AxisAngleRotation3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / AxisAngleRotation3D.cs / 1305600 / AxisAngleRotation3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class AxisAngleRotation3D : Rotation3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new AxisAngleRotation3D Clone() 
        { 
            return (AxisAngleRotation3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new AxisAngleRotation3D CloneCurrentValue() 
        { 
            return (AxisAngleRotation3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void AxisPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            AxisAngleRotation3D target = ((AxisAngleRotation3D) d); 
 

            target.AxisPropertyChangedHook(e); 

            target.PropertyChanged(AxisProperty);
        }
        private static void AnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            AxisAngleRotation3D target = ((AxisAngleRotation3D) d); 
 

            target.AnglePropertyChangedHook(e); 

            target.PropertyChanged(AngleProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     Axis - Vector3D.  Default value is new Vector3D(0,1,0). 
        /// 
        public Vector3D Axis
        {
            get 
            {
                return (Vector3D) GetValue(AxisProperty); 
            } 
            set
            { 
                SetValueInternal(AxisProperty, value);
            }
        }
 
        /// 
        ///     Angle - double.  Default value is (double)0.0. 
        ///  
        public double Angle
        { 
            get
            {
                return (double) GetValue(AngleProperty);
            } 
            set
            { 
                SetValueInternal(AngleProperty, value); 
            }
        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new AxisAngleRotation3D(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);

                // Obtain handles for animated properties
                DUCE.ResourceHandle hAxisAnimations = GetAnimationResourceHandle(AxisProperty, channel); 
                DUCE.ResourceHandle hAngleAnimations = GetAnimationResourceHandle(AngleProperty, channel);
 
                // Pack & send command packet 
                DUCE.MILCMD_AXISANGLEROTATION3D data;
                unsafe 
                {
                    data.Type = MILCMD.MilCmdAxisAngleRotation3D;
                    data.Handle = _duceResource.GetHandle(channel);
                    if (hAxisAnimations.IsNull) 
                    {
                        data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis); 
                    } 
                    data.hAxisAnimations = hAxisAnimations;
                    if (hAngleAnimations.IsNull) 
                    {
                        data.angle = Angle;
                    }
                    data.hAngleAnimations = hAngleAnimations; 

                    // Send packed command structure 
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_AXISANGLEROTATION3D)); 
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AXISANGLEROTATION3D)) 
                {
 

                    AddRefOnChannelAnimations(channel);

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                } 
 
                return _duceResource.GetHandle(channel);
 
        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel));
 
                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 

                    ReleaseOnChannelAnimations(channel);

                } 

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        }
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index);
        }
 

        #endregion Internal Methods 
 
        //-----------------------------------------------------
        // 
        //  Internal Properties
        //
        //-----------------------------------------------------
 
        #region Internal Properties
 
 

 

        #endregion Internal Properties

        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        // 
        //------------------------------------------------------
 
        #region Dependency Properties

        /// 
        ///     The DependencyProperty for the AxisAngleRotation3D.Axis property. 
        /// 
        public static readonly DependencyProperty AxisProperty; 
        ///  
        ///     The DependencyProperty for the AxisAngleRotation3D.Angle property.
        ///  
        public static readonly DependencyProperty AngleProperty;

        #endregion Dependency Properties
 
        //-----------------------------------------------------
        // 
        //  Internal Fields 
        //
        //------------------------------------------------------ 

        #region Internal Fields

 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 
 
        internal static Vector3D s_Axis = new Vector3D(0,1,0);
        internal const double c_Angle = (double)0.0; 

        #endregion Internal Fields

 

        #region Constructors 
 
        //------------------------------------------------------
        // 
        //  Constructors
        //
        //-----------------------------------------------------
 
        static AxisAngleRotation3D()
        { 
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272)
            //

 
            // Initializations
            Type typeofThis = typeof(AxisAngleRotation3D); 
            AxisProperty = 
                  RegisterProperty("Axis",
                                   typeof(Vector3D), 
                                   typeofThis,
                                   new Vector3D(0,1,0),
                                   new PropertyChangedCallback(AxisPropertyChanged),
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            AngleProperty = 
                  RegisterProperty("Angle",
                                   typeof(double), 
                                   typeofThis,
                                   (double)0.0,
                                   new PropertyChangedCallback(AnglePropertyChanged),
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
        } 

 

        #endregion Constructors

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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