NCryptSafeHandles.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / Microsoft / Win32 / SafeHandles / NCryptSafeHandles.cs / 1305376 / NCryptSafeHandles.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

using System; 
using System.Diagnostics; 
using System.Runtime.CompilerServices;
using System.Runtime.ConstrainedExecution; 
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using System.Diagnostics.Contracts; 

namespace Microsoft.Win32.SafeHandles { 
 
    /// 
    ///     Base class for NCrypt handles which need to support being pseudo-duplicated. This class is not for 
    ///     external use (instead applications should consume the concrete subclasses of this class).
    /// 
    /// 
    ///     Since NCrypt handles do not have a native DuplicateHandle type call, we need to do manual 
    ///     reference counting in managed code whenever we hand out an extra reference to one of these handles.
    ///     This class wraps up the logic to correctly duplicate and free these handles to simluate a native 
    ///     duplication. 
    ///
    ///     Each open handle object can be thought of as being in one of three states: 
    ///        1. Owner     - created via the marshaler, traditional style safe handle. Notably, only one owner
    ///                       handle exists for a given native handle.
    ///        2. Duplicate - points at a handle in the Holder state. Releasing a handle in the duplicate state
    ///                       results only in decrementing the reference count of the holder, not in a release 
    ///                       of the native handle.
    ///        3. Holder    - holds onto a native handle and is referenced by handles in the duplicate state. 
    ///                       When all duplicate handles are closed, the holder handle releases the native 
    ///                       handle. A holder handle will never be finalized, since this results in a ----
    ///                       between the finalizers of the duplicate handles and the holder handle. Instead, 
    ///                       it relies upon all of the duplicate handles to be finalized and decriment the
    ///                       ref count to zero.  Instances of a holder handle should never be referenced by
    ///                       anything but a duplicate handle.
    ///  
    // 
    //  
    //  
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)] 
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
    [SecurityPermission(SecurityAction.InheritanceDemand, UnmanagedCode = true)]
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)] 
    public abstract class SafeNCryptHandle : SafeHandleZeroOrMinusOneIsInvalid {
        private enum OwnershipState { 
            ///  
            ///     The safe handle owns the native handle outright. This must be value 0, as this is the
            ///     state the marshaler will place the handle in when marshaling back a SafeHandle 
            /// 
            Owner = 0,

            ///  
            ///     The safe handle does not own the native handle, but points to a Holder which does
            ///  
            Duplicate, 

            ///  
            ///     The safe handle owns the native handle, but shares it with other Duplicate handles
            /// 
            Holder
        } 

        private OwnershipState m_ownershipState; 
 
        /// 
        ///     If the handle is a Duplicate, this points at the safe handle which actually owns the native handle. 
        /// 
        private SafeNCryptHandle m_holder;

        protected SafeNCryptHandle() : base(true) { 
            return;
        } 
 
        /// 
        ///     Wrapper for the m_holder field which ensures that we're in a consistent state 
        /// 
        private SafeNCryptHandle Holder {
            [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
            get { 
                Contract.Requires((m_ownershipState == OwnershipState.Duplicate && m_holder != null) ||
                                  (m_ownershipState != OwnershipState.Duplicate && m_holder == null)); 
                Contract.Requires(m_holder == null || m_holder.m_ownershipState == OwnershipState.Holder); 

                return m_holder; 
            }

            [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
            set { 
                Contract.Ensures(m_holder.m_ownershipState == OwnershipState.Holder);
                Contract.Ensures(m_ownershipState == OwnershipState.Duplicate); 
#if DEBUG 
                Contract.Ensures(IsValidOpenState);
                Contract.Assert(value.IsValidOpenState); 
#endif
                Contract.Assert(m_ownershipState != OwnershipState.Duplicate);
                Contract.Assert(value.m_ownershipState == OwnershipState.Holder);
 

                m_holder = value; 
                m_ownershipState = OwnershipState.Duplicate; 
            }
        } 

#if DEBUG
        /// 
        ///     Ensure the state of the handle is consistent for an open handle 
        /// 
        private bool IsValidOpenState { 
            [Pure] 
            get {
                switch (m_ownershipState) { 
                    // Owner handles do not have a holder
                    case OwnershipState.Owner:
                        return Holder == null && !IsInvalid && !IsClosed;
 
                    // Duplicate handles have valid open holders with the same raw handle value
                    case OwnershipState.Duplicate: 
                        bool acquiredHolder = false; 

                        RuntimeHelpers.PrepareConstrainedRegions(); 
                        try {
                            IntPtr holderRawHandle = IntPtr.Zero;

                            if (Holder != null) { 
                                Holder.DangerousAddRef(ref acquiredHolder);
                                holderRawHandle = Holder.DangerousGetHandle(); 
                            } 

 
                            bool holderValid = Holder != null &&
                                               !Holder.IsInvalid &&
                                               !Holder.IsClosed &&
                                               holderRawHandle != IntPtr.Zero && 
                                               holderRawHandle == handle;
 
                            return holderValid && !IsInvalid && !IsClosed; 
                        }
                        finally { 
                            if (acquiredHolder) {
                                Holder.DangerousRelease();
                            }
                        } 

                    // Holder handles do not have a holder 
                    case OwnershipState.Holder: 
                        return Holder == null && !IsInvalid && !IsClosed;
 
                    // Unknown ownership state
                    default:
                        return false;
                } 
            }
        } 
#endif 

        ///  
        ///     Duplicate a handle
        /// 
        /// 
        ///     #NCryptHandleDuplicationAlgorithm 
        ///
        ///     Duplicating a handle performs different operations depending upon the state of the handle: 
        /// 
        ///     * Owner     - Allocate two new handles, a holder and a duplicate.
        ///                 - Suppress finalization on the holder 
        ///                 - Transition into the duplicate state
        ///                 - Use the new holder as the holder for both this handle and the duplicate
        ///                 - Increment the reference count on the holder
        /// 
        ///     * Duplicate - Allocate a duplicate handle
        ///                 - Increment the reference count of our holder 
        ///                 - Assign the duplicate's holder to be our holder 
        ///
        ///     * Holder    - Specifically disallowed. Holders should only ever be referenced by duplicates, 
        ///                   so duplication will occur on the duplicate rather than the holder handle.
        /// 
        internal T Duplicate() where T : SafeNCryptHandle, new() {
            // Spec#: Consider adding a model variable for ownership state? 
            Contract.Ensures(Contract.Result() != null);
            Contract.Ensures(m_ownershipState == OwnershipState.Duplicate); 
            Contract.Ensures(Contract.Result().m_ownershipState == OwnershipState.Duplicate); 
#if DEBUG
            // Spec#: Consider a debug-only? model variable for IsValidOpenState? 
            Contract.Ensures(Contract.Result().IsValidOpenState);
            Contract.Ensures(IsValidOpenState);

            Contract.Assert(IsValidOpenState); 
#endif
            Contract.Assert(m_ownershipState != OwnershipState.Holder); 
            Contract.Assert(typeof(T) == this.GetType()); 

            if (m_ownershipState == OwnershipState.Owner) { 
                return DuplicateOwnerHandle();
            }
            else {
                // If we're not an owner handle, and we're being duplicated then we must be a duplicate handle. 
                return DuplicateDuplicatedHandle();
            } 
        } 

        ///  
        ///     Duplicate a safe handle which is already duplicated.
        ///
        ///     See code:Microsoft.Win32.SafeHandles.SafeNCryptHandle#NCryptHandleDuplicationAlgorithm for
        ///     details about the algorithm. 
        /// 
        private T DuplicateDuplicatedHandle() where T : SafeNCryptHandle, new() { 
            Contract.Ensures(m_ownershipState == OwnershipState.Duplicate); 
            Contract.Ensures(Contract.Result() != null &&
                             Contract.Result().m_ownershipState == OwnershipState.Duplicate); 
#if DEBUG
            Contract.Ensures(IsValidOpenState);
            Contract.Ensures(Contract.Result().IsValidOpenState);
 
            Contract.Assert(IsValidOpenState);
#endif 
            Contract.Assert(m_ownershipState == OwnershipState.Duplicate); 
            Contract.Assert(typeof(T) == this.GetType());
 
            bool addedRef = false;
            T duplicate = new T();

            // We need to do this operation in a CER, since we need to make sure that if the AddRef occurs 
            // that the duplicated handle will always point back to the Holder, otherwise the Holder will leak
            // since it will never have its ref count reduced to zero. 
            RuntimeHelpers.PrepareConstrainedRegions(); 
            try { }
            finally { 
                Holder.DangerousAddRef(ref addedRef);
                duplicate.SetHandle(Holder.DangerousGetHandle());
                duplicate.Holder = Holder;              // Transitions to OwnershipState.Duplicate
            } 

            return duplicate; 
        } 

        ///  
        ///     Duplicate a safe handle which is currently the exclusive owner of a native handle
        ///
        ///     See code:Microsoft.Win32.SafeHandles.SafeNCryptHandle#NCryptHandleDuplicationAlgorithm for
        ///     details about the algorithm. 
        /// 
        private T DuplicateOwnerHandle() where T : SafeNCryptHandle, new() { 
            Contract.Ensures(m_ownershipState == OwnershipState.Duplicate); 
            Contract.Ensures(Contract.Result() != null &&
                             Contract.Result().m_ownershipState == OwnershipState.Duplicate); 
#if DEBUG
            Contract.Ensures(IsValidOpenState);
            Contract.Ensures(Contract.Result().IsValidOpenState);
 
            Contract.Assert(IsValidOpenState);
#endif 
            Contract.Assert(m_ownershipState == OwnershipState.Owner); 
            Contract.Assert(typeof(T) == this.GetType());
 
            bool addRef = false;

            T holder = new T();
            T duplicate = new T(); 

            // We need to do this operation in a CER in order to ensure that everybody's state stays consistent 
            // with the current view of the world.  If the state of the various handles gets out of [....], then 
            // we'll end up leaking since reference counts will not be set up properly.
            RuntimeHelpers.PrepareConstrainedRegions(); 
            try { }
            finally {
                // Setup a holder safe handle to ref count the native handle
                holder.m_ownershipState = OwnershipState.Holder; 
                holder.SetHandle(DangerousGetHandle());
                GC.SuppressFinalize(holder); 
 
                // Transition into the duplicate state, referencing the holder. The initial reference count
                // on the holder will refer to the original handle so there is no need to AddRef here. 
                Holder = holder;        // Transitions to OwnershipState.Duplicate

                // The duplicate handle will also reference the holder
                holder.DangerousAddRef(ref addRef); 
                duplicate.SetHandle(holder.DangerousGetHandle());
                duplicate.Holder = holder;  // Transitions to OwnershipState.Duplicate 
            } 

            return duplicate; 
        }

        /// 
        ///     Release the handle 
        /// 
        ///  
        ///     Similar to duplication, releasing a handle performs different operations based upon the state 
        ///     of the handle.
        /// 
        ///     * Owner     - Simply call the release P/Invoke method
        ///     * Duplicate - Decrement the reference count of the current holder
        ///     * Holder    - Call the release P/Invoke. Note that ReleaseHandle on a holder implies a reference
        ///                   count of zero. 
        /// 
        protected override bool ReleaseHandle() { 
            if (m_ownershipState == OwnershipState.Duplicate) { 
                Holder.DangerousRelease();
                return true; 
            }
            else {
                return ReleaseNativeHandle();
            } 
        }
 
        ///  
        ///     Perform the actual release P/Invoke
        ///  
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        protected abstract bool ReleaseNativeHandle();
    }
 
    /// 
    ///     Safe handle representing an NCRYPT_KEY_HANDLE 
    ///  
    // 
    //  
    // 
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618 
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)] 
    public sealed class SafeNCryptKeyHandle : SafeNCryptHandle { 
        [DllImport("ncrypt.dll")]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] 
        [SuppressUnmanagedCodeSecurity]
        private static extern int NCryptFreeObject(IntPtr hObject);

        internal SafeNCryptKeyHandle Duplicate() { 
            return Duplicate();
        } 
 
        protected override bool ReleaseNativeHandle() {
            return NCryptFreeObject(handle) == 0; 
        }
    }

    ///  
    ///     Safe handle representing an NCRYPT_PROV_HANDLE
    ///  
    //  
    // 
    //  
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)] 
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)]
    public sealed class SafeNCryptProviderHandle : SafeNCryptHandle { 
        [DllImport("ncrypt.dll")] 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        [SuppressUnmanagedCodeSecurity] 
        private static extern int NCryptFreeObject(IntPtr hObject);

        internal SafeNCryptProviderHandle Duplicate() {
            return Duplicate(); 
        }
 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] 
        internal void SetHandleValue(IntPtr newHandleValue) {
            Contract.Requires(newHandleValue != IntPtr.Zero); 
            Contract.Requires(!IsClosed);
            Contract.Ensures(!IsInvalid);
            Contract.Assert(handle == IntPtr.Zero);
 
            SetHandle(newHandleValue);
        } 
 
        protected override bool ReleaseNativeHandle() {
            return NCryptFreeObject(handle) == 0; 
        }
    }

    ///  
    ///     Safe handle representing an NCRYPT_SECRET_HANDLE
    ///  
    //  
    // 
    //  
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)] 
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)]
    public sealed class SafeNCryptSecretHandle : SafeNCryptHandle { 
        [DllImport("ncrypt.dll")] 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        [SuppressUnmanagedCodeSecurity] 
        private static extern int NCryptFreeObject(IntPtr hObject);

        protected override bool ReleaseNativeHandle() {
            return NCryptFreeObject(handle) == 0; 
        }
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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