BitmapEffectState.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / BitmapEffectState.cs / 1305600 / BitmapEffectState.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// File: BitmapEffectState.cs 
//
// Description: This file contains the implementation of BitmapEffectState. 
//              This is the base class for holding the bitmap effect state. 
//
// History: 
//  07/25/2005 : [....] - Created it.
//
//---------------------------------------------------------------------------
using System; 
using System.Windows.Threading;
 
using MS.Win32; 
using System.Security;
using System.Security.Permissions; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging; 
using System.Diagnostics;
using System.Collections; 
using System.Collections.Generic; 
using MS.Internal;
using System.Resources; 
using MS.Utility;
using System.Runtime.InteropServices;
using MS.Internal.PresentationCore;
 
using SR = MS.Internal.PresentationCore.SR;
using SRID = MS.Internal.PresentationCore.SRID; 
 
namespace System.Windows.Media.Effects
{ 
    /// 
    /// This class is used to store the user provided bitmap effect data on Visual.
    /// It is necessary to implement the emulation layer for some legacy effects on top
    /// of the new pipline. 
    /// 
    internal class BitmapEffectState 
    { 
        private BitmapEffect _bitmapEffect;
        private BitmapEffectInput _bitmapEffectInput; 

        public BitmapEffectState() {}

        public BitmapEffect BitmapEffect 
        {
            get { return _bitmapEffect; } 
            set { _bitmapEffect = value; } 
        }
 
        public BitmapEffectInput BitmapEffectInput
        {
            get { return _bitmapEffectInput; }
            set { _bitmapEffectInput = value; } 
        }
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// File: BitmapEffectState.cs 
//
// Description: This file contains the implementation of BitmapEffectState. 
//              This is the base class for holding the bitmap effect state. 
//
// History: 
//  07/25/2005 : [....] - Created it.
//
//---------------------------------------------------------------------------
using System; 
using System.Windows.Threading;
 
using MS.Win32; 
using System.Security;
using System.Security.Permissions; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging; 
using System.Diagnostics;
using System.Collections; 
using System.Collections.Generic; 
using MS.Internal;
using System.Resources; 
using MS.Utility;
using System.Runtime.InteropServices;
using MS.Internal.PresentationCore;
 
using SR = MS.Internal.PresentationCore.SR;
using SRID = MS.Internal.PresentationCore.SRID; 
 
namespace System.Windows.Media.Effects
{ 
    /// 
    /// This class is used to store the user provided bitmap effect data on Visual.
    /// It is necessary to implement the emulation layer for some legacy effects on top
    /// of the new pipline. 
    /// 
    internal class BitmapEffectState 
    { 
        private BitmapEffect _bitmapEffect;
        private BitmapEffectInput _bitmapEffectInput; 

        public BitmapEffectState() {}

        public BitmapEffect BitmapEffect 
        {
            get { return _bitmapEffect; } 
            set { _bitmapEffect = value; } 
        }
 
        public BitmapEffectInput BitmapEffectInput
        {
            get { return _bitmapEffectInput; }
            set { _bitmapEffectInput = value; } 
        }
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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