Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / TouchPoint.cs / 1305600 / TouchPoint.cs
//---------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Windows; using System.Windows.Input; namespace System.Windows.Input { ////// Describes a particular position and bounds of a TouchDevice. /// public class TouchPoint : IEquatable{ /// /// Creates an instance of this class and initializes its properties. /// /// /// The TouchDevice that this TouchPoint describes. Must be non-null. /// /// /// The current location of the device. /// The coordinate space of this parameter is defined by the caller and should be /// consistent with the rectBounds parameter. /// /// /// The bounds of the area that the TouchDevice (i.e. finger) is in contact with the screen. /// The coordinate space of this parameter is defined by the caller and should be /// consistent with the position parameter. /// /// Indicates the last action that occured by this device at this location. /// public TouchPoint(TouchDevice device, Point position, Rect bounds, TouchAction action) { if (device == null) { throw new ArgumentNullException("device"); } TouchDevice = device; Position = position; Bounds = bounds; Action = action; } ////// The device associated with this TouchPoint. /// public TouchDevice TouchDevice { get; private set; } ////// The position of this device. The coordinate space is defined /// by the provider of this object. /// public Point Position { get; private set; } ////// The bounds of the area that the finger is in contact with /// the screen. The coordinate space is defined by the /// provider of this object. /// public Rect Bounds { get; private set; } ////// Equivalent to Bounds.Size. /// public Size Size { get { return Bounds.Size; } } ////// The last action associated with this device. /// public TouchAction Action { get; private set; } #region IEquatable ////// Whether two TouchPoints are equivalent. /// /// Another TouchPoint. ///true if this TouchPoint and the other TouchPoint are equivalent. bool IEquatable.Equals(TouchPoint other) { if (other != null) { return (other.TouchDevice == TouchDevice) && (other.Position == Position) && (other.Bounds == Bounds) && (other.Action == Action); } return false; } #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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