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/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Collections / IList.cs / 1305376 / IList.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Interface: IList ** **[....] ** ** ** Purpose: Base interface for all Lists. ** ** ===========================================================*/ namespace System.Collections { using System; using System.Diagnostics.Contracts; // An IList is an ordered collection of objects. The exact ordering // is up to the implementation of the list, ranging from a sorted // order to insertion order. [ContractClass(typeof(IListContract))] [System.Runtime.InteropServices.ComVisible(true)] public interface IList : ICollection { // The Item property provides methods to read and edit entries in the List. Object this[int index] { get; set; } // Adds an item to the list. The exact position in the list is // implementation-dependent, so while ArrayList may always insert // in the last available location, a SortedList most likely would not. // The return value is the position the new element was inserted in. int Add(Object value); // Returns whether the list contains a particular item. bool Contains(Object value); // Removes all items from the list. void Clear(); bool IsReadOnly { get; } bool IsFixedSize { get; } // Returns the index of a particular item, if it is in the list. // Returns -1 if the item isn't in the list. int IndexOf(Object value); // Inserts value into the list at position index. // index must be non-negative and less than or equal to the // number of elements in the list. If index equals the number // of items in the list, then value is appended to the end. void Insert(int index, Object value); // Removes an item from the list. void Remove(Object value); // Removes the item at position index. void RemoveAt(int index); } [ContractClassFor(typeof(IList))] internal abstract class IListContract : IList { int IList.Add(Object value) { //Contract.Ensures(((IList)this).Count == Contract.OldValue(((IList)this).Count) + 1); // Not threadsafe // This method should return the index in which an item was inserted, but we have // some internal collections that don't always insert items into the list, as well // as an MSDN sample code showing us returning -1. Allow -1 to mean "did not insert". Contract.Ensures(Contract.Result() >= -1); Contract.Ensures(Contract.Result () < ((IList)this).Count); return default(int); } Object IList.this[int index] { get { //Contract.Requires(index >= 0); //Contract.Requires(index < ((IList)this).Count); return default(int); } set { //Contract.Requires(index >= 0); //Contract.Requires(index < ((IList)this).Count); } } bool IList.IsFixedSize { get { return default(bool); } } bool IList.IsReadOnly { get { return default(bool); } } bool ICollection.IsSynchronized { get { return default(bool); } } void IList.Clear() { //Contract.Ensures(((IList)this).Count == 0 || ((IList)this).IsFixedSize); // not threadsafe } bool IList.Contains(Object value) { return default(bool); } void ICollection.CopyTo(Array array, int startIndex) { //Contract.Requires(array != null); //Contract.Requires(startIndex >= 0); //Contract.Requires(startIndex + ((IList)this).Count <= array.Length); } int ICollection.Count { get { Contract.Ensures(Contract.Result () >= 0); return default(int); } } IEnumerator IEnumerable.GetEnumerator() { Contract.Ensures(Contract.Result () != null); return default(IEnumerator); } [Pure] int IList.IndexOf(Object value) { Contract.Ensures(Contract.Result () >= -1); Contract.Ensures(Contract.Result () < ((IList)this).Count); return default(int); } void IList.Insert(int index, Object value) { //Contract.Requires(index >= 0); //Contract.Requires(index <= ((IList)this).Count); // For inserting immediately after the end. //Contract.Ensures(((IList)this).Count == Contract.OldValue(((IList)this).Count) + 1); // Not threadsafe } void IList.Remove(Object value) { // No information if removal fails. } void IList.RemoveAt(int index) { //Contract.Requires(index >= 0); //Contract.Requires(index < ((IList)this).Count); //Contract.Ensures(((IList)this).Count == Contract.OldValue(((IList)this).Count) - 1); // Not threadsafe } Object ICollection.SyncRoot { get { Contract.Ensures(Contract.Result
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