QueueProcessor.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / UIAutomation / Win32Providers / MS / Internal / AutomationProxies / QueueProcessor.cs / 1 / QueueProcessor.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
//      Class to create a queue on the client context. 
//      WinEventHooks must be processed in the same thread that created them.
//      A seperate thread is created by the win32 proxy to manage the hooks. 
//
// History:
//  xx/xx/2002 : micw       Created for UI Automation
//  07/01/2003 : a-jeanp    Adapted for Proxy use 
//---------------------------------------------------------------------------
 
using System.Windows.Automation; 
using System.Windows.Automation.Provider;
using System; 
using System.Threading;
using System.Collections;
using System.Diagnostics;
using System.Runtime.InteropServices; 
using MS.Win32;
using Microsoft.Win32.SafeHandles; 
 
namespace MS.Internal.AutomationProxies
{ 
    class QueueProcessor
    {
        // -----------------------------------------------------
        // 
        // Constructors
        // 
        // ----------------------------------------------------- 

        #region Constructors 

        // Usage is to create QueueProcessor object and call StartOnThread
        internal QueueProcessor(int initCapacity)
        { 
            _ev = new AutoResetEvent(false);
            _q = Queue.Synchronized(new Queue(initCapacity)); 
        } 

        // Default constructor. 
        // Create a Queue of jobs with 4 elements
        internal QueueProcessor() : this(4)
        {
        } 

        #endregion 
 
        // ------------------------------------------------------
        // 
        // Internal Methods
        //
        // -----------------------------------------------------
 
        #region Internal Methods
 
        // Create and start a background thread for this worker window to 
        // run on (background threads will exit if the main and foreground
        // threads exit) 
        internal void StartOnThread ()
        {
            ThreadStart threadStart = new ThreadStart(WaitForWork);
            Thread thread = new Thread(threadStart); 
            thread.IsBackground = true;
            thread.Start(); 
        } 

        // Post a work item and wait for it to be processed. 
        // The processing of the item is done on the client thread
        internal bool PostSyncWorkItem (QueueItem workItem)
        {
            QueueItem.SyncQueueItem syncItem = new QueueItem.SyncQueueItem (workItem); 

            // save the data 
            _q.Enqueue (syncItem); 

            // Start the processing on a different thread 
            _ev.Set ();

            // Wait for the processing to be completed
            return syncItem._ev.WaitOne (2000, false); 
        }
 
        #endregion 

        // ------------------------------------------------------ 
        //
        // Private Methods
        //
        // ------------------------------------------------------ 

        #region Private Methods 
 
        // Infinite loop. Wait for queue items to be processed.
        private void WaitForWork() 
        {
            SafeWaitHandle handle = _ev.SafeWaitHandle;
            NativeMethods.MSG msg = new NativeMethods.MSG();
 
            while (true)
            { 
                try 
                {
                    // pump any messages 
                    while (UnsafeNativeMethods.PeekMessage (ref msg, IntPtr.Zero, 0, 0, NativeMethods.PM_REMOVE))
                    {
                        if (msg.message == NativeMethods.WM_QUIT)
                        { 
                            break;
                        } 
                        Misc.DispatchMessage(ref msg); 
                    }
 
                    // do any work items in the queue
                    // It's possible items could be enqueued between when we check for the count
                    // and dequeue but the event is set then and we'll come back into DrainQueue.
                    // (note: don't use a for loop here because as the counter is incremented 
                    // Count is decremented and we'll only process half the queue)
                    while (_q.Count > 0) 
                    { 
                        // pull an item off the queue, process, then clear it
                        QueueItem item = (QueueItem) _q.Dequeue (); 

                        item.Process ();
                    }
 
                    int result = Misc.MsgWaitForMultipleObjects(handle, false, NativeMethods.INFINITE, NativeMethods.QS_ALLINPUT);
                    if (result == NativeMethods.WAIT_FAILED || result == NativeMethods.WAIT_TIMEOUT) 
                    { 
                        Debug.Assert(false, "MsgWaitForMultipleObjects failed while WaitForWork");
                        break; 
                    }
                }
                catch( Exception e )
                { 
                    if (Misc.IsCriticalException(e))
                        throw; 
 
                    // Might happen when if the hwnd goes away between the peek and the dispatch
                } 
                //
            }
        }
 
        #endregion
 
        // ----------------------------------------------------- 
        //
        // Private Fields 
        //
        // ------------------------------------------------------

        #region Private Fields 

        // A synchronized queue. 
        private Queue _q; 

        // Notifies when new queue items show up. 
        private AutoResetEvent _ev;

        #endregion
    } 

    // ----------------------------------------------------- 
    // 
    //  QueueItem abstract class
    // 
    //-----------------------------------------------------

    #region QueueItem Abstract Class
 
    // Abstract class for worker objects queued to the QueueProcessor class
    abstract class QueueItem 
    { 
        // -----------------------------------------------------
        // 
        // Internal Methods
        //
        // ------------------------------------------------------
 
        #region Internal Methods
 
        // Process an item in a different thread 
        internal abstract void Process ();
 
        #endregion

        // -----------------------------------------------------
        // 
        // SyncQueueItem Private Class
        // 
        // ------------------------------------------------------ 

        #region SyncQueueItem 

        // Not many of these will be created at a time so having the
        // event in the class is OK and easier than having just one
        // that manages any [....] method call. 
        internal class SyncQueueItem : QueueItem
        { 
            // ------------------------------------------------------ 
            //
            // Constructors 
            //
            // -----------------------------------------------------

            #region Constructors 

            // Queue an item to be processed in a different thread. 
            internal SyncQueueItem (QueueItem qItem) 
            {
                _ev = new AutoResetEvent (false); 
                _qItem = qItem;
            }

            #endregion 

            // ------------------------------------------------------ 
            // 
            // Internal Methods
            // 
            // -----------------------------------------------------

            #region Internal Methods
 
            // Process an item from the queue
            internal override void Process () 
            { 
                // Calls the overloaded version of Process
                _qItem.Process (); 
                _ev.Set ();
            }

            #endregion 

            // ----------------------------------------------------- 
            // 
            // Internal Fields
            // 
            // -----------------------------------------------------

            #region Internal Fields
 
            internal AutoResetEvent _ev;
 
            #endregion 

            // ------------------------------------------------------ 
            //
            // Private Fields
            //
            // ----------------------------------------------------- 

            #region Private Fields 
 
            private QueueItem _qItem;
 
            #endregion
        }

        #endregion 

        // ------------------------------------------------------ 
        // 
        // WinEventItem Private Class
        // 
        // ------------------------------------------------------

        #region WinEventItem
 
        // Worker class used to handle WinEvents
        internal class WinEventItem : QueueItem 
        { 
            // -----------------------------------------------------
            // 
            // Constructors
            //
            // ------------------------------------------------------
 
            #region Constructors
 
            internal WinEventItem (ref WinEventTracker.EventHookParams hp, WinEventTracker.StartStopDelegate ssd) 
            {
                _hp = hp; 
                _ssd = ssd;
            }

            #endregion 

            // ----------------------------------------------------- 
            // 
            // Internal Methods
            // 
            // -----------------------------------------------------

            #region Internal Methods
 
            internal override void Process ()
            { 
                _ssd (ref _hp); 
            }
 
            #endregion

            // -----------------------------------------------------
            // 
            // Private Methods
            // 
            // ------------------------------------------------------ 

            #region Private Field 

            // WinEvent Hook parameters
            private WinEventTracker.EventHookParams _hp;
 
            // Delegate to Start/Stop the WinEvent thread on the client context
            private WinEventTracker.StartStopDelegate _ssd; 
 
            #endregion
        } 

        #endregion

 
        // -----------------------------------------------------
        // 
        // MSAAWinEventItem Private Class 
        //
        // ------------------------------------------------------ 

        #region MSAAWinEventItem

        // Worker class used to handle WinEvents 
        internal class MSAAWinEventItem : QueueItem
        { 
            // ------------------------------------------------------ 
            //
            // Constructors 
            //
            // -----------------------------------------------------

            #region Constructors 

            internal MSAAWinEventItem(MSAAWinEventWrap.StartStopDelegate ssd) 
            { 
                _ssd = ssd;
            } 

            #endregion

            // ------------------------------------------------------ 
            //
            // Internal Methods 
            // 
            // -----------------------------------------------------
 
            #region Internal Methods

            internal override void Process()
            { 
                _ssd();
            } 
 
            #endregion
 
            // -----------------------------------------------------
            //
            // Private Methods
            // 
            // -----------------------------------------------------
 
            #region Private Field 

            // Delegate to Start/Stop the WinEvent thread on the client context 
            private MSAAWinEventWrap.StartStopDelegate _ssd;

            #endregion
        } 

        #endregion 
    } 

    #endregion 

}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
//      Class to create a queue on the client context. 
//      WinEventHooks must be processed in the same thread that created them.
//      A seperate thread is created by the win32 proxy to manage the hooks. 
//
// History:
//  xx/xx/2002 : micw       Created for UI Automation
//  07/01/2003 : a-jeanp    Adapted for Proxy use 
//---------------------------------------------------------------------------
 
using System.Windows.Automation; 
using System.Windows.Automation.Provider;
using System; 
using System.Threading;
using System.Collections;
using System.Diagnostics;
using System.Runtime.InteropServices; 
using MS.Win32;
using Microsoft.Win32.SafeHandles; 
 
namespace MS.Internal.AutomationProxies
{ 
    class QueueProcessor
    {
        // -----------------------------------------------------
        // 
        // Constructors
        // 
        // ----------------------------------------------------- 

        #region Constructors 

        // Usage is to create QueueProcessor object and call StartOnThread
        internal QueueProcessor(int initCapacity)
        { 
            _ev = new AutoResetEvent(false);
            _q = Queue.Synchronized(new Queue(initCapacity)); 
        } 

        // Default constructor. 
        // Create a Queue of jobs with 4 elements
        internal QueueProcessor() : this(4)
        {
        } 

        #endregion 
 
        // ------------------------------------------------------
        // 
        // Internal Methods
        //
        // -----------------------------------------------------
 
        #region Internal Methods
 
        // Create and start a background thread for this worker window to 
        // run on (background threads will exit if the main and foreground
        // threads exit) 
        internal void StartOnThread ()
        {
            ThreadStart threadStart = new ThreadStart(WaitForWork);
            Thread thread = new Thread(threadStart); 
            thread.IsBackground = true;
            thread.Start(); 
        } 

        // Post a work item and wait for it to be processed. 
        // The processing of the item is done on the client thread
        internal bool PostSyncWorkItem (QueueItem workItem)
        {
            QueueItem.SyncQueueItem syncItem = new QueueItem.SyncQueueItem (workItem); 

            // save the data 
            _q.Enqueue (syncItem); 

            // Start the processing on a different thread 
            _ev.Set ();

            // Wait for the processing to be completed
            return syncItem._ev.WaitOne (2000, false); 
        }
 
        #endregion 

        // ------------------------------------------------------ 
        //
        // Private Methods
        //
        // ------------------------------------------------------ 

        #region Private Methods 
 
        // Infinite loop. Wait for queue items to be processed.
        private void WaitForWork() 
        {
            SafeWaitHandle handle = _ev.SafeWaitHandle;
            NativeMethods.MSG msg = new NativeMethods.MSG();
 
            while (true)
            { 
                try 
                {
                    // pump any messages 
                    while (UnsafeNativeMethods.PeekMessage (ref msg, IntPtr.Zero, 0, 0, NativeMethods.PM_REMOVE))
                    {
                        if (msg.message == NativeMethods.WM_QUIT)
                        { 
                            break;
                        } 
                        Misc.DispatchMessage(ref msg); 
                    }
 
                    // do any work items in the queue
                    // It's possible items could be enqueued between when we check for the count
                    // and dequeue but the event is set then and we'll come back into DrainQueue.
                    // (note: don't use a for loop here because as the counter is incremented 
                    // Count is decremented and we'll only process half the queue)
                    while (_q.Count > 0) 
                    { 
                        // pull an item off the queue, process, then clear it
                        QueueItem item = (QueueItem) _q.Dequeue (); 

                        item.Process ();
                    }
 
                    int result = Misc.MsgWaitForMultipleObjects(handle, false, NativeMethods.INFINITE, NativeMethods.QS_ALLINPUT);
                    if (result == NativeMethods.WAIT_FAILED || result == NativeMethods.WAIT_TIMEOUT) 
                    { 
                        Debug.Assert(false, "MsgWaitForMultipleObjects failed while WaitForWork");
                        break; 
                    }
                }
                catch( Exception e )
                { 
                    if (Misc.IsCriticalException(e))
                        throw; 
 
                    // Might happen when if the hwnd goes away between the peek and the dispatch
                } 
                //
            }
        }
 
        #endregion
 
        // ----------------------------------------------------- 
        //
        // Private Fields 
        //
        // ------------------------------------------------------

        #region Private Fields 

        // A synchronized queue. 
        private Queue _q; 

        // Notifies when new queue items show up. 
        private AutoResetEvent _ev;

        #endregion
    } 

    // ----------------------------------------------------- 
    // 
    //  QueueItem abstract class
    // 
    //-----------------------------------------------------

    #region QueueItem Abstract Class
 
    // Abstract class for worker objects queued to the QueueProcessor class
    abstract class QueueItem 
    { 
        // -----------------------------------------------------
        // 
        // Internal Methods
        //
        // ------------------------------------------------------
 
        #region Internal Methods
 
        // Process an item in a different thread 
        internal abstract void Process ();
 
        #endregion

        // -----------------------------------------------------
        // 
        // SyncQueueItem Private Class
        // 
        // ------------------------------------------------------ 

        #region SyncQueueItem 

        // Not many of these will be created at a time so having the
        // event in the class is OK and easier than having just one
        // that manages any [....] method call. 
        internal class SyncQueueItem : QueueItem
        { 
            // ------------------------------------------------------ 
            //
            // Constructors 
            //
            // -----------------------------------------------------

            #region Constructors 

            // Queue an item to be processed in a different thread. 
            internal SyncQueueItem (QueueItem qItem) 
            {
                _ev = new AutoResetEvent (false); 
                _qItem = qItem;
            }

            #endregion 

            // ------------------------------------------------------ 
            // 
            // Internal Methods
            // 
            // -----------------------------------------------------

            #region Internal Methods
 
            // Process an item from the queue
            internal override void Process () 
            { 
                // Calls the overloaded version of Process
                _qItem.Process (); 
                _ev.Set ();
            }

            #endregion 

            // ----------------------------------------------------- 
            // 
            // Internal Fields
            // 
            // -----------------------------------------------------

            #region Internal Fields
 
            internal AutoResetEvent _ev;
 
            #endregion 

            // ------------------------------------------------------ 
            //
            // Private Fields
            //
            // ----------------------------------------------------- 

            #region Private Fields 
 
            private QueueItem _qItem;
 
            #endregion
        }

        #endregion 

        // ------------------------------------------------------ 
        // 
        // WinEventItem Private Class
        // 
        // ------------------------------------------------------

        #region WinEventItem
 
        // Worker class used to handle WinEvents
        internal class WinEventItem : QueueItem 
        { 
            // -----------------------------------------------------
            // 
            // Constructors
            //
            // ------------------------------------------------------
 
            #region Constructors
 
            internal WinEventItem (ref WinEventTracker.EventHookParams hp, WinEventTracker.StartStopDelegate ssd) 
            {
                _hp = hp; 
                _ssd = ssd;
            }

            #endregion 

            // ----------------------------------------------------- 
            // 
            // Internal Methods
            // 
            // -----------------------------------------------------

            #region Internal Methods
 
            internal override void Process ()
            { 
                _ssd (ref _hp); 
            }
 
            #endregion

            // -----------------------------------------------------
            // 
            // Private Methods
            // 
            // ------------------------------------------------------ 

            #region Private Field 

            // WinEvent Hook parameters
            private WinEventTracker.EventHookParams _hp;
 
            // Delegate to Start/Stop the WinEvent thread on the client context
            private WinEventTracker.StartStopDelegate _ssd; 
 
            #endregion
        } 

        #endregion

 
        // -----------------------------------------------------
        // 
        // MSAAWinEventItem Private Class 
        //
        // ------------------------------------------------------ 

        #region MSAAWinEventItem

        // Worker class used to handle WinEvents 
        internal class MSAAWinEventItem : QueueItem
        { 
            // ------------------------------------------------------ 
            //
            // Constructors 
            //
            // -----------------------------------------------------

            #region Constructors 

            internal MSAAWinEventItem(MSAAWinEventWrap.StartStopDelegate ssd) 
            { 
                _ssd = ssd;
            } 

            #endregion

            // ------------------------------------------------------ 
            //
            // Internal Methods 
            // 
            // -----------------------------------------------------
 
            #region Internal Methods

            internal override void Process()
            { 
                _ssd();
            } 
 
            #endregion
 
            // -----------------------------------------------------
            //
            // Private Methods
            // 
            // -----------------------------------------------------
 
            #region Private Field 

            // Delegate to Start/Stop the WinEvent thread on the client context 
            private MSAAWinEventWrap.StartStopDelegate _ssd;

            #endregion
        } 

        #endregion 
    } 

    #endregion 

}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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