BlurEffect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / BlurEffect.cs / 1305600 / BlurEffect.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class BlurEffect : Effect
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BlurEffect Clone()
        { 
            return (BlurEffect)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BlurEffect CloneCurrentValue()
        { 
            return (BlurEffect)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void RadiusPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            BlurEffect target = ((BlurEffect) d);
 

            target.PropertyChanged(RadiusProperty);
        }
        private static void KernelTypePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            BlurEffect target = ((BlurEffect) d); 
 

            target.PropertyChanged(KernelTypeProperty); 
        }
        private static void RenderingBiasPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            BlurEffect target = ((BlurEffect) d); 

 
            target.PropertyChanged(RenderingBiasProperty); 
        }
 

        #region Public Properties

        ///  
        ///     Radius - double.  Default value is 5.0.
        ///  
        public double Radius 
        {
            get 
            {
                return (double) GetValue(RadiusProperty);
            }
            set 
            {
                SetValueInternal(RadiusProperty, value); 
            } 
        }
 
        /// 
        ///     KernelType - KernelType.  Default value is KernelType.Gaussian.
        /// 
        public KernelType KernelType 
        {
            get 
            { 
                return (KernelType) GetValue(KernelTypeProperty);
            } 
            set
            {
                SetValueInternal(KernelTypeProperty, value);
            } 
        }
 
        ///  
        ///     RenderingBias - RenderingBias.  Default value is RenderingBias.Performance.
        ///  
        public RenderingBias RenderingBias
        {
            get
            { 
                return (RenderingBias) GetValue(RenderingBiasProperty);
            } 
            set 
            {
                SetValueInternal(RenderingBiasProperty, value); 
            }
        }

        #endregion Public Properties 

        //------------------------------------------------------ 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new BlurEffect();
        }
 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 
        /// 
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            {
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hRadiusAnimations = GetAnimationResourceHandle(RadiusProperty, channel); 
 
                // Pack & send command packet
                DUCE.MILCMD_BLUREFFECT data; 
                unsafe
                {
                    data.Type = MILCMD.MilCmdBlurEffect;
                    data.Handle = _duceResource.GetHandle(channel); 
                    if (hRadiusAnimations.IsNull)
                    { 
                        data.Radius = Radius; 
                    }
                    data.hRadiusAnimations = hRadiusAnimations; 
                    data.KernelType = KernelType;
                    data.RenderingBias = RenderingBias;

                    // Send packed command structure 
                    channel.SendCommand(
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_BLUREFFECT)); 
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_BLUREFFECT))
                { 
 

                    AddRefOnChannelAnimations(channel); 


                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                } 

                return _duceResource.GetHandle(channel); 
 
        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {

                Debug.Assert(_duceResource.IsOnChannel(channel));
 
                if (_duceResource.ReleaseOnChannel(channel))
                { 
 

                    ReleaseOnChannelAnimations(channel); 

                }

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        }
        internal override DUCE.Channel GetChannelCore(int index) 
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }


        #endregion Internal Methods 

        //----------------------------------------------------- 
        // 
        //  Internal Properties
        // 
        //-----------------------------------------------------

        #region Internal Properties
 

 
 

        #endregion Internal Properties 

        //-----------------------------------------------------
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------ 
 
        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the BlurEffect.Radius property.
        /// 
        public static readonly DependencyProperty RadiusProperty; 
        /// 
        ///     The DependencyProperty for the BlurEffect.KernelType property. 
        ///  
        public static readonly DependencyProperty KernelTypeProperty;
        ///  
        ///     The DependencyProperty for the BlurEffect.RenderingBias property.
        /// 
        public static readonly DependencyProperty RenderingBiasProperty;
 
        #endregion Dependency Properties
 
        //----------------------------------------------------- 
        //
        //  Internal Fields 
        //
        //------------------------------------------------------

        #region Internal Fields 

 
 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal const double c_Radius = 5.0;
        internal const KernelType c_KernelType = KernelType.Gaussian;
        internal const RenderingBias c_RenderingBias = RenderingBias.Performance;
 
        #endregion Internal Fields
 
 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        static BlurEffect()
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //
 
 
            // Initializations
            Type typeofThis = typeof(BlurEffect); 
            RadiusProperty =
                  RegisterProperty("Radius",
                                   typeof(double),
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(RadiusPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            KernelTypeProperty =
                  RegisterProperty("KernelType",
                                   typeof(KernelType),
                                   typeofThis, 
                                   KernelType.Gaussian,
                                   new PropertyChangedCallback(KernelTypePropertyChanged), 
                                   new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsKernelTypeValid), 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            RenderingBiasProperty =
                  RegisterProperty("RenderingBias",
                                   typeof(RenderingBias),
                                   typeofThis, 
                                   RenderingBias.Performance,
                                   new PropertyChangedCallback(RenderingBiasPropertyChanged), 
                                   new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsRenderingBiasValid), 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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