Light.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Light.cs / 1 / Light.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class Light : Model3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Light Clone() 
        { 
            return (Light)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Light CloneCurrentValue() 
        { 
            return (Light)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            Light target = ((Light) d); 
 

            target.PropertyChanged(ColorProperty); 
        }


        #region Public Properties 

        ///  
        ///     Color - Color.  Default value is Colors.White. 
        /// 
        public Color Color 
        {
            get
            {
                return (Color) GetValue(ColorProperty); 
            }
            set 
            { 
                SetValueInternal(ColorProperty, value);
            } 
        }

        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

 

 
 
        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        //
        //  Internal Methods
        // 
        //------------------------------------------------------
 
        #region Internal Methods 

 



 

 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes: 
        //    Color
        // 
        internal override int EffectiveValuesInitialSize 
        {
            get 
            {
                return 1;
            }
        } 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the Light.Color property.
        /// 
        public static readonly DependencyProperty ColorProperty;
 
        #endregion Dependency Properties
 
        //----------------------------------------------------- 
        //
        //  Internal Fields 
        //
        //------------------------------------------------------

        #region Internal Fields 

 
 

 
        internal static Color s_Color = Colors.White;

        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

        static Light() 
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
 

            // Initializations 
            Type typeofThis = typeof(Light); 
            ColorProperty =
                  RegisterProperty("Color", 
                                   typeof(Color),
                                   typeofThis,
                                   Colors.White,
                                   new PropertyChangedCallback(ColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null); 
        }
 


        #endregion Constructors
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class Light : Model3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Light Clone() 
        { 
            return (Light)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Light CloneCurrentValue() 
        { 
            return (Light)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            Light target = ((Light) d); 
 

            target.PropertyChanged(ColorProperty); 
        }


        #region Public Properties 

        ///  
        ///     Color - Color.  Default value is Colors.White. 
        /// 
        public Color Color 
        {
            get
            {
                return (Color) GetValue(ColorProperty); 
            }
            set 
            { 
                SetValueInternal(ColorProperty, value);
            } 
        }

        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

 

 
 
        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        //
        //  Internal Methods
        // 
        //------------------------------------------------------
 
        #region Internal Methods 

 



 

 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes: 
        //    Color
        // 
        internal override int EffectiveValuesInitialSize 
        {
            get 
            {
                return 1;
            }
        } 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the Light.Color property.
        /// 
        public static readonly DependencyProperty ColorProperty;
 
        #endregion Dependency Properties
 
        //----------------------------------------------------- 
        //
        //  Internal Fields 
        //
        //------------------------------------------------------

        #region Internal Fields 

 
 

 
        internal static Color s_Color = Colors.White;

        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

        static Light() 
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
 

            // Initializations 
            Type typeofThis = typeof(Light); 
            ColorProperty =
                  RegisterProperty("Color", 
                                   typeof(Color),
                                   typeofThis,
                                   Colors.White,
                                   new PropertyChangedCallback(ColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null); 
        }
 


        #endregion Constructors
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK