LoadRetryHandler.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / System.Activities.DurableInstancing / System / Activities / DurableInstancing / LoadRetryHandler.cs / 1305376 / LoadRetryHandler.cs

                            //------------------------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------------------------

namespace System.Activities.DurableInstancing 
{
    using System; 
    using System.Collections.Generic; 
    using System.Runtime;
    using System.Runtime.DurableInstancing; 

    sealed class LoadRetryHandler
    {
        BinaryHeap retryQueue; 
        object syncLock;
        IOThreadTimer retryThreadTimer; 
 
        public LoadRetryHandler()
        { 
            this.retryQueue = new BinaryHeap();
            this.syncLock = new object();
            this.retryThreadTimer = new IOThreadTimer(new Action(this.OnRetryTimer), null, false);
        } 

        public bool Enqueue(LoadRetryAsyncResult command) 
        { 
            bool firstInQueue = false;
            DateTime retryTime = DateTime.UtcNow.Add(command.RetryTimeout); 

            lock(this.syncLock)
            {
                firstInQueue = this.retryQueue.Enqueue(retryTime, command); 
            }
 
            if (firstInQueue) 
            {
                this.retryThreadTimer.Set(command.RetryTimeout); 
            }

            return true;
        } 

        public void AbortPendingRetries() 
        { 
            this.retryThreadTimer.Cancel();
 
            ICollection> result;

            lock(this.syncLock)
            { 
                result = this.retryQueue.RemoveAll(x => x.Value != null);
            } 
 
            foreach (KeyValuePair value in result)
            { 
                ActionItem.Schedule
                (
                    (data) =>
                    { 
                        LoadRetryAsyncResult tryCommandResult = data as LoadRetryAsyncResult;
                        tryCommandResult.AbortRetry(); 
                    }, 
                    value.Value
                ); 
            }
        }

        void OnRetryTimer(object state) 
        {
            TimeSpan waitTime = TimeSpan.Zero; 
            ICollection> retryList; 
            bool retriesPending = false;
 
            lock(this.syncLock)
            {
                if (!this.retryQueue.IsEmpty)
                { 
                    DateTime currentTime = DateTime.UtcNow;
                    DateTime expirationTime = retryQueue.Peek().Key; 
 
                    if (currentTime.CompareTo(expirationTime) >= 0)
                    { 
                        retriesPending = true;
                    }
                    else
                    { 
                        waitTime = expirationTime.Subtract(currentTime);
                    } 
                } 
            }
 
            if (retriesPending)
            {
                lock(this.syncLock)
                { 
                    DateTime currentTime = DateTime.UtcNow;
                    retryList = retryQueue.TakeWhile(x => currentTime.CompareTo(x) >= 0); 
 
                    if (!this.retryQueue.IsEmpty)
                    { 
                        DateTime expirationTime = this.retryQueue.Peek().Key;
                        waitTime = expirationTime.Subtract(currentTime);
                    }
                } 

                foreach (KeyValuePair retry in retryList) 
                { 
                    retry.Value.Retry();
                } 
            }

            if (waitTime != TimeSpan.Zero)
            { 
                this.retryThreadTimer.Set(waitTime);
            } 
        } 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

                        

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