Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Vector3DAnimationBase.cs / 1 / Vector3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- LogRecordSequence.cs
- webclient.cs
- HtmlImage.cs
- ActivityInstance.cs
- ExpanderAutomationPeer.cs
- TextTreeTextBlock.cs
- SqlGenericUtil.cs
- BuildProviderInstallComponent.cs
- LocationInfo.cs
- APCustomTypeDescriptor.cs
- NamespaceEmitter.cs
- StylusPointPropertyInfoDefaults.cs
- SystemThemeKey.cs
- ContextMenuService.cs
- XmlNode.cs
- SecurityContext.cs
- ByteArrayHelperWithString.cs
- TreeNodeConverter.cs
- UserControlBuildProvider.cs
- cookie.cs
- SpotLight.cs
- HMACRIPEMD160.cs
- SafePEFileHandle.cs
- DisplayInformation.cs
- Setter.cs
- AttributeTable.cs
- TraceUtils.cs
- ProtocolViolationException.cs
- BuildProviderAppliesToAttribute.cs
- GroupPartitionExpr.cs
- ExtensionWindowResizeGrip.cs
- DomainConstraint.cs
- DesignerActionUIStateChangeEventArgs.cs
- Transactions.cs
- PresentationTraceSources.cs
- ContextMenuStripActionList.cs
- Italic.cs
- SmiGettersStream.cs
- DesignTimeVisibleAttribute.cs
- SoapAttributeOverrides.cs
- CachedResourceDictionaryExtension.cs
- FormCollection.cs
- ScriptingProfileServiceSection.cs
- Rect.cs
- InvokeCompletedEventArgs.cs
- PropertyMetadata.cs
- CorrelationTokenInvalidatedHandler.cs
- BoundPropertyEntry.cs
- QuaternionRotation3D.cs
- DbBuffer.cs
- WebCategoryAttribute.cs
- Connector.xaml.cs
- BufferedReadStream.cs
- FontStyles.cs
- SapiRecoContext.cs
- GenericsInstances.cs
- GeneralTransform3DCollection.cs
- Empty.cs
- PageThemeBuildProvider.cs
- relpropertyhelper.cs
- PartialTrustVisibleAssemblyCollection.cs
- DetailsViewCommandEventArgs.cs
- ActivityMetadata.cs
- DiscoveryDocument.cs
- Aes.cs
- DomainUpDown.cs
- InputScopeAttribute.cs
- EmptyEnumerator.cs
- WebPartDisplayModeCollection.cs
- UnsafeNativeMethods.cs
- EncoderParameter.cs
- DbUpdateCommandTree.cs
- QilParameter.cs
- KerberosTicketHashIdentifierClause.cs
- LinearKeyFrames.cs
- ChineseLunisolarCalendar.cs
- XmlRootAttribute.cs
- Int32Storage.cs
- IsolatedStorageFile.cs
- DocumentsTrace.cs
- SqlCacheDependencySection.cs
- DesignerObject.cs
- PathStreamGeometryContext.cs
- XslTransformFileEditor.cs
- PagedDataSource.cs
- UserNamePasswordValidator.cs
- StateElementCollection.cs
- SqlProviderServices.cs
- PageCodeDomTreeGenerator.cs
- UrlSyndicationContent.cs
- EntitySetBase.cs
- Operators.cs
- DocComment.cs
- FixedSOMImage.cs
- DownloadProgressEventArgs.cs
- ParserStreamGeometryContext.cs
- WebServiceTypeData.cs
- ContractMethodInfo.cs
- BinarySerializer.cs
- BrowserCapabilitiesCompiler.cs