransform3DCollection Empty
        { 
            get 
            {
                if (s_empty == null) 
                {
                    GeneralTransform3DCollection collection = new GeneralTransform3DCollection();
                    collection.Freeze();
                    s_empty = collection; 
                }
 
                return s_empty; 
            }
        } 

        /// 
        /// Helper to return read only access.
        ///  
        internal GeneralTransform3D Internal_GetItem(int i)
        { 
            return _collection[i]; 
        }
 
        /// 
        ///     Freezable collections need to notify their contained Freezables
        ///     about the change in the InheritanceContext
        ///  
        internal override void OnInheritanceContextChangedCore(EventArgs args)
        { 
            base.OnInheritanceContextChangedCore(args); 

            for (int i=0; i.Add does not. This
        // is called by both Adds and IList's just ignores the
        // integer 
        private int AddHelper(GeneralTransform3D value)
        { 
            int index = AddWithoutFiringPublicEvents(value); 

            // AddAtWithoutFiringPublicEvents incremented the version 

            WritePostscript();

            return index; 
        }
 
        internal int AddWithoutFiringPublicEvents(GeneralTransform3D value) 
        {
            int index = -1; 

            if (value == null)
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }
            WritePreamble(); 
            GeneralTransform3D newValue = value; 
            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
            index = _collection.Add(newValue); 



            ++_version; 

            // No WritePostScript to avoid firing the Changed event. 
 
            return index;
        } 



        #endregion Private Helpers 

        private static GeneralTransform3DCollection s_empty; 
 

        #region Public Properties 



        #endregion Public Properties 

        //------------------------------------------------------ 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new GeneralTransform3DCollection();
        }
        ///  
        /// Implementation of Freezable.CloneCore()
        ///  
        protected override void CloneCore(Freezable source) 
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source; 

            base.CloneCore(source);

            int count = sourceGeneralTransform3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 
 
            for (int i = 0; i < count; i++)
            { 
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].Clone();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);
 
            }
 
        } 
        /// 
        /// Implementation of Freezable.CloneCurrentValueCore() 
        /// 
        protected override void CloneCurrentValueCore(Freezable source)
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source; 

            base.CloneCurrentValueCore(source); 
 
            int count = sourceGeneralTransform3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);

            for (int i = 0; i < count; i++)
            { 
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].CloneCurrentValue();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue); 

            } 

        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore() 
        /// 
        protected override void GetAsFrozenCore(Freezable source) 
        { 
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;
 
            base.GetAsFrozenCore(source);

            int count = sourceGeneralTransform3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].GetAsFrozen(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);

            } 

        } 
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore()
        ///  
        protected override void GetCurrentValueAsFrozenCore(Freezable source)
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;
 
            base.GetCurrentValueAsFrozenCore(source);
 
            int count = sourceGeneralTransform3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++)
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].GetCurrentValueAsFrozen(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 
 
            }
 
        }
        /// 
        /// Implementation of Freezable.FreezeCore.
        ///  
        protected override bool FreezeCore(bool isChecking)
        { 
            bool canFreeze = base.FreezeCore(isChecking); 

            int count = _collection.Count; 
            for (int i = 0; i < count && canFreeze; i++)
            {
                canFreeze &= Freezable.Freeze(_collection[i], isChecking);
            } 

            return canFreeze; 
        } 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //------------------------------------------------------ 
 
        #region Internal Methods
 



 

 
 

        #endregion Internal Methods 

        //-----------------------------------------------------
        //
        //  Internal Properties 
        //
        //----------------------------------------------------- 
 
        #region Internal Properties
 



 
        #endregion Internal Properties
 
        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------

        #region Dependency Properties 

 
 
        #endregion Dependency Properties
 
        //-----------------------------------------------------
        //
        //  Internal Fields
        // 
        //------------------------------------------------------
 
        #region Internal Fields 

 


        internal FrugalStructList _collection;
        internal uint _version = 0; 

 
        #endregion Internal Fields 

        #region Enumerator 
        /// 
        /// Enumerates the items in a GeneralTransform3DCollection
        /// 
        public struct Enumerator : IEnumerator, IEnumerator 
        {
            #region Constructor 
 
            internal Enumerator(GeneralTransform3DCollection list)
            { 
                Debug.Assert(list != null, "list may not be null.");

                _list = list;
                _version = list._version; 
                _index = -1;
                _current = default(GeneralTransform3D); 
            } 

            #endregion 

            #region Methods

            void IDisposable.Dispose() 
            {
 
            } 

            ///  
            /// Advances the enumerator to the next element of the collection.
            /// 
            /// 
            /// true if the enumerator was successfully advanced to the next element, 
            /// false if the enumerator has passed the end of the collection.
            ///  
            public bool MoveNext() 
            {
                _list.ReadPreamble(); 

                if (_version == _list._version)
                {
                    if (_index > -2 && _index < _list._collection.Count - 1) 
                    {
                        _current = _list._collection[++_index]; 
                        return true; 
                    }
                    else 
                    {
                        _index = -2; // -2 indicates "past the end"
                        return false;
                    } 
                }
                else 
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }

            /// 
            /// Sets the enumerator to its initial position, which is before the 
            /// first element in the collection.
            ///  
            public void Reset() 
            {
                _list.ReadPreamble(); 

                if (_version == _list._version)
                {
                    _index = -1; 
                }
                else 
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }

            #endregion
 
            #region Properties
 
            object IEnumerator.Current 
            {
                get 
                {
                    return this.Current;
                }
            } 

            ///  
            /// Current element 
            ///
            /// The behavior of IEnumerable<T>.Current is undefined 
            /// before the first MoveNext and after we have walked
            /// off the end of the list. However, the IEnumerable.Current
            /// contract requires that we throw exceptions
            ///  
            public GeneralTransform3D Current
            { 
                get 
                {
                    if (_index > -1) 
                    {
                        return _current;
                    }
                    else if (_index == -1) 
                    {
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted)); 
                    } 
                    else
                    { 
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n");
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd));
                    }
                } 
            }
 
            #endregion 

            #region Data 
            private GeneralTransform3D _current;
            private GeneralTransform3DCollection _list;
            private uint _version;
            private int _index; 
            #endregion
        } 
        #endregion 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 

        ///  
        /// Initializes a new instance that is empty.
        /// 
        public GeneralTransform3DCollection()
        { 
            _collection = new FrugalStructList();
        } 
 
        /// 
        /// Initializes a new instance that is empty and has the specified initial capacity. 
        /// 
        ///  int - The number of elements that the new list is initially capable of storing. 
        public GeneralTransform3DCollection(int capacity)
        { 
            _collection = new FrugalStructList(capacity);
        } 
 
        /// 
        /// Creates a GeneralTransform3DCollection with all of the same elements as collection 
        /// 
        public GeneralTransform3DCollection(IEnumerable collection)
        {
            // The WritePreamble and WritePostscript aren't technically necessary 
            // in the constructor as of 1/20/05 but they are put here in case
            // their behavior changes at a later date 
 
            WritePreamble();
 
            if (collection != null)
            {
                bool needsItemValidation = true;
                ICollection icollectionOfT = collection as ICollection; 

                if (icollectionOfT != null) 
                { 
                    _collection = new FrugalStructList(icollectionOfT);
                } 
                else
                {
                    ICollection icollection = collection as ICollection;
 
                    if (icollection != null) // an IC but not and IC
                    { 
                        _collection = new FrugalStructList(icollection); 
                    }
                    else // not a IC or IC so fall back to the slower Add 
                    {
                        _collection = new FrugalStructList();

                        foreach (GeneralTransform3D item in collection) 
                        {
                            if (item == null) 
                            { 
                                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                            } 
                            GeneralTransform3D newValue = item;
                            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                            _collection.Add(newValue);
 
                        }
 
                        needsItemValidation = false; 
                    }
                } 

                if (needsItemValidation)
                {
                    foreach (GeneralTransform3D item in collection) 
                    {
                        if (item == null) 
                        { 
                            throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                        } 
                        OnFreezablePropertyChanged(/* oldValue = */ null, item);

                    }
                } 

 
                WritePostscript(); 
            }
            else 
            {
                throw new ArgumentNullException("collection");
            }
        } 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of GeneralTransform3D objects.
    ///  


    public sealed partial class GeneralTransform3DCollection : Animatable, IList, IList
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new GeneralTransform3DCollection Clone()
        { 
            return (GeneralTransform3DCollection)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new GeneralTransform3DCollection CloneCurrentValue()
        { 
            return (GeneralTransform3DCollection)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

 
        #region IList 

        ///  
        ///     Adds "value" to the list
        /// 
        public void Add(GeneralTransform3D value)
        { 
            AddHelper(value);
        } 
 
        /// 
        ///     Removes all elements from the list 
        /// 
        public void Clear()
        {
            WritePreamble(); 

            for (int i = _collection.Count - 1; i >= 0; i--) 
            { 
                OnFreezablePropertyChanged(/* oldValue = */ _collection[i], /* newValue = */ null);
            } 

            _collection.Clear();

            Debug.Assert(_collection.Count == 0); 

            ++_version; 
            WritePostscript(); 
        }
 
        /// 
        ///     Determines if the list contains "value"
        /// 
        public bool Contains(GeneralTransform3D value) 
        {
            ReadPreamble(); 
 
            return _collection.Contains(value);
        } 

        /// 
        ///     Returns the index of "value" in the list
        ///  
        public int IndexOf(GeneralTransform3D value)
        { 
            ReadPreamble(); 

            return _collection.IndexOf(value); 
        }

        /// 
        ///     Inserts "value" into the list at the specified position 
        /// 
        public void Insert(int index, GeneralTransform3D value) 
        { 
            if (value == null)
            { 
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
            }

            WritePreamble(); 

            OnFreezablePropertyChanged(/* oldValue = */ null, /* newValue = */ value); 
 
            _collection.Insert(index, value);
 


            ++_version;
            WritePostscript(); 
        }
 
        ///  
        ///     Removes "value" from the list
        ///  
        public bool Remove(GeneralTransform3D value)
        {
            WritePreamble();
 
            // By design collections "succeed silently" if you attempt to remove an item
            // not in the collection.  Therefore we need to first verify the old value exists 
            // before calling OnFreezablePropertyChanged.  Since we already need to locate 
            // the item in the collection we keep the index and use RemoveAt(...) to do
            // the work.  (Windows OS #1016178) 

            // We use the public IndexOf to guard our UIContext since OnFreezablePropertyChanged
            // is only called conditionally.  IList.IndexOf returns -1 if the value is not found.
            int index = IndexOf(value); 

            if (index >= 0) 
            { 
                GeneralTransform3D oldValue = _collection[index];
 
                OnFreezablePropertyChanged(oldValue, null);

                _collection.RemoveAt(index);
 

 
 
                ++_version;
                WritePostscript(); 

                return true;
            }
 
            // Collection_Remove returns true, calls WritePostscript,
            // increments version, and does UpdateResource if it succeeds 
 
            return false;
        } 

        /// 
        ///     Removes the element at the specified index
        ///  
        public void RemoveAt(int index)
        { 
            RemoveAtWithoutFiringPublicEvents(index); 

            // RemoveAtWithoutFiringPublicEvents incremented the version 

            WritePostscript();
        }
 

        ///  
        ///     Removes the element at the specified index without firing 
        ///     the public Changed event.
        ///     The caller - typically a public method - is responsible for calling 
        ///     WritePostscript if appropriate.
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index)
        { 
            WritePreamble();
 
            GeneralTransform3D oldValue = _collection[ index ]; 

            OnFreezablePropertyChanged(oldValue, null); 

            _collection.RemoveAt(index);

 

 
            ++_version; 

            // No WritePostScript to avoid firing the Changed event. 
        }


        ///  
        ///     Indexer for the collection
        ///  
        public GeneralTransform3D this[int index] 
        {
            get 
            {
                ReadPreamble();

                return _collection[index]; 
            }
            set 
            { 
                if (value == null)
                { 
                    throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                }

                WritePreamble(); 

                if (!Object.ReferenceEquals(_collection[ index ], value)) 
                { 

                    GeneralTransform3D oldValue = _collection[ index ]; 
                    OnFreezablePropertyChanged(oldValue, value);

                    _collection[ index ] = value;
 

                } 
 

                ++_version; 
                WritePostscript();
            }
        }
 
        #endregion
 
        #region ICollection 

        ///  
        ///     The number of elements contained in the collection.
        /// 
        public int Count
        { 
            get
            { 
                ReadPreamble(); 

                return _collection.Count; 
            }
        }

        ///  
        ///     Copies the elements of the collection into "array" starting at "index"
        ///  
        public void CopyTo(GeneralTransform3D[] array, int index) 
        {
            ReadPreamble(); 

            if (array == null)
            {
                throw new ArgumentNullException("array"); 
            }
 
            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length)
            {
                throw new ArgumentOutOfRangeException("index");
            } 

            _collection.CopyTo(array, index); 
        } 

        bool ICollection.IsReadOnly 
        {
            get
            {
                ReadPreamble(); 

                return IsFrozen; 
            } 
        }
 
        #endregion

        #region IEnumerable
 
        /// 
        /// Returns an enumerator for the collection 
        ///  
        public Enumerator GetEnumerator()
        { 
            ReadPreamble();

            return new Enumerator(this);
        } 

        IEnumerator IEnumerable.GetEnumerator() 
        { 
            return this.GetEnumerator();
        } 

        #endregion

        #region IList 

        bool IList.IsReadOnly 
        { 
            get
            { 
                return ((ICollection)this).IsReadOnly;
            }
        }
 
        bool IList.IsFixedSize
        { 
            get 
            {
                ReadPreamble(); 

                return IsFrozen;
            }
        } 

        object IList.this[int index] 
        { 
            get
            { 
                return this[index];
            }
            set
            { 
                // Forwards to typed implementation
                this[index] = Cast(value); 
            } 
        }
 
        int IList.Add(object value)
        {
            // Forward to typed helper
            return AddHelper(Cast(value)); 
        }
 
        bool IList.Contains(object value) 
        {
            return Contains(value as GeneralTransform3D); 
        }

        int IList.IndexOf(object value)
        { 
            return IndexOf(value as GeneralTransform3D);
        } 
 
        void IList.Insert(int index, object value)
        { 
            // Forward to IList Insert
            Insert(index, Cast(value));
        }
 
        void IList.Remove(object value)
        { 
            Remove(value as GeneralTransform3D); 
        }
 
        #endregion

        #region ICollection
 
        void ICollection.CopyTo(Array array, int index)
        { 
            ReadPreamble(); 

            if (array == null) 
            {
                throw new ArgumentNullException("array");
            }
 
            // This will not throw in the case that we are copying
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length)
            { 
                throw new ArgumentOutOfRangeException("index");
            }

            if (array.Rank != 1) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank)); 
            } 

            // Elsewhere in the collection we throw an AE when the type is 
            // bad so we do it here as well to be consistent
            try
            {
                int count = _collection.Count; 
                for (int i = 0; i < count; i++)
                { 
                    array.SetValue(_collection[i], index + i); 
                }
            } 
            catch (InvalidCastException e)
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e);
            } 
        }
 
        bool ICollection.IsSynchronized 
        {
            get 
            {
                ReadPreamble();

                return IsFrozen || Dispatcher != null; 
            }
        } 
 
        object ICollection.SyncRoot
        { 
            get
            {
                ReadPreamble();
                return this; 
            }
        } 
        #endregion 

        #region IEnumerable 

        IEnumerator IEnumerable.GetEnumerator()
        {
            return this.GetEnumerator(); 
        }
 
        #endregion 

        #region Internal Helpers 

        /// 
        /// A frozen empty GeneralTransform3DCollection.
        ///  
        internal static GeneralTransform3DCollection Empty
        { 
            get 
            {
                if (s_empty == null) 
                {
                    GeneralTransform3DCollection collection = new GeneralTransform3DCollection();
                    collection.Freeze();
                    s_empty = collection; 
                }
 
                return s_empty; 
            }
        } 

        /// 
        /// Helper to return read only access.
        ///  
        internal GeneralTransform3D Internal_GetItem(int i)
        { 
            return _collection[i]; 
        }
 
        /// 
        ///     Freezable collections need to notify their contained Freezables
        ///     about the change in the InheritanceContext
        ///  
        internal override void OnInheritanceContextChangedCore(EventArgs args)
        { 
            base.OnInheritanceContextChangedCore(args); 

            for (int i=0; i.Add does not. This
        // is called by both Adds and IList's just ignores the
        // integer 
        private int AddHelper(GeneralTransform3D value)
        { 
            int index = AddWithoutFiringPublicEvents(value); 

            // AddAtWithoutFiringPublicEvents incremented the version 

            WritePostscript();

            return index; 
        }
 
        internal int AddWithoutFiringPublicEvents(GeneralTransform3D value) 
        {
            int index = -1; 

            if (value == null)
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }
            WritePreamble(); 
            GeneralTransform3D newValue = value; 
            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
            index = _collection.Add(newValue); 



            ++_version; 

            // No WritePostScript to avoid firing the Changed event. 
 
            return index;
        } 



        #endregion Private Helpers 

        private static GeneralTransform3DCollection s_empty; 
 

        #region Public Properties 



        #endregion Public Properties 

        //------------------------------------------------------ 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new GeneralTransform3DCollection();
        }
        ///  
        /// Implementation of Freezable.CloneCore()
        ///  
        protected override void CloneCore(Freezable source) 
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source; 

            base.CloneCore(source);

            int count = sourceGeneralTransform3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 
 
            for (int i = 0; i < count; i++)
            { 
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].Clone();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);
 
            }
 
        } 
        /// 
        /// Implementation of Freezable.CloneCurrentValueCore() 
        /// 
        protected override void CloneCurrentValueCore(Freezable source)
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source; 

            base.CloneCurrentValueCore(source); 
 
            int count = sourceGeneralTransform3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);

            for (int i = 0; i < count; i++)
            { 
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].CloneCurrentValue();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue); 

            } 

        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore() 
        /// 
        protected override void GetAsFrozenCore(Freezable source) 
        { 
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;
 
            base.GetAsFrozenCore(source);

            int count = sourceGeneralTransform3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].GetAsFrozen(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);

            } 

        } 
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore()
        ///  
        protected override void GetCurrentValueAsFrozenCore(Freezable source)
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;
 
            base.GetCurrentValueAsFrozenCore(source);
 
            int count = sourceGeneralTransform3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++)
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].GetCurrentValueAsFrozen(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 
 
            }
 
        }
        /// 
        /// Implementation of Freezable.FreezeCore.
        ///  
        protected override bool FreezeCore(bool isChecking)
        { 
            bool canFreeze = base.FreezeCore(isChecking); 

            int count = _collection.Count; 
            for (int i = 0; i < count && canFreeze; i++)
            {
                canFreeze &= Freezable.Freeze(_collection[i], isChecking);
            } 

            return canFreeze; 
        } 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //------------------------------------------------------ 
 
        #region Internal Methods
 



 

 
 

        #endregion Internal Methods 

        //-----------------------------------------------------
        //
        //  Internal Properties 
        //
        //----------------------------------------------------- 
 
        #region Internal Properties
 



 
        #endregion Internal Properties
 
        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------

        #region Dependency Properties 

 
 
        #endregion Dependency Properties
 
        //-----------------------------------------------------
        //
        //  Internal Fields
        // 
        //------------------------------------------------------
 
        #region Internal Fields 

 


        internal FrugalStructList _collection;
        internal uint _version = 0; 

 
        #endregion Internal Fields 

        #region Enumerator 
        /// 
        /// Enumerates the items in a GeneralTransform3DCollection
        /// 
        public struct Enumerator : IEnumerator, IEnumerator 
        {
            #region Constructor 
 
            internal Enumerator(GeneralTransform3DCollection list)
            { 
                Debug.Assert(list != null, "list may not be null.");

                _list = list;
                _version = list._version; 
                _index = -1;
                _current = default(GeneralTransform3D); 
            } 

            #endregion 

            #region Methods

            void IDisposable.Dispose() 
            {
 
            } 

            ///  
            /// Advances the enumerator to the next element of the collection.
            /// 
            /// 
            /// true if the enumerator was successfully advanced to the next element, 
            /// false if the enumerator has passed the end of the collection.
            ///  
            public bool MoveNext() 
            {
                _list.ReadPreamble(); 

                if (_version == _list._version)
                {
                    if (_index > -2 && _index < _list._collection.Count - 1) 
                    {
                        _current = _list._collection[++_index]; 
                        return true; 
                    }
                    else 
                    {
                        _index = -2; // -2 indicates "past the end"
                        return false;
                    } 
                }
                else 
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }

            /// 
            /// Sets the enumerator to its initial position, which is before the 
            /// first element in the collection.
            ///  
            public void Reset() 
            {
                _list.ReadPreamble(); 

                if (_version == _list._version)
                {
                    _index = -1; 
                }
                else 
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }

            #endregion
 
            #region Properties
 
            object IEnumerator.Current 
            {
                get 
                {
                    return this.Current;
                }
            } 

            ///  
            /// Current element 
            ///
            /// The behavior of IEnumerable<T>.Current is undefined 
            /// before the first MoveNext and after we have walked
            /// off the end of the list. However, the IEnumerable.Current
            /// contract requires that we throw exceptions
            ///  
            public GeneralTransform3D Current
            { 
                get 
                {
                    if (_index > -1) 
                    {
                        return _current;
                    }
                    else if (_index == -1) 
                    {
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted)); 
                    } 
                    else
                    { 
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n");
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd));
                    }
                } 
            }
 
            #endregion 

            #region Data 
            private GeneralTransform3D _current;
            private GeneralTransform3DCollection _list;
            private uint _version;
            private int _index; 
            #endregion
        } 
        #endregion 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 

        ///  
        /// Initializes a new instance that is empty.
        /// 
        public GeneralTransform3DCollection()
        { 
            _collection = new FrugalStructList();
        } 
 
        /// 
        /// Initializes a new instance that is empty and has the specified initial capacity. 
        /// 
        ///  int - The number of elements that the new list is initially capable of storing. 
        public GeneralTransform3DCollection(int capacity)
        { 
            _collection = new FrugalStructList(capacity);
        } 
 
        /// 
        /// Creates a GeneralTransform3DCollection with all of the same elements as collection 
        /// 
        public GeneralTransform3DCollection(IEnumerable collection)
        {
            // The WritePreamble and WritePostscript aren't technically necessary 
            // in the constructor as of 1/20/05 but they are put here in case
            // their behavior changes at a later date 
 
            WritePreamble();
 
            if (collection != null)
            {
                bool needsItemValidation = true;
                ICollection icollectionOfT = collection as ICollection; 

                if (icollectionOfT != null) 
                { 
                    _collection = new FrugalStructList(icollectionOfT);
                } 
                else
                {
                    ICollection icollection = collection as ICollection;
 
                    if (icollection != null) // an IC but not and IC
                    { 
                        _collection = new FrugalStructList(icollection); 
                    }
                    else // not a IC or IC so fall back to the slower Add 
                    {
                        _collection = new FrugalStructList();

                        foreach (GeneralTransform3D item in collection) 
                        {
                            if (item == null) 
                            { 
                                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                            } 
                            GeneralTransform3D newValue = item;
                            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                            _collection.Add(newValue);
 
                        }
 
                        needsItemValidation = false; 
                    }
                } 

                if (needsItemValidation)
                {
                    foreach (GeneralTransform3D item in collection) 
                    {
                        if (item == null) 
                        { 
                            throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                        } 
                        OnFreezablePropertyChanged(/* oldValue = */ null, item);

                    }
                } 

 
                WritePostscript(); 
            }
            else 
            {
                throw new ArgumentNullException("collection");
            }
        } 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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