Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / WinForms / Managed / System / WinForms / NumericUpDownAccelerationCollection.cs / 1 / NumericUpDownAccelerationCollection.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ControlPropertyNameConverter.cs
- SQLResource.cs
- AvTrace.cs
- UnitControl.cs
- GraphicsContext.cs
- GPPOINT.cs
- ParameterCollection.cs
- DocumentAutomationPeer.cs
- KeyToListMap.cs
- WindowsTooltip.cs
- FileSecurity.cs
- ArraySubsetEnumerator.cs
- FlatButtonAppearance.cs
- TrackingDataItem.cs
- GroupBox.cs
- WindowsSecurityToken.cs
- CapabilitiesUse.cs
- SelectionPatternIdentifiers.cs
- CompilerGeneratedAttribute.cs
- CultureSpecificCharacterBufferRange.cs
- shaper.cs
- XPathDocumentNavigator.cs
- MembershipUser.cs
- SqlUtil.cs
- XmlEncoding.cs
- IndividualDeviceConfig.cs
- Size.cs
- ContractNamespaceAttribute.cs
- EventLogPermission.cs
- DataColumnCollection.cs
- BinarySecretSecurityToken.cs
- HandoffBehavior.cs
- SafeFileMappingHandle.cs
- ConnectionsZoneDesigner.cs
- Base64Decoder.cs
- AssemblyBuilder.cs
- ScalarOps.cs
- RoutedEventHandlerInfo.cs
- PerformanceCounterManager.cs
- URLIdentityPermission.cs
- DesignerActionPanel.cs
- EnumValidator.cs
- ApplicationServiceHelper.cs
- AuthenticatingEventArgs.cs
- QueryAccessibilityHelpEvent.cs
- SafeEventLogReadHandle.cs
- DetailsViewCommandEventArgs.cs
- IApplicationTrustManager.cs
- NavigationExpr.cs
- GlobalItem.cs
- SqlDataSourceTableQuery.cs
- InputMethod.cs
- ObjectList.cs
- XmlStreamNodeWriter.cs
- RegexCode.cs
- ReliableSessionBindingElementImporter.cs
- StringKeyFrameCollection.cs
- TextRenderer.cs
- CompositeActivityTypeDescriptor.cs
- TextCompositionManager.cs
- CryptoStream.cs
- CultureSpecificStringDictionary.cs
- DecoratedNameAttribute.cs
- RuleSetDialog.cs
- Int64KeyFrameCollection.cs
- DeleteHelper.cs
- ArraySegment.cs
- CompressStream.cs
- FixedHyperLink.cs
- ScrollProperties.cs
- DataObject.cs
- DesignOnlyAttribute.cs
- SiteMapHierarchicalDataSourceView.cs
- RecognitionEventArgs.cs
- PackagingUtilities.cs
- CultureInfo.cs
- PenThreadWorker.cs
- ToolStripButton.cs
- AuthenticationSection.cs
- TwoPhaseCommit.cs
- RepeaterItemCollection.cs
- Label.cs
- GridViewColumnHeader.cs
- ChtmlCommandAdapter.cs
- FontFaceLayoutInfo.cs
- Inline.cs
- Binding.cs
- sqlstateclientmanager.cs
- ErrorStyle.cs
- MessageQueueException.cs
- ContainerAction.cs
- IPAddress.cs
- ProtocolsSection.cs
- DateTimeConstantAttribute.cs
- ZipArchive.cs
- MemberJoinTreeNode.cs
- PointValueSerializer.cs
- Propagator.ExtentPlaceholderCreator.cs
- GenericQueueSurrogate.cs
- CurrencyWrapper.cs