Vector3DCollection.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Vector3DCollection.cs / 1305600 / Vector3DCollection.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of Vector3Ds.
    ///  

    [TypeConverter(typeof(Vector3DCollectionConverter))]
    [ValueSerializer(typeof(Vector3DCollectionValueSerializer))] // Used by MarkupWriter
    public sealed partial class Vector3DCollection : Freezable, IFormattable, IList, IList 
    {
        //----------------------------------------------------- 
        // 
        //  Public Methods
        // 
        //-----------------------------------------------------

        #region Public Methods
 
        /// 
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience. 
        /// 
        public new Vector3DCollection Clone() 
        {
            return (Vector3DCollection)base.Clone();
        }
 
        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience. 
        /// 
        public new Vector3DCollection CloneCurrentValue() 
        {
            return (Vector3DCollection)base.CloneCurrentValue();
        }
 

 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        // 
        //-----------------------------------------------------
 
 
        #region IList
 
        /// 
        ///     Adds "value" to the list
        /// 
        public void Add(Vector3D value) 
        {
            AddHelper(value); 
        } 

        ///  
        ///     Removes all elements from the list
        /// 
        public void Clear()
        { 
            WritePreamble();
 
            _collection.Clear(); 

            ++_version; 
            WritePostscript();
        }

        ///  
        ///     Determines if the list contains "value"
        ///  
        public bool Contains(Vector3D value) 
        {
            ReadPreamble(); 

            return _collection.Contains(value);
        }
 
        /// 
        ///     Returns the index of "value" in the list 
        ///  
        public int IndexOf(Vector3D value)
        { 
            ReadPreamble();

            return _collection.IndexOf(value);
        } 

        ///  
        ///     Inserts "value" into the list at the specified position 
        /// 
        public void Insert(int index, Vector3D value) 
        {


            WritePreamble(); 
            _collection.Insert(index, value);
 
 
            ++_version;
            WritePostscript(); 
        }

        /// 
        ///     Removes "value" from the list 
        /// 
        public bool Remove(Vector3D value) 
        { 
            WritePreamble();
            int index = IndexOf(value); 
            if (index >= 0)
            {
                // we already have index from IndexOf so instead of using Remove,
                // which will search the collection a second time, we'll use RemoveAt 
                _collection.RemoveAt(index);
 
                ++_version; 
                WritePostscript();
 
                return true;
            }

            // Collection_Remove returns true, calls WritePostscript, 
            // increments version, and does UpdateResource if it succeeds
 
            return false; 
        }
 
        /// 
        ///     Removes the element at the specified index
        /// 
        public void RemoveAt(int index) 
        {
            RemoveAtWithoutFiringPublicEvents(index); 
 
            // RemoveAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
        }

 
        /// 
        ///     Removes the element at the specified index without firing 
        ///     the public Changed event. 
        ///     The caller - typically a public method - is responsible for calling
        ///     WritePostscript if appropriate. 
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index)
        {
            WritePreamble(); 
            _collection.RemoveAt(index);
 
 
            ++_version;
 
            // No WritePostScript to avoid firing the Changed event.
        }

 
        /// 
        ///     Indexer for the collection 
        ///  
        public Vector3D this[int index]
        { 
            get
            {
                ReadPreamble();
 
                return _collection[index];
            } 
            set 
            {
 

                WritePreamble();
                _collection[ index ] = value;
 

                ++_version; 
                WritePostscript(); 
            }
        } 

        #endregion

        #region ICollection 

        ///  
        ///     The number of elements contained in the collection. 
        /// 
        public int Count 
        {
            get
            {
                ReadPreamble(); 

                return _collection.Count; 
            } 
        }
 
        /// 
        ///     Copies the elements of the collection into "array" starting at "index"
        /// 
        public void CopyTo(Vector3D[] array, int index) 
        {
            ReadPreamble(); 
 
            if (array == null)
            { 
                throw new ArgumentNullException("array");
            }

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index"); 
            }

            _collection.CopyTo(array, index);
        } 

        bool ICollection.IsReadOnly 
        { 
            get
            { 
                ReadPreamble();

                return IsFrozen;
            } 
        }
 
        #endregion 

        #region IEnumerable 

        /// 
        /// Returns an enumerator for the collection
        ///  
        public Enumerator GetEnumerator()
        { 
            ReadPreamble(); 

            return new Enumerator(this); 
        }

        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator();
        } 
 
        #endregion
 
        #region IList

        bool IList.IsReadOnly
        { 
            get
            { 
                return ((ICollection)this).IsReadOnly; 
            }
        } 

        bool IList.IsFixedSize
        {
            get 
            {
                ReadPreamble(); 
 
                return IsFrozen;
            } 
        }

        object IList.this[int index]
        { 
            get
            { 
                return this[index]; 
            }
            set 
            {
                // Forwards to typed implementation
                this[index] = Cast(value);
            } 
        }
 
        int IList.Add(object value) 
        {
            // Forward to typed helper 
            return AddHelper(Cast(value));
        }

        bool IList.Contains(object value) 
        {
            if (value is Vector3D) 
            { 
                return Contains((Vector3D)value);
            } 

            return false;
        }
 
        int IList.IndexOf(object value)
        { 
            if (value is Vector3D) 
            {
                return IndexOf((Vector3D)value); 
            }

            return -1;
        } 

        void IList.Insert(int index, object value) 
        { 
            // Forward to IList Insert
            Insert(index, Cast(value)); 
        }

        void IList.Remove(object value)
        { 
            if (value is Vector3D)
            { 
                Remove((Vector3D)value); 
            }
        } 

        #endregion

        #region ICollection 

        void ICollection.CopyTo(Array array, int index) 
        { 
            ReadPreamble();
 
            if (array == null)
            {
                throw new ArgumentNullException("array");
            } 

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index");
            }
 
            if (array.Rank != 1)
            { 
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank)); 
            }
 
            // Elsewhere in the collection we throw an AE when the type is
            // bad so we do it here as well to be consistent
            try
            { 
                int count = _collection.Count;
                for (int i = 0; i < count; i++) 
                { 
                    array.SetValue(_collection[i], index + i);
                } 
            }
            catch (InvalidCastException e)
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e); 
            }
        } 
 
        bool ICollection.IsSynchronized
        { 
            get
            {
                ReadPreamble();
 
                return IsFrozen || Dispatcher != null;
            } 
        } 

        object ICollection.SyncRoot 
        {
            get
            {
                ReadPreamble(); 
                return this;
            } 
        } 
        #endregion
 
        #region IEnumerable

        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator();
        } 
 
        #endregion
 
        #region Internal Helpers

        /// 
        /// A frozen empty Vector3DCollection. 
        /// 
        internal static Vector3DCollection Empty 
        { 
            get
            { 
                if (s_empty == null)
                {
                    Vector3DCollection collection = new Vector3DCollection();
                    collection.Freeze(); 
                    s_empty = collection;
                } 
 
                return s_empty;
            } 
        }

        /// 
        /// Helper to return read only access. 
        /// 
        internal Vector3D Internal_GetItem(int i) 
        { 
            return _collection[i];
        } 



        #endregion 

        #region Private Helpers 
 
        private Vector3D Cast(object value)
        { 
            if( value == null )
            {
                throw new System.ArgumentNullException("value");
            } 

            if (!(value is Vector3D)) 
            { 
                throw new System.ArgumentException(SR.Get(SRID.Collection_BadType, this.GetType().Name, value.GetType().Name, "Vector3D"));
            } 

            return (Vector3D) value;
        }
 
        // IList.Add returns int and IList.Add does not. This
        // is called by both Adds and IList's just ignores the 
        // integer 
        private int AddHelper(Vector3D value)
        { 
            int index = AddWithoutFiringPublicEvents(value);

            // AddAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
 
            return index; 
        }
 
        internal int AddWithoutFiringPublicEvents(Vector3D value)
        {
            int index = -1;
 

            WritePreamble(); 
            index = _collection.Add(value); 

 
            ++_version;

            // No WritePostScript to avoid firing the Changed event.
 
            return index;
        } 
 

 
        #endregion Private Helpers

        private static Vector3DCollection s_empty;
 

        #region Public Properties 
 

 
        #endregion Public Properties

        //------------------------------------------------------
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------ 

        #region Protected Methods 

        /// 
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        { 
            return new Vector3DCollection();
        } 
        /// 
        /// Implementation of Freezable.CloneCore()
        /// 
        protected override void CloneCore(Freezable source) 
        {
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source; 
 
            base.CloneCore(source);
 
            int count = sourceVector3DCollection._collection.Count;

            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            { 
                _collection.Add(sourceVector3DCollection._collection[i]); 
            }
 
        }
        /// 
        /// Implementation of Freezable.CloneCurrentValueCore()
        ///  
        protected override void CloneCurrentValueCore(Freezable source)
        { 
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source; 

            base.CloneCurrentValueCore(source); 

            int count = sourceVector3DCollection._collection.Count;

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++) 
            { 
                _collection.Add(sourceVector3DCollection._collection[i]);
            } 

        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore() 
        /// 
        protected override void GetAsFrozenCore(Freezable source) 
        { 
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source;
 
            base.GetAsFrozenCore(source);

            int count = sourceVector3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                _collection.Add(sourceVector3DCollection._collection[i]); 
            }

        }
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore()
        ///  
        protected override void GetCurrentValueAsFrozenCore(Freezable source) 
        {
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source; 

            base.GetCurrentValueAsFrozenCore(source);

            int count = sourceVector3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 
 
            for (int i = 0; i < count; i++)
            { 
                _collection.Add(sourceVector3DCollection._collection[i]);
            }

        } 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 

 



 

 
        #endregion Internal Methods 

        //----------------------------------------------------- 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        #region Internal Properties 
 

        ///  
        /// Creates a string representation of this object based on the current culture.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        public override string ToString() 
        { 
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, null /* format provider */);
        }

        ///  
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        public string ToString(IFormatProvider provider)
        {
            ReadPreamble(); 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider); 
        } 

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object. 
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }
 
        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        internal string ConvertToString(string format, IFormatProvider provider) 
        {
 
            if (_collection.Count == 0)
            {
                return String.Empty;
            } 

            StringBuilder str = new StringBuilder(); 
 
            // Consider using this separator
            // Helper to get the numeric list separator for a given culture. 
            // char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);

            for (int i=0; i<_collection.Count; i++)
            { 
                str.AppendFormat(
                    provider, 
                    "{0:" + format + "}", 
                    _collection[i]);
 
                if (i != _collection.Count-1)
                {
                    str.Append(" ");
                } 
            }
 
            return str.ToString(); 
        }
        ///  
        /// Parse - returns an instance converted from the provided string
        /// using the current culture
        ///  string with Vector3DCollection data 
        ///  
        public static Vector3DCollection Parse(string source)
        { 
            IFormatProvider formatProvider = System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS; 

            TokenizerHelper th = new TokenizerHelper(source, formatProvider); 
            Vector3DCollection resource = new Vector3DCollection();

            Vector3D value;
 
            while (th.NextToken())
            { 
                value = new Vector3D( 
                    Convert.ToDouble(th.GetCurrentToken(), formatProvider),
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider), 
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider));

                resource.Add(value);
            } 

            return resource; 
        } 

        #endregion Internal Properties 

        //-----------------------------------------------------
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------ 
 
        #region Dependency Properties
 


        #endregion Dependency Properties
 
        //-----------------------------------------------------
        // 
        //  Internal Fields 
        //
        //------------------------------------------------------ 

        #region Internal Fields

 

 
        internal FrugalStructList _collection; 
        internal uint _version = 0;
 

        #endregion Internal Fields

        #region Enumerator 
        /// 
        /// Enumerates the items in a Vector3DCollection 
        ///  
        public struct Enumerator : IEnumerator, IEnumerator
        { 
            #region Constructor

            internal Enumerator(Vector3DCollection list)
            { 
                Debug.Assert(list != null, "list may not be null.");
 
                _list = list; 
                _version = list._version;
                _index = -1; 
                _current = default(Vector3D);
            }

            #endregion 

            #region Methods 
 
            void IDisposable.Dispose()
            { 

            }

            ///  
            /// Advances the enumerator to the next element of the collection.
            ///  
            ///  
            /// true if the enumerator was successfully advanced to the next element,
            /// false if the enumerator has passed the end of the collection. 
            /// 
            public bool MoveNext()
            {
                _list.ReadPreamble(); 

                if (_version == _list._version) 
                { 
                    if (_index > -2 && _index < _list._collection.Count - 1)
                    { 
                        _current = _list._collection[++_index];
                        return true;
                    }
                    else 
                    {
                        _index = -2; // -2 indicates "past the end" 
                        return false; 
                    }
                } 
                else
                {
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }
 
            ///  
            /// Sets the enumerator to its initial position, which is before the
            /// first element in the collection. 
            /// 
            public void Reset()
            {
                _list.ReadPreamble(); 

                if (_version == _list._version) 
                { 
                    _index = -1;
                } 
                else
                {
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }
 
            #endregion 

            #region Properties 

            object IEnumerator.Current
            {
                get 
                {
                    return this.Current; 
                } 
            }
 
            /// 
            /// Current element
            ///
            /// The behavior of IEnumerable<T>.Current is undefined 
            /// before the first MoveNext and after we have walked
            /// off the end of the list. However, the IEnumerable.Current 
            /// contract requires that we throw exceptions 
            /// 
            public Vector3D Current 
            {
                get
                {
                    if (_index > -1) 
                    {
                        return _current; 
                    } 
                    else if (_index == -1)
                    { 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted));
                    }
                    else
                    { 
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n");
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd)); 
                    } 
                }
            } 

            #endregion

            #region Data 
            private Vector3D _current;
            private Vector3DCollection _list; 
            private uint _version; 
            private int _index;
            #endregion 
        }
        #endregion

        #region Constructors 

        //------------------------------------------------------ 
        // 
        //  Constructors
        // 
        //-----------------------------------------------------


        ///  
        /// Initializes a new instance that is empty.
        ///  
        public Vector3DCollection() 
        {
            _collection = new FrugalStructList(); 
        }

        /// 
        /// Initializes a new instance that is empty and has the specified initial capacity. 
        /// 
        ///  int - The number of elements that the new list is initially capable of storing.  
        public Vector3DCollection(int capacity) 
        {
            _collection = new FrugalStructList(capacity); 
        }

        /// 
        /// Creates a Vector3DCollection with all of the same elements as collection 
        /// 
        public Vector3DCollection(IEnumerable collection) 
        { 
            // The WritePreamble and WritePostscript aren't technically necessary
            // in the constructor as of 1/20/05 but they are put here in case 
            // their behavior changes at a later date

            WritePreamble();
 
            if (collection != null)
            { 
 
                ICollection icollectionOfT = collection as ICollection;
 
                if (icollectionOfT != null)
                {
                    _collection = new FrugalStructList(icollectionOfT);
                } 
                else
                { 
                    ICollection icollection = collection as ICollection; 

                    if (icollection != null) // an IC but not and IC 
                    {
                        _collection = new FrugalStructList(icollection);
                    }
                    else // not a IC or IC so fall back to the slower Add 
                    {
                        _collection = new FrugalStructList(); 
 
                        foreach (Vector3D item in collection)
                        { 

                            _collection.Add(item);
                        }
 

                    } 
                } 

 



 

                WritePostscript(); 
            } 
            else
            { 
                throw new ArgumentNullException("collection");
            }
        }
 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of Vector3Ds.
    ///  

    [TypeConverter(typeof(Vector3DCollectionConverter))]
    [ValueSerializer(typeof(Vector3DCollectionValueSerializer))] // Used by MarkupWriter
    public sealed partial class Vector3DCollection : Freezable, IFormattable, IList, IList 
    {
        //----------------------------------------------------- 
        // 
        //  Public Methods
        // 
        //-----------------------------------------------------

        #region Public Methods
 
        /// 
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience. 
        /// 
        public new Vector3DCollection Clone() 
        {
            return (Vector3DCollection)base.Clone();
        }
 
        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience. 
        /// 
        public new Vector3DCollection CloneCurrentValue() 
        {
            return (Vector3DCollection)base.CloneCurrentValue();
        }
 

 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        // 
        //-----------------------------------------------------
 
 
        #region IList
 
        /// 
        ///     Adds "value" to the list
        /// 
        public void Add(Vector3D value) 
        {
            AddHelper(value); 
        } 

        ///  
        ///     Removes all elements from the list
        /// 
        public void Clear()
        { 
            WritePreamble();
 
            _collection.Clear(); 

            ++_version; 
            WritePostscript();
        }

        ///  
        ///     Determines if the list contains "value"
        ///  
        public bool Contains(Vector3D value) 
        {
            ReadPreamble(); 

            return _collection.Contains(value);
        }
 
        /// 
        ///     Returns the index of "value" in the list 
        ///  
        public int IndexOf(Vector3D value)
        { 
            ReadPreamble();

            return _collection.IndexOf(value);
        } 

        ///  
        ///     Inserts "value" into the list at the specified position 
        /// 
        public void Insert(int index, Vector3D value) 
        {


            WritePreamble(); 
            _collection.Insert(index, value);
 
 
            ++_version;
            WritePostscript(); 
        }

        /// 
        ///     Removes "value" from the list 
        /// 
        public bool Remove(Vector3D value) 
        { 
            WritePreamble();
            int index = IndexOf(value); 
            if (index >= 0)
            {
                // we already have index from IndexOf so instead of using Remove,
                // which will search the collection a second time, we'll use RemoveAt 
                _collection.RemoveAt(index);
 
                ++_version; 
                WritePostscript();
 
                return true;
            }

            // Collection_Remove returns true, calls WritePostscript, 
            // increments version, and does UpdateResource if it succeeds
 
            return false; 
        }
 
        /// 
        ///     Removes the element at the specified index
        /// 
        public void RemoveAt(int index) 
        {
            RemoveAtWithoutFiringPublicEvents(index); 
 
            // RemoveAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
        }

 
        /// 
        ///     Removes the element at the specified index without firing 
        ///     the public Changed event. 
        ///     The caller - typically a public method - is responsible for calling
        ///     WritePostscript if appropriate. 
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index)
        {
            WritePreamble(); 
            _collection.RemoveAt(index);
 
 
            ++_version;
 
            // No WritePostScript to avoid firing the Changed event.
        }

 
        /// 
        ///     Indexer for the collection 
        ///  
        public Vector3D this[int index]
        { 
            get
            {
                ReadPreamble();
 
                return _collection[index];
            } 
            set 
            {
 

                WritePreamble();
                _collection[ index ] = value;
 

                ++_version; 
                WritePostscript(); 
            }
        } 

        #endregion

        #region ICollection 

        ///  
        ///     The number of elements contained in the collection. 
        /// 
        public int Count 
        {
            get
            {
                ReadPreamble(); 

                return _collection.Count; 
            } 
        }
 
        /// 
        ///     Copies the elements of the collection into "array" starting at "index"
        /// 
        public void CopyTo(Vector3D[] array, int index) 
        {
            ReadPreamble(); 
 
            if (array == null)
            { 
                throw new ArgumentNullException("array");
            }

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index"); 
            }

            _collection.CopyTo(array, index);
        } 

        bool ICollection.IsReadOnly 
        { 
            get
            { 
                ReadPreamble();

                return IsFrozen;
            } 
        }
 
        #endregion 

        #region IEnumerable 

        /// 
        /// Returns an enumerator for the collection
        ///  
        public Enumerator GetEnumerator()
        { 
            ReadPreamble(); 

            return new Enumerator(this); 
        }

        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator();
        } 
 
        #endregion
 
        #region IList

        bool IList.IsReadOnly
        { 
            get
            { 
                return ((ICollection)this).IsReadOnly; 
            }
        } 

        bool IList.IsFixedSize
        {
            get 
            {
                ReadPreamble(); 
 
                return IsFrozen;
            } 
        }

        object IList.this[int index]
        { 
            get
            { 
                return this[index]; 
            }
            set 
            {
                // Forwards to typed implementation
                this[index] = Cast(value);
            } 
        }
 
        int IList.Add(object value) 
        {
            // Forward to typed helper 
            return AddHelper(Cast(value));
        }

        bool IList.Contains(object value) 
        {
            if (value is Vector3D) 
            { 
                return Contains((Vector3D)value);
            } 

            return false;
        }
 
        int IList.IndexOf(object value)
        { 
            if (value is Vector3D) 
            {
                return IndexOf((Vector3D)value); 
            }

            return -1;
        } 

        void IList.Insert(int index, object value) 
        { 
            // Forward to IList Insert
            Insert(index, Cast(value)); 
        }

        void IList.Remove(object value)
        { 
            if (value is Vector3D)
            { 
                Remove((Vector3D)value); 
            }
        } 

        #endregion

        #region ICollection 

        void ICollection.CopyTo(Array array, int index) 
        { 
            ReadPreamble();
 
            if (array == null)
            {
                throw new ArgumentNullException("array");
            } 

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index");
            }
 
            if (array.Rank != 1)
            { 
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank)); 
            }
 
            // Elsewhere in the collection we throw an AE when the type is
            // bad so we do it here as well to be consistent
            try
            { 
                int count = _collection.Count;
                for (int i = 0; i < count; i++) 
                { 
                    array.SetValue(_collection[i], index + i);
                } 
            }
            catch (InvalidCastException e)
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e); 
            }
        } 
 
        bool ICollection.IsSynchronized
        { 
            get
            {
                ReadPreamble();
 
                return IsFrozen || Dispatcher != null;
            } 
        } 

        object ICollection.SyncRoot 
        {
            get
            {
                ReadPreamble(); 
                return this;
            } 
        } 
        #endregion
 
        #region IEnumerable

        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator();
        } 
 
        #endregion
 
        #region Internal Helpers

        /// 
        /// A frozen empty Vector3DCollection. 
        /// 
        internal static Vector3DCollection Empty 
        { 
            get
            { 
                if (s_empty == null)
                {
                    Vector3DCollection collection = new Vector3DCollection();
                    collection.Freeze(); 
                    s_empty = collection;
                } 
 
                return s_empty;
            } 
        }

        /// 
        /// Helper to return read only access. 
        /// 
        internal Vector3D Internal_GetItem(int i) 
        { 
            return _collection[i];
        } 



        #endregion 

        #region Private Helpers 
 
        private Vector3D Cast(object value)
        { 
            if( value == null )
            {
                throw new System.ArgumentNullException("value");
            } 

            if (!(value is Vector3D)) 
            { 
                throw new System.ArgumentException(SR.Get(SRID.Collection_BadType, this.GetType().Name, value.GetType().Name, "Vector3D"));
            } 

            return (Vector3D) value;
        }
 
        // IList.Add returns int and IList.Add does not. This
        // is called by both Adds and IList's just ignores the 
        // integer 
        private int AddHelper(Vector3D value)
        { 
            int index = AddWithoutFiringPublicEvents(value);

            // AddAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
 
            return index; 
        }
 
        internal int AddWithoutFiringPublicEvents(Vector3D value)
        {
            int index = -1;
 

            WritePreamble(); 
            index = _collection.Add(value); 

 
            ++_version;

            // No WritePostScript to avoid firing the Changed event.
 
            return index;
        } 
 

 
        #endregion Private Helpers

        private static Vector3DCollection s_empty;
 

        #region Public Properties 
 

 
        #endregion Public Properties

        //------------------------------------------------------
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------ 

        #region Protected Methods 

        /// 
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        { 
            return new Vector3DCollection();
        } 
        /// 
        /// Implementation of Freezable.CloneCore()
        /// 
        protected override void CloneCore(Freezable source) 
        {
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source; 
 
            base.CloneCore(source);
 
            int count = sourceVector3DCollection._collection.Count;

            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            { 
                _collection.Add(sourceVector3DCollection._collection[i]); 
            }
 
        }
        /// 
        /// Implementation of Freezable.CloneCurrentValueCore()
        ///  
        protected override void CloneCurrentValueCore(Freezable source)
        { 
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source; 

            base.CloneCurrentValueCore(source); 

            int count = sourceVector3DCollection._collection.Count;

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++) 
            { 
                _collection.Add(sourceVector3DCollection._collection[i]);
            } 

        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore() 
        /// 
        protected override void GetAsFrozenCore(Freezable source) 
        { 
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source;
 
            base.GetAsFrozenCore(source);

            int count = sourceVector3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                _collection.Add(sourceVector3DCollection._collection[i]); 
            }

        }
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore()
        ///  
        protected override void GetCurrentValueAsFrozenCore(Freezable source) 
        {
            Vector3DCollection sourceVector3DCollection = (Vector3DCollection) source; 

            base.GetCurrentValueAsFrozenCore(source);

            int count = sourceVector3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 
 
            for (int i = 0; i < count; i++)
            { 
                _collection.Add(sourceVector3DCollection._collection[i]);
            }

        } 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 

 



 

 
        #endregion Internal Methods 

        //----------------------------------------------------- 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        #region Internal Properties 
 

        ///  
        /// Creates a string representation of this object based on the current culture.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        public override string ToString() 
        { 
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, null /* format provider */);
        }

        ///  
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        public string ToString(IFormatProvider provider)
        {
            ReadPreamble(); 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider); 
        } 

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object. 
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }
 
        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        internal string ConvertToString(string format, IFormatProvider provider) 
        {
 
            if (_collection.Count == 0)
            {
                return String.Empty;
            } 

            StringBuilder str = new StringBuilder(); 
 
            // Consider using this separator
            // Helper to get the numeric list separator for a given culture. 
            // char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);

            for (int i=0; i<_collection.Count; i++)
            { 
                str.AppendFormat(
                    provider, 
                    "{0:" + format + "}", 
                    _collection[i]);
 
                if (i != _collection.Count-1)
                {
                    str.Append(" ");
                } 
            }
 
            return str.ToString(); 
        }
        ///  
        /// Parse - returns an instance converted from the provided string
        /// using the current culture
        ///  string with Vector3DCollection data 
        ///  
        public static Vector3DCollection Parse(string source)
        { 
            IFormatProvider formatProvider = System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS; 

            TokenizerHelper th = new TokenizerHelper(source, formatProvider); 
            Vector3DCollection resource = new Vector3DCollection();

            Vector3D value;
 
            while (th.NextToken())
            { 
                value = new Vector3D( 
                    Convert.ToDouble(th.GetCurrentToken(), formatProvider),
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider), 
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider));

                resource.Add(value);
            } 

            return resource; 
        } 

        #endregion Internal Properties 

        //-----------------------------------------------------
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------ 
 
        #region Dependency Properties
 


        #endregion Dependency Properties
 
        //-----------------------------------------------------
        // 
        //  Internal Fields 
        //
        //------------------------------------------------------ 

        #region Internal Fields

 

 
        internal FrugalStructList _collection; 
        internal uint _version = 0;
 

        #endregion Internal Fields

        #region Enumerator 
        /// 
        /// Enumerates the items in a Vector3DCollection 
        ///  
        public struct Enumerator : IEnumerator, IEnumerator
        { 
            #region Constructor

            internal Enumerator(Vector3DCollection list)
            { 
                Debug.Assert(list != null, "list may not be null.");
 
                _list = list; 
                _version = list._version;
                _index = -1; 
                _current = default(Vector3D);
            }

            #endregion 

            #region Methods 
 
            void IDisposable.Dispose()
            { 

            }

            ///  
            /// Advances the enumerator to the next element of the collection.
            ///  
            ///  
            /// true if the enumerator was successfully advanced to the next element,
            /// false if the enumerator has passed the end of the collection. 
            /// 
            public bool MoveNext()
            {
                _list.ReadPreamble(); 

                if (_version == _list._version) 
                { 
                    if (_index > -2 && _index < _list._collection.Count - 1)
                    { 
                        _current = _list._collection[++_index];
                        return true;
                    }
                    else 
                    {
                        _index = -2; // -2 indicates "past the end" 
                        return false; 
                    }
                } 
                else
                {
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }
 
            ///  
            /// Sets the enumerator to its initial position, which is before the
            /// first element in the collection. 
            /// 
            public void Reset()
            {
                _list.ReadPreamble(); 

                if (_version == _list._version) 
                { 
                    _index = -1;
                } 
                else
                {
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                } 
            }
 
            #endregion 

            #region Properties 

            object IEnumerator.Current
            {
                get 
                {
                    return this.Current; 
                } 
            }
 
            /// 
            /// Current element
            ///
            /// The behavior of IEnumerable<T>.Current is undefined 
            /// before the first MoveNext and after we have walked
            /// off the end of the list. However, the IEnumerable.Current 
            /// contract requires that we throw exceptions 
            /// 
            public Vector3D Current 
            {
                get
                {
                    if (_index > -1) 
                    {
                        return _current; 
                    } 
                    else if (_index == -1)
                    { 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted));
                    }
                    else
                    { 
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n");
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd)); 
                    } 
                }
            } 

            #endregion

            #region Data 
            private Vector3D _current;
            private Vector3DCollection _list; 
            private uint _version; 
            private int _index;
            #endregion 
        }
        #endregion

        #region Constructors 

        //------------------------------------------------------ 
        // 
        //  Constructors
        // 
        //-----------------------------------------------------


        ///  
        /// Initializes a new instance that is empty.
        ///  
        public Vector3DCollection() 
        {
            _collection = new FrugalStructList(); 
        }

        /// 
        /// Initializes a new instance that is empty and has the specified initial capacity. 
        /// 
        ///  int - The number of elements that the new list is initially capable of storing.  
        public Vector3DCollection(int capacity) 
        {
            _collection = new FrugalStructList(capacity); 
        }

        /// 
        /// Creates a Vector3DCollection with all of the same elements as collection 
        /// 
        public Vector3DCollection(IEnumerable collection) 
        { 
            // The WritePreamble and WritePostscript aren't technically necessary
            // in the constructor as of 1/20/05 but they are put here in case 
            // their behavior changes at a later date

            WritePreamble();
 
            if (collection != null)
            { 
 
                ICollection icollectionOfT = collection as ICollection;
 
                if (icollectionOfT != null)
                {
                    _collection = new FrugalStructList(icollectionOfT);
                } 
                else
                { 
                    ICollection icollection = collection as ICollection; 

                    if (icollection != null) // an IC but not and IC 
                    {
                        _collection = new FrugalStructList(icollection);
                    }
                    else // not a IC or IC so fall back to the slower Add 
                    {
                        _collection = new FrugalStructList(); 
 
                        foreach (Vector3D item in collection)
                        { 

                            _collection.Add(item);
                        }
 

                    } 
                } 

 



 

                WritePostscript(); 
            } 
            else
            { 
                throw new ArgumentNullException("collection");
            }
        }
 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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