Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / VectorAnimationBase.cs / 1305600 / VectorAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class VectorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new VectorAnimationBase. /// protected VectorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this VectorAnimationBase /// ///The copy public new VectorAnimationBase Clone() { return (VectorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector)defaultOriginValue, (Vector)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector GetCurrentValue(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector GetCurrentValueCore(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ProcessMessagesAsyncResult.cs
- WorkflowValidationFailedException.cs
- SourceItem.cs
- LogLogRecordEnumerator.cs
- LockedAssemblyCache.cs
- CaseInsensitiveComparer.cs
- ManagementObjectSearcher.cs
- RowSpanVector.cs
- TemplateBamlRecordReader.cs
- SelectionListComponentEditor.cs
- DbConnectionPoolGroupProviderInfo.cs
- clipboard.cs
- CodeStatementCollection.cs
- VirtualPathUtility.cs
- InvalidCastException.cs
- RuntimeWrappedException.cs
- RotateTransform.cs
- PermissionSetEnumerator.cs
- Event.cs
- PermissionRequestEvidence.cs
- FutureFactory.cs
- DBCSCodePageEncoding.cs
- PathFigure.cs
- CachingHintValidation.cs
- SafeProcessHandle.cs
- HttpHostedTransportConfiguration.cs
- SynchronizedInputPattern.cs
- Button.cs
- ObjectRef.cs
- StateManager.cs
- MessageBodyDescription.cs
- MediaEntryAttribute.cs
- DrawingDrawingContext.cs
- MetafileHeaderWmf.cs
- Header.cs
- ActiveXHost.cs
- NetworkInformationException.cs
- ListControl.cs
- LoadRetryConstantStrategy.cs
- TreeNodeStyle.cs
- FileDetails.cs
- SqlCacheDependencyDatabaseCollection.cs
- NavigationProgressEventArgs.cs
- ProfileModule.cs
- PageCodeDomTreeGenerator.cs
- ItemsPanelTemplate.cs
- ElementFactory.cs
- FontDialog.cs
- streamingZipPartStream.cs
- SafeNativeMethods.cs
- RegexWorker.cs
- LabelDesigner.cs
- CellCreator.cs
- XmlNotation.cs
- MetadataArtifactLoaderFile.cs
- ListViewContainer.cs
- DataPagerFieldItem.cs
- DrawingVisualDrawingContext.cs
- RelativeSource.cs
- DataViewSetting.cs
- FixedDocument.cs
- BmpBitmapDecoder.cs
- RTLAwareMessageBox.cs
- SettingsPropertyCollection.cs
- SqlBulkCopyColumnMappingCollection.cs
- SingleObjectCollection.cs
- GeneralTransform3D.cs
- OletxVolatileEnlistment.cs
- TextEmbeddedObject.cs
- XmlBinaryWriter.cs
- AxHost.cs
- Model3D.cs
- KnownBoxes.cs
- BodyGlyph.cs
- Image.cs
- StructuralComparisons.cs
- ScriptingAuthenticationServiceSection.cs
- IntPtr.cs
- CompatibleComparer.cs
- Validator.cs
- GridSplitterAutomationPeer.cs
- designeractionlistschangedeventargs.cs
- ListViewInsertionMark.cs
- CrossSiteScriptingValidation.cs
- UpdateCommand.cs
- Utility.cs
- ObservableCollection.cs
- XpsFont.cs
- JavaScriptObjectDeserializer.cs
- Label.cs
- DirectoryGroupQuery.cs
- DataGridViewBindingCompleteEventArgs.cs
- ApplicationServiceHelper.cs
- X509Utils.cs
- MinimizableAttributeTypeConverter.cs
- LateBoundBitmapDecoder.cs
- FrameSecurityDescriptor.cs
- OracleConnection.cs
- TripleDES.cs
- CfgSemanticTag.cs