Transform3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Transform3D.cs / 1 / Transform3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class Transform3D : GeneralTransform3D, DUCE.IResource
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Transform3D Clone() 
        { 
            return (Transform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Transform3D CloneCurrentValue() 
        { 
            return (Transform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

 

 
        #region Public Properties 

 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods


 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 

        internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel); 

        /// 
        /// AddRefOnChannel
        ///  
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
        { 
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            { 
                return AddRefOnChannelCore(channel);
            }
        }
        internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); 

        ///  
        /// ReleaseOnChannel 
        /// 
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) 
        {
            // Reconsider the need for this lock when removing the MultiChannelResource.
            using (CompositionEngineLock.Acquire())
            { 
                ReleaseOnChannelCore(channel);
            } 
        } 
        internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);
 
        /// 
        /// GetHandle
        /// 
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) 
        {
            DUCE.ResourceHandle handle; 
 
            using (CompositionEngineLock.Acquire())
            { 
                handle = GetHandleCore(channel);
            }

            return handle; 
        }
        internal abstract int GetChannelCountCore(); 
 
        /// 
        /// GetChannelCount 
        /// 
        int DUCE.IResource.GetChannelCount()
        {
            // must already be in composition lock here 
            return GetChannelCountCore();
        } 
        internal abstract DUCE.Channel GetChannelCore(int index); 

        ///  
        /// GetChannel
        /// 
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        { 
            // must already be in composition lock here
            return GetChannelCore(index); 
        } 

 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //----------------------------------------------------- 

        #region Internal Properties 



 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 



 

 
        #endregion Internal Fields 

 

        #region Constructors

        //------------------------------------------------------ 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 



        #endregion Constructors 

    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class Transform3D : GeneralTransform3D, DUCE.IResource
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Transform3D Clone() 
        { 
            return (Transform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new Transform3D CloneCurrentValue() 
        { 
            return (Transform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

 

 
        #region Public Properties 

 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods


 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 

        internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel); 

        /// 
        /// AddRefOnChannel
        ///  
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
        { 
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            { 
                return AddRefOnChannelCore(channel);
            }
        }
        internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); 

        ///  
        /// ReleaseOnChannel 
        /// 
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) 
        {
            // Reconsider the need for this lock when removing the MultiChannelResource.
            using (CompositionEngineLock.Acquire())
            { 
                ReleaseOnChannelCore(channel);
            } 
        } 
        internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);
 
        /// 
        /// GetHandle
        /// 
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) 
        {
            DUCE.ResourceHandle handle; 
 
            using (CompositionEngineLock.Acquire())
            { 
                handle = GetHandleCore(channel);
            }

            return handle; 
        }
        internal abstract int GetChannelCountCore(); 
 
        /// 
        /// GetChannelCount 
        /// 
        int DUCE.IResource.GetChannelCount()
        {
            // must already be in composition lock here 
            return GetChannelCountCore();
        } 
        internal abstract DUCE.Channel GetChannelCore(int index); 

        ///  
        /// GetChannel
        /// 
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        { 
            // must already be in composition lock here
            return GetChannelCore(index); 
        } 

 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //----------------------------------------------------- 

        #region Internal Properties 



 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 



 

 
        #endregion Internal Fields 

 

        #region Constructors

        //------------------------------------------------------ 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 



        #endregion Constructors 

    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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