Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / Behavior / Adorner.cs / 1 / Adorner.cs
namespace System.Windows.Forms.Design.Behavior { using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.Design; using System.Diagnostics; using System.Drawing; using System.Windows.Forms.Design; ////// /// An Adorner manages a collection of UI-related Glyphs. Each Adorner /// can be enabled/disabled. Only Enabled Adorners will receive hit test /// and paint messages from the BehaviorService. An Adorner can be viewed /// as a proxy between UI-related elements (all Glyphs) and the BehaviorService. /// public sealed class Adorner { private BehaviorService behaviorService;//ptr back to the BehaviorService private GlyphCollection glyphs;//collection of Glyphs that this particular Adorner manages private bool enabled;//enabled value - determines if Adorner gets paints & hits ////// /// Standard constructor. Creates a new GlyphCollection and by default is enabled. /// public Adorner() { glyphs = new GlyphCollection(); enabled = true; } ////// /// When an Adorner is added to the BehaviorService's AdornerCollection, the collection /// will set this property so that the Adorner can call back to the BehaviorService. /// public BehaviorService BehaviorService { get { return behaviorService; } set { this.behaviorService = value; } } ////// /// Determines if the BehaviorService will send HitTest and Paint messages to /// the Adorner. /// public bool Enabled { get { return enabled; } set { if (value != enabled) { enabled = value; Invalidate(); } } } ////// /// Returns the stronly-typed Glyph collection. /// public GlyphCollection Glyphs { get { return glyphs; } } ////// /// Forces the BehaviorService to refresh its AdornerWindow. /// public void Invalidate() { if (behaviorService != null) { behaviorService.Invalidate(); } } ////// /// Forces the BehaviorService to refresh its AdornerWindow within the given Rectangle. /// public void Invalidate(Rectangle rectangle) { if (behaviorService != null) { behaviorService.Invalidate(rectangle); } } ////// /// Forces the BehaviorService to refresh its AdornerWindow within the given Region. /// public void Invalidate(Region region) { if (behaviorService != null) { behaviorService.Invalidate(region); } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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