Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / VectorAnimationBase.cs / 1305600 / VectorAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class VectorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new VectorAnimationBase. /// protected VectorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this VectorAnimationBase /// ///The copy public new VectorAnimationBase Clone() { return (VectorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector)defaultOriginValue, (Vector)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector GetCurrentValue(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector GetCurrentValueCore(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ZoneMembershipCondition.cs
- Light.cs
- IntegerValidator.cs
- Point3DCollectionConverter.cs
- Color.cs
- WorkflowRuntimeBehavior.cs
- DictionaryBase.cs
- EdmMember.cs
- LinqTreeNodeEvaluator.cs
- StyleXamlTreeBuilder.cs
- InheritedPropertyChangedEventArgs.cs
- ReadOnlyActivityGlyph.cs
- SQLInt16Storage.cs
- PointLightBase.cs
- CompiledRegexRunnerFactory.cs
- RegistryExceptionHelper.cs
- LinkButton.cs
- UrlAuthorizationModule.cs
- HttpApplicationStateWrapper.cs
- InstanceStoreQueryResult.cs
- DbgCompiler.cs
- QilReference.cs
- StretchValidation.cs
- StreamResourceInfo.cs
- CodeSnippetTypeMember.cs
- TemplateField.cs
- DbConnectionPool.cs
- BamlLocalizerErrorNotifyEventArgs.cs
- DeflateStreamAsyncResult.cs
- ContentElement.cs
- MobileErrorInfo.cs
- __FastResourceComparer.cs
- HotSpotCollection.cs
- UiaCoreProviderApi.cs
- StateInitializationDesigner.cs
- CompositeScriptReference.cs
- URLAttribute.cs
- ListSourceHelper.cs
- ToolboxItemFilterAttribute.cs
- OleDbConnectionPoolGroupProviderInfo.cs
- ActiveXMessageFormatter.cs
- SrgsDocumentParser.cs
- TreeViewHitTestInfo.cs
- ToolStripItemRenderEventArgs.cs
- ChineseLunisolarCalendar.cs
- BitmapDownload.cs
- dataprotectionpermission.cs
- UInt16.cs
- VectorAnimationBase.cs
- KeyTimeConverter.cs
- CombinedGeometry.cs
- listviewsubitemcollectioneditor.cs
- ReadOnlyDataSourceView.cs
- Globals.cs
- EventToken.cs
- OracleDataReader.cs
- BuilderInfo.cs
- CustomErrorsSection.cs
- TimeManager.cs
- BitmapEncoder.cs
- NonSerializedAttribute.cs
- InlineUIContainer.cs
- FlagsAttribute.cs
- QilName.cs
- Literal.cs
- _DisconnectOverlappedAsyncResult.cs
- SqlUdtInfo.cs
- SQLInt16Storage.cs
- Types.cs
- PublisherIdentityPermission.cs
- Rotation3DAnimation.cs
- ComponentDispatcherThread.cs
- DataGridViewRowContextMenuStripNeededEventArgs.cs
- OutputScopeManager.cs
- SerializerDescriptor.cs
- SymbolTable.cs
- MediaPlayerState.cs
- FontSizeConverter.cs
- FormsAuthenticationConfiguration.cs
- GraphicsContainer.cs
- TextBox.cs
- UIServiceHelper.cs
- DelegatedStream.cs
- WeakHashtable.cs
- DeflateStreamAsyncResult.cs
- SimplePropertyEntry.cs
- LogSwitch.cs
- TdsValueSetter.cs
- FrameworkElement.cs
- SafeProcessHandle.cs
- PersonalizationEntry.cs
- ClipboardData.cs
- SqlUserDefinedTypeAttribute.cs
- BufferedReadStream.cs
- RectAnimationUsingKeyFrames.cs
- FlowPosition.cs
- AssemblyName.cs
- SqlDataSourceSelectingEventArgs.cs
- ConditionBrowserDialog.cs
- LinqMaximalSubtreeNominator.cs