Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / WinForms / Managed / System / WinForms / ToolStripSplitStackLayout.cs / 1 / ToolStripSplitStackLayout.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Windows.Forms.Layout; using System.Drawing; using System.Diagnostics; using System.Globalization; internal class ToolStripSplitStackLayout : LayoutEngine { private int backwardsWalkingIndex; private int forwardsWalkingIndex; private ToolStrip toolStrip; private int overflowSpace; private bool overflowRequired; private Point noMansLand; private Rectangle displayRectangle = Rectangle.Empty; #if DEBUG internal static readonly TraceSwitch DebugLayoutTraceSwitch = new TraceSwitch("DebugLayout", "Debug ToolStrip Layout code"); #else internal static readonly TraceSwitch DebugLayoutTraceSwitch; #endif internal ToolStripSplitStackLayout(ToolStrip owner) { this.toolStrip = owner; } // this is the index we use to send items to the overflow // if we run out of room protected int BackwardsWalkingIndex { get { return backwardsWalkingIndex; } set { backwardsWalkingIndex = value; } } // this is the index we use to walk the items and make // decisions if there is enough room. protected int ForwardsWalkingIndex { get { return forwardsWalkingIndex; } set { forwardsWalkingIndex = value; } } private Size OverflowButtonSize { get { ToolStrip toolStrip = this.ToolStrip; if (!toolStrip.CanOverflow) { return Size.Empty; } // since we havent parented the item yet - the auto size wont have reset the size yet. Size overflowButtonSize = toolStrip.OverflowButton.AutoSize ? toolStrip.OverflowButton.GetPreferredSize(displayRectangle.Size) : toolStrip.OverflowButton.Size; return overflowButtonSize + toolStrip.OverflowButton.Margin.Size; } } private int OverflowSpace { get { return overflowSpace; } set { overflowSpace = value; } } private bool OverflowRequired { get { return overflowRequired; } set { overflowRequired = value; } } // the current winbar we're operating over. public ToolStrip ToolStrip { get { return toolStrip; } } // // This method will mark whether items should be placed in the overflow or on the main winbar. // private void CalculatePlacementsHorizontal() { ResetItemPlacements(); ToolStrip toolStrip = this.ToolStrip; int currentWidth = 0; //toolStrip.Padding.Horizontal; if (ToolStrip.CanOverflow) { // determine the locations of all the items. for (ForwardsWalkingIndex = 0; ForwardsWalkingIndex < toolStrip.Items.Count; ForwardsWalkingIndex++) { ToolStripItem item = toolStrip.Items[ForwardsWalkingIndex]; if (!((IArrangedElement)item).ParticipatesInLayout) { // skip over items not participating in layout. E.G. not visible items continue; } // if we have something set to overflow always we need to show an overflow button if (item.Overflow == ToolStripItemOverflow.Always) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "OverflowRequired - item set to alaways overflow: {0} ", item)); } #endif OverflowRequired = true; } if (item.Overflow != ToolStripItemOverflow.Always && item.Placement == ToolStripItemPlacement.None) { // since we havent parented the item yet - the auto size wont have reset the size yet. Size itemSize = item.AutoSize ? item.GetPreferredSize(this.displayRectangle.Size) : item.Size; currentWidth += itemSize.Width + item.Margin.Horizontal; int overflowWidth = (OverflowRequired) ? OverflowButtonSize.Width : 0; if (currentWidth > displayRectangle.Width - overflowWidth) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine("SendNextItemToOverflow to fres space for " + item.ToString()); } #endif int spaceRecovered = SendNextItemToOverflow((currentWidth + overflowWidth) - displayRectangle.Width, true); currentWidth -= spaceRecovered; } } } } PlaceItems(); } // // This method will mark whether items should be placed in the overflow or on the main winbar. // private void CalculatePlacementsVertical() { ResetItemPlacements(); ToolStrip toolStrip = this.ToolStrip; int currentHeight = 0; //toolStrip.Padding.Vertical; if (ToolStrip.CanOverflow) { // determine the locations of all the items. for (ForwardsWalkingIndex = 0; ForwardsWalkingIndex < ToolStrip.Items.Count; ForwardsWalkingIndex++) { ToolStripItem item = toolStrip.Items[ForwardsWalkingIndex]; if (!((IArrangedElement)item).ParticipatesInLayout) { // skip over items not participating in layout. E.G. not visible items continue; } // if we have something set to overflow always we need to show an overflow button if (item.Overflow == ToolStripItemOverflow.Always) { OverflowRequired = true; #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "OverflowRequired - item set to always overflow: {0} ", item)); #endif } if (item.Overflow != ToolStripItemOverflow.Always && item.Placement == ToolStripItemPlacement.None) { // since we havent parented the item yet - the auto size wont have reset the size yet. Size itemSize = item.AutoSize ? item.GetPreferredSize(displayRectangle.Size) : item.Size; int overflowWidth = (OverflowRequired) ? OverflowButtonSize.Height : 0; currentHeight += itemSize.Height + item.Margin.Vertical; #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Adding {0} Size {1} to currentHeight = {2}", item.ToString(), itemSize, currentHeight)); } #endif if (currentHeight > displayRectangle.Height - overflowWidth) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Got to {0} and realized that currentHeight = {1} is larger than displayRect {2} minus overflow {3}", item.ToString(), currentHeight, displayRectangle, overflowWidth)); } #endif int spaceRecovered = SendNextItemToOverflow(currentHeight - displayRectangle.Height, false); currentHeight -= spaceRecovered; } } } } PlaceItems(); } internal override Size GetPreferredSize(IArrangedElement container, Size proposedConstraints) { // undone be more clever here - perhaps figure out the biggest element and return that. if (!(container is ToolStrip)) { throw new NotSupportedException(SR.GetString(SR.ToolStripSplitStackLayoutContainerMustBeAToolStrip)); } if (toolStrip.LayoutStyle == ToolStripLayoutStyle.HorizontalStackWithOverflow) { return ToolStrip.GetPreferredSizeHorizontal(container, proposedConstraints); } else { return ToolStrip.GetPreferredSizeVertical(container, proposedConstraints); } } // each time we perform a complete layout this stuff should be re-initialized private void InvalidateLayout() { forwardsWalkingIndex = 0; backwardsWalkingIndex = -1; overflowSpace = 0; overflowRequired = false; displayRectangle = Rectangle.Empty; } // this is part of the LayoutEngine - called when we need to do a layout. internal override bool LayoutCore(IArrangedElement container, LayoutEventArgs layoutEventArgs) { if (!(container is ToolStrip)) { throw new NotSupportedException(SR.GetString(SR.ToolStripSplitStackLayoutContainerMustBeAToolStrip)); } InvalidateLayout(); this.displayRectangle = toolStrip.DisplayRectangle; // pick a location that's outside of the displayed region to send // items that will potentially clobber/overlay others. noMansLand = displayRectangle.Location; noMansLand.X += toolStrip.ClientSize.Width + 1; noMansLand.Y += toolStrip.ClientSize.Height + 1; if (toolStrip.LayoutStyle == ToolStripLayoutStyle.HorizontalStackWithOverflow) { LayoutHorizontal(); } else { LayoutVertical(); } return CommonProperties.GetAutoSize(container); } private bool LayoutHorizontal() { ToolStrip toolStrip = ToolStrip; Rectangle clientRectangle = toolStrip.ClientRectangle; #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine("_________________________\r\nHorizontal Layout:" + toolStrip.ToString() + displayRectangle.ToString()); } #endif int lastRight = displayRectangle.Right;// - toolStrip.Padding.Right; int lastLeft = displayRectangle.Left;// + toolStrip.Padding.Left; bool needsMoreSpace = false; Size itemSize = Size.Empty; Rectangle alignedLeftItems = Rectangle.Empty; Rectangle alignedRightItems = Rectangle.Empty; // this will determine where the item should be placed. CalculatePlacementsHorizontal(); bool needOverflow = toolStrip.CanOverflow && ((OverflowRequired) || (OverflowSpace >= OverflowButtonSize.Width)); toolStrip.OverflowButton.Visible = needOverflow; // if we require the overflow, it should stick up against the edge of the toolstrip. if (needOverflow) { if (toolStrip.RightToLeft == RightToLeft.No) { lastRight = clientRectangle.Right; } else { lastLeft = clientRectangle.Left; } } for (int j = -1; j < toolStrip.Items.Count; j++) { ToolStripItem item = null; if (j == -1) { // the first time through place the overflow button if its required. if (needOverflow) { item = toolStrip.OverflowButton; item.SetPlacement(ToolStripItemPlacement.Main); itemSize = OverflowButtonSize; } else { item = toolStrip.OverflowButton; item.SetPlacement(ToolStripItemPlacement.None); continue; } } else { item = toolStrip.Items[j]; if (!((IArrangedElement)item).ParticipatesInLayout) { // skip over items not participating in layout. E.G. not visible items continue; } // since we havent parented the item yet - the auto size wont have reset the size yet. itemSize = item.AutoSize ? item.GetPreferredSize(Size.Empty) : item.Size; } // if it turns out we dont need the overflow (because there are no Overflow.Always items and the width of everything // in the overflow is less than the width of the overflow button then reset the placement of the as needed items to // main. if (!needOverflow && (item.Overflow == ToolStripItemOverflow.AsNeeded && item.Placement == ToolStripItemPlacement.Overflow)) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Resetting {0} to Main - we dont need it to overflow", item)); } #endif item.SetPlacement(ToolStripItemPlacement.Main); } // Now do the guts of setting X, Y and parenting. // We need to honor left to right and head and tail. // In RTL.Yes, Head is to the Right, Tail is to the Left // In RTL.No, Head is to the Left, Tail is to the Right if ((item != null) && (item.Placement == ToolStripItemPlacement.Main)) { int x = displayRectangle.Left; int y = displayRectangle.Top; Padding itemMargin = item.Margin; if (((item.Alignment == ToolStripItemAlignment.Right) && (toolStrip.RightToLeft == RightToLeft.No)) || ((item.Alignment == ToolStripItemAlignment.Left) && (toolStrip.RightToLeft == RightToLeft.Yes))) { // lastRight x Margin.Right // [Item]<----------[Item]----------->| // Margin.Left // this item should be placed to the right // we work backwards from the right edge - that is place items from right to left. x = lastRight - (itemMargin.Right + itemSize.Width); y += itemMargin.Top; lastRight = x - itemMargin.Left; alignedRightItems = (alignedRightItems == Rectangle.Empty) ? new Rectangle(x,y,itemSize.Width, itemSize.Height) : Rectangle.Union(alignedRightItems, new Rectangle(x,y,itemSize.Width, itemSize.Height)); } else { // x Margin.Right lastLeft // |<----------[Item]------------>| // Margin.Left // this item should be placed to the left // we work forwards from the left - that is place items from left to right x = lastLeft + itemMargin.Left; y += itemMargin.Top; lastLeft = x + itemSize.Width + itemMargin.Right; alignedLeftItems = (alignedLeftItems == Rectangle.Empty) ? new Rectangle(x,y,itemSize.Width, itemSize.Height) : Rectangle.Union(alignedLeftItems, new Rectangle(x,y,itemSize.Width, itemSize.Height)); } item.ParentInternal = ToolStrip; Point itemLocation = new Point(x,y); if (!clientRectangle.Contains(x, y)) { item.SetPlacement(ToolStripItemPlacement.None); } else if (alignedRightItems.Width > 0 && alignedLeftItems.Width > 0 && alignedRightItems.IntersectsWith(alignedLeftItems)) { itemLocation = noMansLand; item.SetPlacement(ToolStripItemPlacement.None); } if (item.AutoSize) { // autosized items stretch from edge-edge itemSize.Height = Math.Max(displayRectangle.Height - itemMargin.Vertical, 0); } else { // non autosized items are vertically centered Rectangle bounds = LayoutUtils.VAlign(item.Size, displayRectangle, AnchorStyles.None); itemLocation.Y = bounds.Y; } SetItemLocation(item, itemLocation, itemSize); } else { item.ParentInternal = (item.Placement == ToolStripItemPlacement.Overflow) ? toolStrip.OverflowButton.DropDown : null; } #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Item {0} Placement {1} Bounds {2} Parent {3}", item.ToString(), item.Placement.ToString(), item.Bounds.ToString(), (item.ParentInternal == null) ? "null" : item.ParentInternal.ToString())); } #endif } // return needsMoreSpace; } private bool LayoutVertical() { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine("_________________________\r\nVertical Layout" + displayRectangle.ToString()); } #endif ToolStrip toolStrip = ToolStrip; Rectangle clientRectangle = toolStrip.ClientRectangle; int lastBottom = displayRectangle.Bottom; int lastTop = displayRectangle.Top; bool needsMoreSpace = false; Size itemSize = Size.Empty; Rectangle alignedLeftItems = Rectangle.Empty; Rectangle alignedRightItems = Rectangle.Empty; Size toolStripPreferredSize = displayRectangle.Size; DockStyle dock = toolStrip.Dock; if (toolStrip.AutoSize && (!toolStrip.IsInToolStripPanel && (dock == DockStyle.Left) || (dock == DockStyle.Right))) { // if we're autosizing, make sure we pad out items to the preferred width, not the // width of the display rectangle. toolStripPreferredSize = ToolStrip.GetPreferredSizeVertical(toolStrip, Size.Empty) - toolStrip.Padding.Size; } CalculatePlacementsVertical(); bool needOverflow = toolStrip.CanOverflow && ((OverflowRequired) || (OverflowSpace >= OverflowButtonSize.Height)); toolStrip.OverflowButton.Visible = needOverflow; for (int j = -1; j < ToolStrip.Items.Count; j++) { ToolStripItem item = null; if (j == -1) { // the first time through place the overflow button if its required. if (needOverflow) { item = toolStrip.OverflowButton; item.SetPlacement(ToolStripItemPlacement.Main); } else { item = toolStrip.OverflowButton; item.SetPlacement(ToolStripItemPlacement.None); continue; } itemSize = OverflowButtonSize; } else { item = toolStrip.Items[j]; if (!((IArrangedElement)item).ParticipatesInLayout) { // skip over items not participating in layout. E.G. not visible items continue; } // since we havent parented the item yet - the auto size wont have reset the size yet. itemSize = item.AutoSize ? item.GetPreferredSize(Size.Empty) : item.Size; } // if it turns out we dont need the overflow (because there are no Overflow.Always items and the height of everything // in the overflow is less than the width of the overflow button then reset the placement of the as needed items to // main. if (!needOverflow && (item.Overflow == ToolStripItemOverflow.AsNeeded && item.Placement == ToolStripItemPlacement.Overflow)) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Resetting {0} to Main - we dont need it to overflow", item)); } #endif item.SetPlacement(ToolStripItemPlacement.Main); } // Now do the guts of setting X, Y and parenting. // Vertical split stack management ignores left to right. // Items aligned to the Head are placed from Top to Bottom // Items aligned to the Tail are placed from Bottom to Top if ((item != null) && (item.Placement == ToolStripItemPlacement.Main)) { Padding itemMargin = item.Margin; int x = displayRectangle.Left + itemMargin.Left; int y = displayRectangle.Top; switch (item.Alignment) { case ToolStripItemAlignment.Right: y = lastBottom - (itemMargin.Bottom + itemSize.Height); lastBottom = y - itemMargin.Top; alignedRightItems = (alignedRightItems == Rectangle.Empty) ? new Rectangle(x,y,itemSize.Width, itemSize.Height) : Rectangle.Union(alignedRightItems, new Rectangle(x,y,itemSize.Width, itemSize.Height)); break; case ToolStripItemAlignment.Left: default: y = lastTop + itemMargin.Top; lastTop = y + itemSize.Height + itemMargin.Bottom; alignedLeftItems = (alignedLeftItems == Rectangle.Empty) ? new Rectangle(x,y,itemSize.Width, itemSize.Height) : Rectangle.Union(alignedLeftItems, new Rectangle(x,y,itemSize.Width, itemSize.Height)); break; } item.ParentInternal = ToolStrip; Point itemLocation = new Point(x,y); if (!clientRectangle.Contains(x, y)) { item.SetPlacement(ToolStripItemPlacement.None); } else if (alignedRightItems.Width > 0 && alignedLeftItems.Width > 0 && alignedRightItems.IntersectsWith(alignedLeftItems)) { itemLocation = noMansLand; item.SetPlacement(ToolStripItemPlacement.None); } if (item.AutoSize) { // autosized items stretch from edge-edge itemSize.Width = Math.Max(toolStripPreferredSize.Width - itemMargin.Horizontal -1, 0); } else { // non autosized items are horizontally centered Rectangle bounds = LayoutUtils.HAlign(item.Size, displayRectangle, AnchorStyles.None); itemLocation.X = bounds.X; } SetItemLocation(item, itemLocation, itemSize); } else { item.ParentInternal = (item.Placement == ToolStripItemPlacement.Overflow) ? toolStrip.OverflowButton.DropDown : null; } #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Item {0} Placement {1} Bounds {2} Parent {3}", item.ToString(), item.Placement.ToString(), item.Bounds.ToString(), (item.ParentInternal == null) ? "null" : item.ParentInternal.ToString())); } #endif } // return needsMoreSpace; } private void SetItemLocation(ToolStripItem item, Point itemLocation, Size itemSize) { // make sure that things that dont fit within the display rectangle arent laid out. if ((item.Placement == ToolStripItemPlacement.Main) && !(item is ToolStripOverflowButton)) { // overflow buttons can be placed outside the display rect. bool horizontal = (ToolStrip.LayoutStyle == ToolStripLayoutStyle.HorizontalStackWithOverflow); Rectangle displayRect = displayRectangle; Rectangle itemBounds = new Rectangle(itemLocation, itemSize); // in horizontal if something bleeds over the top/bottom that's ok - its left/right we care about // same in vertical. if (horizontal) { if ((itemBounds.Right > displayRectangle.Right) || (itemBounds.Left < displayRectangle.Left)) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "[SplitStack.SetItemLocation] Sending Item {0} to NoMansLand as it doesnt fit horizontally within the DRect", item)); } #endif itemLocation = noMansLand; item.SetPlacement(ToolStripItemPlacement.None); } } else { if ((itemBounds.Bottom > displayRectangle.Bottom) || (itemBounds.Top < displayRectangle.Top)) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "[SplitStack.SetItemLocation] Sending Item {0} to NoMansLand as it doesnt fit verticallu within the DRect", item)); } #endif itemLocation = noMansLand; item.SetPlacement(ToolStripItemPlacement.None); } } } item.SetBounds(new Rectangle(itemLocation, itemSize)); } private void PlaceItems() { ToolStrip toolStrip = this.ToolStrip; for (int i = 0; i < toolStrip.Items.Count; i++) { ToolStripItem item = toolStrip.Items[i]; // if we havent placed the items, place them now. if (item.Placement == ToolStripItemPlacement.None) { if (item.Overflow != ToolStripItemOverflow.Always) { // as needed items will have already been placed into the overflow if they // needed to move over. item.SetPlacement(ToolStripItemPlacement.Main); } else { item.SetPlacement(ToolStripItemPlacement.Overflow); } } } } private void ResetItemPlacements() { ToolStrip toolStrip = this.ToolStrip; for (int i = 0; i < toolStrip.Items.Count; i++) { if (toolStrip.Items[i].Placement == ToolStripItemPlacement.Overflow) { toolStrip.Items[i].ParentInternal = null; } toolStrip.Items[i].SetPlacement(ToolStripItemPlacement.None); } } // // This method is called when we are walking through the item collection and we have realized that we // need to free up "X" amount of space to be able to fit an item onto the winbar. private int SendNextItemToOverflow(int spaceNeeded, bool horizontal) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "SendNextItemToOverflow attempting to free {0}", spaceNeeded)); } #endif Debug.Indent(); int freedSpace = 0; int backIndex = BackwardsWalkingIndex; BackwardsWalkingIndex = (backIndex == -1) ? ToolStrip.Items.Count - 1 : backIndex -1; for (; BackwardsWalkingIndex >= 0; BackwardsWalkingIndex--) { ToolStripItem item = ToolStrip.Items[BackwardsWalkingIndex]; if (!((IArrangedElement)item).ParticipatesInLayout) { // skip over items not participating in layout. E.G. not visible items continue; } Padding itemMargin = item.Margin; // look for items that say they're ok for overflowing. // not looking at ones that Always overflow - as the forward walker already skips these. if (item.Overflow == ToolStripItemOverflow.AsNeeded && item.Placement != ToolStripItemPlacement.Overflow) { #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Found candidate for sending to overflow {0}", item.ToString())); } #endif // since we havent parented the item yet - the auto size wont have reset the size yet. Size itemSize = item.AutoSize ? item.GetPreferredSize(displayRectangle.Size) : item.Size; if (BackwardsWalkingIndex <= ForwardsWalkingIndex) { // we've found an item that the forwards walking guy has already marched past, // we need to let him know how much space we're freeing by sending this guy over // to the overflow. freedSpace += (horizontal) ? itemSize.Width + itemMargin.Horizontal : itemSize.Height + itemMargin.Vertical; #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Sweet! {0} FreedSpace - which is now {1}", itemSize, freedSpace.ToString(CultureInfo.InvariantCulture))); } #endif } // send the item to the overflow. item.SetPlacement(ToolStripItemPlacement.Overflow); if (this.OverflowRequired == false) { // this is the first item we're sending down. // we now need to account for the width or height of the overflow button spaceNeeded += (horizontal) ? OverflowButtonSize.Width : OverflowButtonSize.Height; #if DEBUG if (DebugLayoutTraceSwitch.TraceVerbose) { Debug.WriteLine(String.Format(CultureInfo.CurrentCulture, "Turns out we now need an overflow button, space needed now: {0}", spaceNeeded.ToString(CultureInfo.InvariantCulture))); } #endif this.OverflowRequired = true; } this.OverflowSpace += (horizontal) ? itemSize.Width + itemMargin.Horizontal : itemSize.Height + itemMargin.Vertical; } if (freedSpace > spaceNeeded) { break; } } Debug.Unindent(); return freedSpace; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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