FaultReason.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ WCF / WCF / 3.5.30729.1 / untmp / Orcas / SP / ndp / cdf / src / WCF / ServiceModel / System / ServiceModel / FaultReason.cs / 1 / FaultReason.cs

                            //------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------
namespace System.ServiceModel
{ 
    using System.Collections.Generic;
    using System.Globalization; 
 
    public class FaultReason
    { 
        SynchronizedReadOnlyCollection translations;

        public FaultReason(FaultReasonText translation)
        { 
            if (translation == null)
                throw DiagnosticUtility.ExceptionUtility.ThrowHelperArgumentNull("translation"); 
 
            Init(translation);
        } 

        public FaultReason(string text)
        {
            // Let FaultReasonText constructor throw 
            Init(new FaultReasonText(text));
        } 
 
        internal FaultReason(string text, string xmlLang)
        { 
            // Let FaultReasonText constructor throw
            Init(new FaultReasonText(text, xmlLang));
        }
 
        internal FaultReason(string text, CultureInfo cultureInfo)
        { 
            // Let FaultReasonText constructor throw 
            Init(new FaultReasonText(text, cultureInfo));
        } 

        public FaultReason(IEnumerable translations)
        {
            if (translations == null) 
                throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new ArgumentNullException("translations"));
            int count = 0; 
            foreach (FaultReasonText faultReasonText in translations) 
                count++;
            if (count == 0) 
                throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new ArgumentException(SR.GetString(SR.AtLeastOneFaultReasonMustBeSpecified), "translations"));
            FaultReasonText[] array = new FaultReasonText[count];
            int index = 0;
            foreach (FaultReasonText faultReasonText in translations) 
            {
                if (faultReasonText == null) 
                    throw DiagnosticUtility.ExceptionUtility.ThrowHelperArgument("translations", SR.GetString(SR.NoNullTranslations)); 

                array[index++] = faultReasonText; 
            }
            Init(array);
        }
 
        void Init(FaultReasonText translation)
        { 
            Init(new FaultReasonText[] { translation }); 
        }
 
        void Init(FaultReasonText[] translations)
        {
            this.translations = new SynchronizedReadOnlyCollection(new object(), Array.AsReadOnly(translations));
        } 

        public FaultReasonText GetMatchingTranslation() 
        { 
            return GetMatchingTranslation(CultureInfo.CurrentCulture);
        } 

        // [....], This function should always return a translation so that a fault can be surfaced.
        public FaultReasonText GetMatchingTranslation(CultureInfo cultureInfo)
        { 
            if (cultureInfo == null)
                throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new ArgumentNullException("cultureInfo")); 
 
            // If there's only one translation, use it
            if (translations.Count == 1) 
                return translations[0];

            // Search for an exact match
            for (int i = 0; i < translations.Count; i++) 
                if (translations[i].Matches(cultureInfo))
                    return translations[i]; 
 
            // If no exact match is found, proceed by looking for the a translation with a language that is a parent of the current culture
 
            if (translations.Count == 0)
                throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new ArgumentException(SR.GetString(SR.NoMatchingTranslationFoundForFaultText)));

            // Search for a more general language 
#pragma warning suppress 56506
            string localLang = cultureInfo.Name; 
            while (true) 
            {
                int idx = localLang.LastIndexOf('-'); 

                // We don't want to accept xml:lang=""
                if (idx == -1)
                    break; 

                // Clip off the last subtag and look for a match 
                localLang = localLang.Substring(0, idx); 

                for (int i = 0; i < translations.Count; i++) 
                    if (translations[i].XmlLang == localLang)
                        return translations[i];
            }
 
            // Return the first translation if no match is found
            return translations[0]; 
        } 

        public SynchronizedReadOnlyCollection Translations 
        {
            get { return translations; }
        }
 
        public override string ToString()
        { 
            if (translations.Count == 0) 
                return string.Empty;
 
            return GetMatchingTranslation().Text;
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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