ImageConverter.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / CommonUI / System / Drawing / ImageConverter.cs / 1305376 / ImageConverter.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.Drawing {
    using System.Runtime.Serialization.Formatters; 
    using System.Runtime.InteropServices;
    using System.IO;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis; 
    using Microsoft.Win32;
    using System.Collections; 
    using System.ComponentModel; 
    using System.Globalization;
    using System.Reflection; 
    using System.Drawing.Imaging;
    using System.ComponentModel.Design.Serialization;
    using System.Runtime.Versioning;
 
    /// 
    ///  
    ///      ImageConverter is a class that can be used to convert 
    ///      Image from one data type to another.  Access this
    ///      class through the TypeDescriptor. 
    /// 
    public class ImageConverter : TypeConverter {

        Type iconType = typeof(Icon); 
        /// 
        ///  
        ///    Gets a value indicating whether this converter can 
        ///       convert an object in the given source type to the native type of the converter
        ///       using the context. 
        /// 
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) {
            if (sourceType == iconType) {
                return true; 
            }
 
            if (sourceType == typeof(byte[])) { 
                return true;
            } 

            if(sourceType == typeof(InstanceDescriptor)){
                return false;
            } 

            return base.CanConvertFrom(context, sourceType); 
        } 

        ///  
        /// 
        ///    Gets a value indicating whether this converter can
        ///       convert an object to the given destination type using the context.
        ///  
        public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) {
            if (destinationType == typeof(byte[])) { 
                return true; 
            }
 
            return base.CanConvertTo(context, destinationType);
        }

        ///  
        /// 
        ///    Converts the given object to the converter's native type. 
        ///  
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
        [ResourceExposure(ResourceScope.Machine)] 
        [ResourceConsumption(ResourceScope.Machine)]
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) {
            if (value is Icon) {
                Icon icon = (Icon) value; 
                return icon.ToBitmap();
            } 
 
            byte[] bytes = value as byte[];
 
            if (bytes != null) {

                Stream memStream = null;
 
                // this might be a magical OLE thing, try that first.
                // 
                memStream = GetBitmapStream(bytes); 

                if (memStream == null) { 
                    // guess not.  Try plain memory.
                    //
                    memStream = new MemoryStream(bytes);
                } 

                // hopefully GDI+ knows what to do with this! 
                // 
                return Image.FromStream(memStream);
            } 

            return base.ConvertFrom(context, culture, value);
        }
 
        /// 
        ///  
        ///      Converts the given object to another type.  The most common types to convert 
        ///      are to and from a string object.  The default implementation will make a call
        ///      to ToString on the object if the object is valid and if the destination 
        ///      type is string.  If this cannot convert to the desitnation type, this will
        ///      throw a NotSupportedException.
        /// 
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")] 
        [SuppressMessage("Microsoft.Reliability", "CA2000:DisposeObjectsBeforeLosingScope")]
        [ResourceExposure(ResourceScope.Machine)] 
        [ResourceConsumption(ResourceScope.Machine)] 
        public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) {
            if (destinationType == null) { 
                throw new ArgumentNullException("destinationType");
            }

            if (destinationType == typeof(string)) { 
                if (value != null) {
                    // should do something besides ToString() the image...go get the filename 
                    Image image = (Image)value; 
                    return image.ToString();
                } 
                else {
                    return SR.GetString(SR.toStringNone);
                }
            } 
            else if (destinationType == typeof(byte[])) {
                if (value != null) { 
                    bool createdNewImage = false; 
                    MemoryStream ms = null;
                    Image image = null; 
                    try {
                        ms = new MemoryStream();

                        image = (Image) value; 

                        //We don't want to serialize an icon - since we're not really working with 
                        //icons, these are "Images".  So, we'll force a new and valid bitmap to be 
                        //created around our icon with the ideal size.
                        if (image.RawFormat.Equals(ImageFormat.Icon)) { 
                            createdNewImage = true;
                            image = new Bitmap(image, image.Width, image.Height);
                        }
 
                        image.Save(ms);
                    } 
                    finally { 
                        if (ms != null) {
                            ms.Close(); 
                        }
                        if (createdNewImage && image != null) {
                            image.Dispose();
                        } 
                    }
 
                    if (ms != null) { 
                        return ms.ToArray();
                    } 
                    else {
                        return null;
                    }
                } 
                else {
                    return new byte[0]; 
                } 
            }
 
            return base.ConvertTo(context, culture, value, destinationType);
        }

        ///  
        /// Try to get a bitmap out of a byte array.  This is an ole format that Access uses.
        /// this fails very quickly so we can try this first without a big perf hit. 
        ///  
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")]
        private unsafe Stream GetBitmapStream(byte[] rawData) 
        {
            Debug.Assert( rawData != null, "rawData is null." );
            try
            { 
                fixed (byte* pByte = rawData)
                { 
                    IntPtr addr = (IntPtr)pByte; 

                    if (addr == IntPtr.Zero) 
                    {
                        return null;
                    }
 
                    // this will be pHeader.signature, but we try to
                    // do this first so we avoid building the structure when we shouldn't 
                    // 
                    if (rawData.Length <= sizeof(SafeNativeMethods.OBJECTHEADER) || Marshal.ReadInt16(addr) != 0x1c15)
                    { 
                        return null;
                    }

                    // the data is one of these OBJECTHEADER dudes.  It's an encoded format that Access uses to push images 
                    // into the DB.  It's not particularly documented, but I found a KB:
                    // 
                    // http://support.microsoft.com/default.aspx?scid=KB;EN-US;Q175261 
                    //
                    SafeNativeMethods.OBJECTHEADER pHeader = (SafeNativeMethods.OBJECTHEADER)Marshal.PtrToStructure(addr, typeof(SafeNativeMethods.OBJECTHEADER)); 

                    // "PBrush" should be the 6 chars after position 12 as well.
                    //
                    if (rawData.Length <= pHeader.headersize + 18) 
                    {
                        return null; 
                    } 
                    string strPBrush = System.Text.Encoding.ASCII.GetString(rawData, pHeader.headersize + 12, 6);
 
                    if (strPBrush != "PBrush")
                    {
                        return null;
                    } 

                    // okay, now we can safely trust that we've got a bitmap. 
                    byte[] searchArray = System.Text.Encoding.ASCII.GetBytes("BM"); 

                    // search for "BM" in the data which is the start of our bitmap data... 
                    //
                    // 18 is from (12+6) above.
                    //
                    for (int i = pHeader.headersize + 18; i < pHeader.headersize + 510 && i+1 < rawData.Length; i++) 
                    {
                        if (searchArray[0] == pByte[i] && 
                            searchArray[1] == pByte[i+1]) 
                        {
                            // found the bitmap data. 
                            //
                            return new MemoryStream(rawData, i, rawData.Length - i);
                        }
 
                    }
                } 
            } 
            catch (OutOfMemoryException)            // this exception may be caused by creating a new MemoryStream
            { 
            }
            catch (ArgumentException)               // may be caused by Marshal.PtrToStructure
            {
            } 
            // nevermind...
            return null; 
        } 

        ///  
        /// 
        ///      Retrieves the set of properties for this type.  By default, a type has
        ///      does not return any properties.  An easy implementation of this method
        ///      can just call TypeDescriptor.GetProperties for the correct data type. 
        /// 
        public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes) { 
            return TypeDescriptor.GetProperties(typeof(Image), attributes); 
        }
 
        /// 
        /// 
        ///      Determines if this object supports properties.  By default, this
        ///      is false. 
        /// 
        public override bool GetPropertiesSupported(ITypeDescriptorContext context) { 
            return true; 
        }
    } 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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