Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Input / KeyEventArgs.cs / 1 / KeyEventArgs.cs
using System;
using System.Security;
using MS.Internal;
using MS.Internal.PresentationCore; // SecurityHelper
namespace System.Windows.Input
{
///
/// The KeyEventArgs class contains information about key states.
///
///
public class KeyEventArgs : KeyboardEventArgs
{
///
/// Constructs an instance of the KeyEventArgs class.
///
///
/// The logical keyboard device associated with this event.
///
///
/// The input source that provided this input.
///
///
/// The time when the input occured.
///
///
/// The key referenced by the event.
///
///
/// Critical - accepts PresentationSource.
///
[SecurityCritical]
public KeyEventArgs(KeyboardDevice keyboard, PresentationSource inputSource, int timestamp, Key key) : base(keyboard, timestamp)
{
if (inputSource == null)
throw new ArgumentNullException("inputSource");
if (!Keyboard.IsValidKey(key))
throw new System.ComponentModel.InvalidEnumArgumentException("key", (int)key, typeof(Key));
_inputSource = inputSource;
_realKey = key;
_isRepeat = false;
// Start out assuming that this is just a normal key.
MarkNormal();
}
///
/// The input source that provided this input.
///
///
/// Callers must have UIPermission(PermissionState.Unrestricted) to call this API.
///
///
/// Critical - hands out _inputSource via UnsafeInputSource call.
/// PublicOK - there is a demand.
///
public PresentationSource InputSource
{
[SecurityCritical ]
get
{
SecurityHelper.DemandUnrestrictedUIPermission();
return UnsafeInputSource;
}
}
///
/// The Key referenced by the event, if the key is not being
/// handled specially.
///
public Key Key
{
get {return _key;}
}
///
/// The original key, as opposed to , which might
/// have been changed (e.g. by MarkTextInput).
///
///
/// Note: This should remain internal. When a processor obfuscates the key,
/// such as changing characters to Key.TextInput, we're deliberately trying to
/// hide it and make it hard to find. But internally we'd like an easy way to find
/// it. So we have this internal, but it must remain internal.
///
internal Key RealKey
{
get { return _realKey; }
}
///
/// The Key referenced by the event, if the key is going to be
/// processed by an IME.
///
public Key ImeProcessedKey
{
get { return (_key == Key.ImeProcessed) ? _realKey : Key.None;}
}
///
/// The Key referenced by the event, if the key is going to be
/// processed by an system.
///
public Key SystemKey
{
get { return (_key == Key.System) ? _realKey : Key.None;}
}
///
/// The state of the key referenced by the event.
///
public KeyStates KeyStates
{
get {return this.KeyboardDevice.GetKeyStates(_realKey);}
}
///
/// Whether the key pressed is a repeated key or not.
///
public bool IsRepeat
{
get {return _isRepeat;}
}
///
/// Whether or not the key referenced by the event is down.
///
///
public bool IsDown
{
get {return this.KeyboardDevice.IsKeyDown(_realKey);}
}
///
/// Whether or not the key referenced by the event is up.
///
///
public bool IsUp
{
get {return this.KeyboardDevice.IsKeyUp(_realKey);}
}
///
/// Whether or not the key referenced by the event is toggled.
///
///
public bool IsToggled
{
get {return this.KeyboardDevice.IsKeyToggled(_realKey);}
}
///
/// The mechanism used to call the type-specific handler on the
/// target.
///
///
/// The generic handler to call in a type-specific way.
///
///
/// The target to call the handler on.
///
///
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
KeyEventHandler handler = (KeyEventHandler) genericHandler;
handler(genericTarget, this);
}
internal void SetRepeat( bool newRepeatState )
{
_isRepeat = newRepeatState;
}
internal void MarkNormal()
{
_key = _realKey;
}
internal void MarkSystem()
{
_key = Key.System;
}
internal void MarkImeProcessed()
{
_key = Key.ImeProcessed;
}
///
/// Critical - hands out _inputSource.
///
internal PresentationSource UnsafeInputSource
{
[SecurityCritical]
get
{
return _inputSource;
}
}
internal int ScanCode
{
get {return _scanCode;}
set {_scanCode = value;}
}
internal bool IsExtendedKey
{
get {return _isExtendedKey;}
set {_isExtendedKey = value;}
}
private Key _realKey;
private Key _key;
///
/// Critical - PresentationSource required elevations to create it.
///
[SecurityCritical]
private PresentationSource _inputSource;
private bool _isRepeat;
private int _scanCode;
private bool _isExtendedKey;
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
using System;
using System.Security;
using MS.Internal;
using MS.Internal.PresentationCore; // SecurityHelper
namespace System.Windows.Input
{
///
/// The KeyEventArgs class contains information about key states.
///
///
public class KeyEventArgs : KeyboardEventArgs
{
///
/// Constructs an instance of the KeyEventArgs class.
///
///
/// The logical keyboard device associated with this event.
///
///
/// The input source that provided this input.
///
///
/// The time when the input occured.
///
///
/// The key referenced by the event.
///
///
/// Critical - accepts PresentationSource.
///
[SecurityCritical]
public KeyEventArgs(KeyboardDevice keyboard, PresentationSource inputSource, int timestamp, Key key) : base(keyboard, timestamp)
{
if (inputSource == null)
throw new ArgumentNullException("inputSource");
if (!Keyboard.IsValidKey(key))
throw new System.ComponentModel.InvalidEnumArgumentException("key", (int)key, typeof(Key));
_inputSource = inputSource;
_realKey = key;
_isRepeat = false;
// Start out assuming that this is just a normal key.
MarkNormal();
}
///
/// The input source that provided this input.
///
///
/// Callers must have UIPermission(PermissionState.Unrestricted) to call this API.
///
///
/// Critical - hands out _inputSource via UnsafeInputSource call.
/// PublicOK - there is a demand.
///
public PresentationSource InputSource
{
[SecurityCritical ]
get
{
SecurityHelper.DemandUnrestrictedUIPermission();
return UnsafeInputSource;
}
}
///
/// The Key referenced by the event, if the key is not being
/// handled specially.
///
public Key Key
{
get {return _key;}
}
///
/// The original key, as opposed to , which might
/// have been changed (e.g. by MarkTextInput).
///
///
/// Note: This should remain internal. When a processor obfuscates the key,
/// such as changing characters to Key.TextInput, we're deliberately trying to
/// hide it and make it hard to find. But internally we'd like an easy way to find
/// it. So we have this internal, but it must remain internal.
///
internal Key RealKey
{
get { return _realKey; }
}
///
/// The Key referenced by the event, if the key is going to be
/// processed by an IME.
///
public Key ImeProcessedKey
{
get { return (_key == Key.ImeProcessed) ? _realKey : Key.None;}
}
///
/// The Key referenced by the event, if the key is going to be
/// processed by an system.
///
public Key SystemKey
{
get { return (_key == Key.System) ? _realKey : Key.None;}
}
///
/// The state of the key referenced by the event.
///
public KeyStates KeyStates
{
get {return this.KeyboardDevice.GetKeyStates(_realKey);}
}
///
/// Whether the key pressed is a repeated key or not.
///
public bool IsRepeat
{
get {return _isRepeat;}
}
///
/// Whether or not the key referenced by the event is down.
///
///
public bool IsDown
{
get {return this.KeyboardDevice.IsKeyDown(_realKey);}
}
///
/// Whether or not the key referenced by the event is up.
///
///
public bool IsUp
{
get {return this.KeyboardDevice.IsKeyUp(_realKey);}
}
///
/// Whether or not the key referenced by the event is toggled.
///
///
public bool IsToggled
{
get {return this.KeyboardDevice.IsKeyToggled(_realKey);}
}
///
/// The mechanism used to call the type-specific handler on the
/// target.
///
///
/// The generic handler to call in a type-specific way.
///
///
/// The target to call the handler on.
///
///
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
KeyEventHandler handler = (KeyEventHandler) genericHandler;
handler(genericTarget, this);
}
internal void SetRepeat( bool newRepeatState )
{
_isRepeat = newRepeatState;
}
internal void MarkNormal()
{
_key = _realKey;
}
internal void MarkSystem()
{
_key = Key.System;
}
internal void MarkImeProcessed()
{
_key = Key.ImeProcessed;
}
///
/// Critical - hands out _inputSource.
///
internal PresentationSource UnsafeInputSource
{
[SecurityCritical]
get
{
return _inputSource;
}
}
internal int ScanCode
{
get {return _scanCode;}
set {_scanCode = value;}
}
internal bool IsExtendedKey
{
get {return _isExtendedKey;}
set {_isExtendedKey = value;}
}
private Key _realKey;
private Key _key;
///
/// Critical - PresentationSource required elevations to create it.
///
[SecurityCritical]
private PresentationSource _inputSource;
private bool _isRepeat;
private int _scanCode;
private bool _isExtendedKey;
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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