Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / StringAnimationBase.cs / 1 / StringAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ResXResourceReader.cs
- Shape.cs
- WindowsSpinner.cs
- ThreadExceptionDialog.cs
- StrokeNodeOperations2.cs
- PropertyReference.cs
- ListBox.cs
- Recipient.cs
- TableDetailsCollection.cs
- TextEditorContextMenu.cs
- IdentityManager.cs
- DataServiceHost.cs
- DefaultParameterValueAttribute.cs
- SimpleRecyclingCache.cs
- RotateTransform3D.cs
- TextSerializer.cs
- LogSwitch.cs
- Activity.cs
- GeneralTransform2DTo3DTo2D.cs
- CompModSwitches.cs
- ProgressBarAutomationPeer.cs
- ObjectStateEntryOriginalDbUpdatableDataRecord.cs
- SQLUtility.cs
- SystemException.cs
- SetStateEventArgs.cs
- SettingsAttributes.cs
- ImmutablePropertyDescriptorGridEntry.cs
- CharacterBufferReference.cs
- IteratorFilter.cs
- WorkflowMarkupSerializer.cs
- FilterQueryOptionExpression.cs
- Crypto.cs
- ProxyManager.cs
- Container.cs
- OutOfMemoryException.cs
- ItemContainerGenerator.cs
- MsmqChannelFactory.cs
- BitmapPalette.cs
- ViewValidator.cs
- BlurEffect.cs
- FixedSOMPageConstructor.cs
- MostlySingletonList.cs
- SessionParameter.cs
- EventLogRecord.cs
- Attributes.cs
- SmtpNegotiateAuthenticationModule.cs
- ListItemConverter.cs
- PinnedBufferMemoryStream.cs
- LinearGradientBrush.cs
- HelpEvent.cs
- ClientBuildManager.cs
- IncrementalCompileAnalyzer.cs
- PersonalizationEntry.cs
- WebBrowserDesigner.cs
- Addressing.cs
- Module.cs
- DesignerGeometryHelper.cs
- Cursor.cs
- ArrayList.cs
- ErasingStroke.cs
- MemoryMappedFileSecurity.cs
- MD5.cs
- CompilerGeneratedAttribute.cs
- Executor.cs
- ChannelCacheDefaults.cs
- NamespaceInfo.cs
- EntityUtil.cs
- ClockController.cs
- EvidenceTypeDescriptor.cs
- BitmapCodecInfo.cs
- SeekableReadStream.cs
- DefaultEvaluationContext.cs
- X509Extension.cs
- PropertyToken.cs
- Cursor.cs
- TagPrefixInfo.cs
- SwitchCase.cs
- CellRelation.cs
- WebPartMenu.cs
- DataBinder.cs
- TreeIterators.cs
- CodeConstructor.cs
- Convert.cs
- MultiBinding.cs
- WindowsGraphics.cs
- EntitySetRetriever.cs
- EventSetter.cs
- OracleEncoding.cs
- CompilerGlobalScopeAttribute.cs
- HtmlMeta.cs
- StatusBarPanel.cs
- Typeface.cs
- IconEditor.cs
- SqlBuilder.cs
- ConfigXmlText.cs
- TrustSection.cs
- EventManager.cs
- CodeSnippetStatement.cs
- EmbeddedMailObject.cs
- RequestQueue.cs