Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / UIAutomation / Win32Providers / MS / Internal / AutomationProxies / MSAAWinEventWrap.cs / 1305600 / MSAAWinEventWrap.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Lightweight class to wrap Win32 WinEvents. // // THIS IS VIRTUALLY AN IDENTICAL COPY TO A FILE OF THE SAME NAME IN UIAUTOMATION! // IF YOU FIX A using System; using System.Collections; using System.Runtime.InteropServices; using MS.Win32; namespace MS.Internal.AutomationProxies { // Lightweight class to wrap Win32 WinEvents. Users of this class would // inherit from MSAAWinEventWrap do the following: // 1. Call the base constructor with a params array of event identifiers // 2. Override WinEventProc to provide an implementation. internal class MSAAWinEventWrap { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // ctor that takes a range of events internal MSAAWinEventWrap(int eventMin, int eventMax) { _eventMin = eventMin; _eventMax = eventMax; _hHooks = new IntPtr[1]; Init(); } ~MSAAWinEventWrap() { Clear(); } #endregion Constructors //------------------------------------------------------ // // Internal Methods // //----------------------------------------------------- #region Internal Methods internal virtual void WinEventProc(int eventId, IntPtr hwnd, int idObject, int idChild) { // override this to provide an implementation } internal void Clear() { StopListening(); lock(this) { _clientCallbacks.Clear (); } if (_gchThis.IsAllocated) { _gchThis.Free(); } } internal void StartListening() { _fBusy = true; { // in a single hook, listen for a range of WinEvent types _hHooks[0] = Misc.SetWinEventHook(_eventMin, _eventMax, IntPtr.Zero, _winEventProc, 0, 0, _fFlags); if (_hHooks[0] == IntPtr.Zero) { StopListening(); } } _fBusy = false; } internal void StopListening() { // ASSUMPTION: Before StopListening is called, all callback delegates have been removed // so that any events received while hooks are being removed become noops (since there's // no handlers for them to call). _fBusy = true; for (int i=0;i<_hHooks.Length;i++) { if (_hHooks[i] != IntPtr.Zero) { Misc.UnhookWinEvent(_hHooks[i]); _hHooks[i] = IntPtr.Zero; } } if (_qEvents != null) { _qEvents.Clear(); } _fBusy = false; } #endregion Internal Methods //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ #region Private Methods // queue winevents so that the get processed in the order we receive them. If we just // dispatch them as we get them, we'll end up getting some _while_ we are processing others, // and end up completing those events out of order, making the event order appear backwards. // This code checks whether we are currently processing an event, and if so, queues it so that // we process it when we're done with the current event. private void WinEventReentrancyFilter(int winEventHook, int eventId, IntPtr hwnd, int idObject, int idChild, int eventThread, uint eventTime) { if (_fBusy) { _qEvents.Enqueue(new WinEvent(eventId, hwnd, idObject, idChild)); } else { _fBusy = true; try { WinEventProc( eventId, hwnd, idObject, idChild ); // deliver this event } catch (Exception e) { if (Misc.IsCriticalException(e)) { throw; } // ignore exceptions for now since we've no way to let clients add exception handlers } while (_qEvents.Count > 0) { WinEvent winEvent = (WinEvent)_qEvents.Dequeue(); // process queued events try { WinEventProc(winEvent._eventId, winEvent._hwnd, winEvent._idObject, winEvent._idChild); } catch (Exception e) { if (Misc.IsCriticalException(e)) { throw; } // ignore exceptions for now since we've no way to let clients add exception handlers } } _fBusy = false; } } private void Init() { // Keep the garbage collector from moving things around _winEventProc = new NativeMethods.WinEventProcDef(WinEventReentrancyFilter); _gchThis = GCHandle.Alloc(_winEventProc); _clientCallbacks = new ArrayList(2); _qEvents = new Queue(16, (float)2.0); // (initial cap, growth factor) _fFlags = NativeMethods.WINEVENT_OUTOFCONTEXT; } #endregion Private Methods #region Internal Types // ----------------------------------------------------- // // Internal Types Declaration // // ------------------------------------------------------ // Function call to either the Start or Stop Listener internal delegate void StartStopDelegate(); #endregion Internal Types //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- #region Private Fields private class WinEvent { internal WinEvent(int eventId, IntPtr hwnd, int idObject, int idChild) { _eventId = eventId; _hwnd = hwnd; _idObject = idObject; _idChild = idChild; } public int _eventId; public IntPtr _hwnd; public int _idObject; public int _idChild; } private Queue _qEvents; // Queue of events waiting to be processed private int _eventMin; // minimum WinEvent type in range private int _eventMax; // maximium WinEventType in range private IntPtr [] _hHooks; // the returned handles(s) from SetWinEventHook private bool _fBusy; // Flag indicating if we're busy processing private int _fFlags; // SetWinEventHook flags private GCHandle _gchThis; // GCHandle to keep GCs from moving this callback private NativeMethods.WinEventProcDef _winEventProc; // the callback handed to USER for WinEvents protected ArrayList _clientCallbacks; // the client callback interface objects #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Lightweight class to wrap Win32 WinEvents. // // THIS IS VIRTUALLY AN IDENTICAL COPY TO A FILE OF THE SAME NAME IN UIAUTOMATION! // IF YOU FIX A using System; using System.Collections; using System.Runtime.InteropServices; using MS.Win32; namespace MS.Internal.AutomationProxies { // Lightweight class to wrap Win32 WinEvents. Users of this class would // inherit from MSAAWinEventWrap do the following: // 1. Call the base constructor with a params array of event identifiers // 2. Override WinEventProc to provide an implementation. internal class MSAAWinEventWrap { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // ctor that takes a range of events internal MSAAWinEventWrap(int eventMin, int eventMax) { _eventMin = eventMin; _eventMax = eventMax; _hHooks = new IntPtr[1]; Init(); } ~MSAAWinEventWrap() { Clear(); } #endregion Constructors //------------------------------------------------------ // // Internal Methods // //----------------------------------------------------- #region Internal Methods internal virtual void WinEventProc(int eventId, IntPtr hwnd, int idObject, int idChild) { // override this to provide an implementation } internal void Clear() { StopListening(); lock(this) { _clientCallbacks.Clear (); } if (_gchThis.IsAllocated) { _gchThis.Free(); } } internal void StartListening() { _fBusy = true; { // in a single hook, listen for a range of WinEvent types _hHooks[0] = Misc.SetWinEventHook(_eventMin, _eventMax, IntPtr.Zero, _winEventProc, 0, 0, _fFlags); if (_hHooks[0] == IntPtr.Zero) { StopListening(); } } _fBusy = false; } internal void StopListening() { // ASSUMPTION: Before StopListening is called, all callback delegates have been removed // so that any events received while hooks are being removed become noops (since there's // no handlers for them to call). _fBusy = true; for (int i=0;i<_hHooks.Length;i++) { if (_hHooks[i] != IntPtr.Zero) { Misc.UnhookWinEvent(_hHooks[i]); _hHooks[i] = IntPtr.Zero; } } if (_qEvents != null) { _qEvents.Clear(); } _fBusy = false; } #endregion Internal Methods //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ #region Private Methods // queue winevents so that the get processed in the order we receive them. If we just // dispatch them as we get them, we'll end up getting some _while_ we are processing others, // and end up completing those events out of order, making the event order appear backwards. // This code checks whether we are currently processing an event, and if so, queues it so that // we process it when we're done with the current event. private void WinEventReentrancyFilter(int winEventHook, int eventId, IntPtr hwnd, int idObject, int idChild, int eventThread, uint eventTime) { if (_fBusy) { _qEvents.Enqueue(new WinEvent(eventId, hwnd, idObject, idChild)); } else { _fBusy = true; try { WinEventProc( eventId, hwnd, idObject, idChild ); // deliver this event } catch (Exception e) { if (Misc.IsCriticalException(e)) { throw; } // ignore exceptions for now since we've no way to let clients add exception handlers } while (_qEvents.Count > 0) { WinEvent winEvent = (WinEvent)_qEvents.Dequeue(); // process queued events try { WinEventProc(winEvent._eventId, winEvent._hwnd, winEvent._idObject, winEvent._idChild); } catch (Exception e) { if (Misc.IsCriticalException(e)) { throw; } // ignore exceptions for now since we've no way to let clients add exception handlers } } _fBusy = false; } } private void Init() { // Keep the garbage collector from moving things around _winEventProc = new NativeMethods.WinEventProcDef(WinEventReentrancyFilter); _gchThis = GCHandle.Alloc(_winEventProc); _clientCallbacks = new ArrayList(2); _qEvents = new Queue(16, (float)2.0); // (initial cap, growth factor) _fFlags = NativeMethods.WINEVENT_OUTOFCONTEXT; } #endregion Private Methods #region Internal Types // ----------------------------------------------------- // // Internal Types Declaration // // ------------------------------------------------------ // Function call to either the Start or Stop Listener internal delegate void StartStopDelegate(); #endregion Internal Types //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- #region Private Fields private class WinEvent { internal WinEvent(int eventId, IntPtr hwnd, int idObject, int idChild) { _eventId = eventId; _hwnd = hwnd; _idObject = idObject; _idChild = idChild; } public int _eventId; public IntPtr _hwnd; public int _idObject; public int _idChild; } private Queue _qEvents; // Queue of events waiting to be processed private int _eventMin; // minimum WinEvent type in range private int _eventMax; // maximium WinEventType in range private IntPtr [] _hHooks; // the returned handles(s) from SetWinEventHook private bool _fBusy; // Flag indicating if we're busy processing private int _fFlags; // SetWinEventHook flags private GCHandle _gchThis; // GCHandle to keep GCs from moving this callback private NativeMethods.WinEventProcDef _winEventProc; // the callback handed to USER for WinEvents protected ArrayList _clientCallbacks; // the client callback interface objects #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- BaseTemplateCodeDomTreeGenerator.cs
- AddValidationError.cs
- UnsafeNativeMethods.cs
- SimpleType.cs
- Panel.cs
- DelegatingTypeDescriptionProvider.cs
- ContentTextAutomationPeer.cs
- ZipIOZip64EndOfCentralDirectoryLocatorBlock.cs
- AutomationAttributeInfo.cs
- XmlSchemaObject.cs
- ReferentialConstraint.cs
- AsymmetricSignatureFormatter.cs
- InArgument.cs
- PixelFormat.cs
- ProtectedProviderSettings.cs
- _SpnDictionary.cs
- TextEditorCharacters.cs
- Attributes.cs
- SqlCommandSet.cs
- SvcMapFile.cs
- GetPageNumberCompletedEventArgs.cs
- MouseActionConverter.cs
- DbDataRecord.cs
- MSAANativeProvider.cs
- UserControlDesigner.cs
- FrugalMap.cs
- LazyTextWriterCreator.cs
- ZoneMembershipCondition.cs
- UnregisterInfo.cs
- DataGridViewCell.cs
- EllipticalNodeOperations.cs
- FileEnumerator.cs
- TreeViewHitTestInfo.cs
- InfoCardUIAgent.cs
- EventDescriptor.cs
- EditorAttribute.cs
- InvalidDataContractException.cs
- DesignerAdapterUtil.cs
- EUCJPEncoding.cs
- TreeViewItem.cs
- SortFieldComparer.cs
- PersistNameAttribute.cs
- EntitySetBaseCollection.cs
- HtmlCalendarAdapter.cs
- GraphicsPath.cs
- AccessDataSourceDesigner.cs
- BinaryParser.cs
- RoutedEventArgs.cs
- IncrementalReadDecoders.cs
- StrokeCollectionDefaultValueFactory.cs
- PrintPreviewDialog.cs
- XmlWriterSettings.cs
- ItemsControl.cs
- GridViewColumnCollectionChangedEventArgs.cs
- HtmlInputImage.cs
- SendActivityEventArgs.cs
- ListDictionary.cs
- CalendarDateRange.cs
- ThemeInfoAttribute.cs
- TemplateBindingExpressionConverter.cs
- Delegate.cs
- WebBrowserProgressChangedEventHandler.cs
- XsltContext.cs
- XmlNotation.cs
- BindingCollection.cs
- Animatable.cs
- MarkedHighlightComponent.cs
- CommonXSendMessage.cs
- SqlGenerator.cs
- GifBitmapEncoder.cs
- ScriptingScriptResourceHandlerSection.cs
- SimpleTypeResolver.cs
- SerialPort.cs
- CompilationPass2TaskInternal.cs
- OleDbMetaDataFactory.cs
- XPathPatternBuilder.cs
- DbProviderFactoriesConfigurationHandler.cs
- ErrorHandler.cs
- BlurEffect.cs
- SymbolEqualComparer.cs
- TextViewSelectionProcessor.cs
- LinkLabel.cs
- AliasedSlot.cs
- cookiecontainer.cs
- SiteMapDataSourceView.cs
- UnmanagedMemoryStream.cs
- TypeForwardedToAttribute.cs
- XmlAttributeOverrides.cs
- ScrollBar.cs
- WebSysDisplayNameAttribute.cs
- UrlRoutingModule.cs
- ImportDesigner.xaml.cs
- MeshGeometry3D.cs
- SortQuery.cs
- ExpressionPrefixAttribute.cs
- Exception.cs
- FormParameter.cs
- InstanceCreationEditor.cs
- ByteStack.cs
- Polyline.cs