Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / MaterialGroup.cs / 1 / MaterialGroup.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Material group // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Diagnostics; using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Markup; using MS.Internal; using MS.Internal.Media3D; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Media3D { ////// Material group /// [ContentProperty("Children")] public sealed partial class MaterialGroup : Material { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public MaterialGroup() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods #endregion Public Methods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods // If a child changes or is added/removed to this, // that will fire changed which will mark the GeometryModel3D // containing this as DirtyForPreCompute which will // cause PreCompute() to be called on us. // // Thus, we don't need to override OnChanged() and update // _requiresRealization here in MaterialGroup. internal override bool PreCompute() { _requiresRealization = false; MaterialCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { // Can't early exit on first 'true' because PreCompute // does work that's necessary for every Material that // has text in it _requiresRealization |= children.Internal_GetItem(i).PreCompute(); } } return _requiresRealization; } internal override void UpdateRealizations( RealizationContext ctx, ref Rect bounds ) { Debug.Assert(_requiresRealization); MaterialCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { Material material = children.Internal_GetItem(i); if (material.RequiresRealization) { material.UpdateRealizations(ctx, ref bounds); } } } } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //------------------------------------------------------ #region Internal Properties internal override bool RequiresRealization { get { return _requiresRealization; } } #endregion Internal Properties //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- #region Private Fields private bool _requiresRealization = false; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Material group // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Diagnostics; using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Markup; using MS.Internal; using MS.Internal.Media3D; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Media3D { ////// Material group /// [ContentProperty("Children")] public sealed partial class MaterialGroup : Material { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public MaterialGroup() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods #endregion Public Methods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods // If a child changes or is added/removed to this, // that will fire changed which will mark the GeometryModel3D // containing this as DirtyForPreCompute which will // cause PreCompute() to be called on us. // // Thus, we don't need to override OnChanged() and update // _requiresRealization here in MaterialGroup. internal override bool PreCompute() { _requiresRealization = false; MaterialCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { // Can't early exit on first 'true' because PreCompute // does work that's necessary for every Material that // has text in it _requiresRealization |= children.Internal_GetItem(i).PreCompute(); } } return _requiresRealization; } internal override void UpdateRealizations( RealizationContext ctx, ref Rect bounds ) { Debug.Assert(_requiresRealization); MaterialCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { Material material = children.Internal_GetItem(i); if (material.RequiresRealization) { material.UpdateRealizations(ctx, ref bounds); } } } } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //------------------------------------------------------ #region Internal Properties internal override bool RequiresRealization { get { return _requiresRealization; } } #endregion Internal Properties //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- #region Private Fields private bool _requiresRealization = false; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- MemberPath.cs
- EditingMode.cs
- MaskedTextBox.cs
- AnnotationHelper.cs
- NamespaceDecl.cs
- ListenerUnsafeNativeMethods.cs
- HebrewCalendar.cs
- GiveFeedbackEventArgs.cs
- TextBox.cs
- PolyLineSegment.cs
- SingleAnimationBase.cs
- QilList.cs
- RoleService.cs
- RequestSecurityTokenResponse.cs
- InternalBufferOverflowException.cs
- FrameworkReadOnlyPropertyMetadata.cs
- Metafile.cs
- ModelItemKeyValuePair.cs
- RegularExpressionValidator.cs
- ACL.cs
- ArraySubsetEnumerator.cs
- OleDbMetaDataFactory.cs
- ParserStack.cs
- PropertyGrid.cs
- ThreadPool.cs
- Calendar.cs
- AnnotationHelper.cs
- GatewayIPAddressInformationCollection.cs
- ToolStripSettings.cs
- StoragePropertyMapping.cs
- CompositeActivityCodeGenerator.cs
- SystemShuttingDownException.cs
- BaseInfoTable.cs
- SequentialUshortCollection.cs
- CompilationRelaxations.cs
- CustomTypeDescriptor.cs
- SchemaSetCompiler.cs
- Win32SafeHandles.cs
- RSAPKCS1SignatureFormatter.cs
- Encoder.cs
- UserNameSecurityTokenProvider.cs
- PerformanceCounter.cs
- LoggedException.cs
- PreloadedPackages.cs
- WorkflowCommandExtensionItem.cs
- SchemaCollectionPreprocessor.cs
- IISMapPath.cs
- X509Certificate.cs
- ControlAdapter.cs
- HGlobalSafeHandle.cs
- DSASignatureDeformatter.cs
- BehaviorEditorPart.cs
- unitconverter.cs
- VectorAnimationUsingKeyFrames.cs
- OverrideMode.cs
- VariableQuery.cs
- SettingsPropertyWrongTypeException.cs
- SingleTagSectionHandler.cs
- PeerNameRecord.cs
- FixedSOMTable.cs
- WebPartMinimizeVerb.cs
- StructuredTypeInfo.cs
- Rights.cs
- RSAPKCS1KeyExchangeFormatter.cs
- CustomWebEventKey.cs
- ParserExtension.cs
- CopyOnWriteList.cs
- DnsElement.cs
- HybridDictionary.cs
- MissingMemberException.cs
- CryptoApi.cs
- DnsCache.cs
- SubMenuStyle.cs
- CodeSubDirectory.cs
- SrgsSubset.cs
- SessionStateModule.cs
- ValuePattern.cs
- SafeSecurityHandles.cs
- RectangleF.cs
- CLSCompliantAttribute.cs
- SortedDictionary.cs
- DataGridItem.cs
- ReferentialConstraint.cs
- DbParameterHelper.cs
- DataControlField.cs
- XmlBinaryReaderSession.cs
- MarkupExtensionParser.cs
- DesignerTransaction.cs
- NgenServicingAttributes.cs
- Attributes.cs
- MappingItemCollection.cs
- RequiredAttributeAttribute.cs
- AsmxEndpointPickerExtension.cs
- WebPartEditorCancelVerb.cs
- Psha1DerivedKeyGeneratorHelper.cs
- DbConnectionClosed.cs
- SubclassTypeValidatorAttribute.cs
- WebDescriptionAttribute.cs
- Scene3D.cs
- LinqDataSourceContextEventArgs.cs