BevelBitmapEffect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Effects / BevelBitmapEffect.cs / 1 / BevelBitmapEffect.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2005
//
//  File:       BevelBitmapEffect.cs 
//-----------------------------------------------------------------------------
 
using MS.Internal; 
using System;
using System.IO; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.Windows; 
using System.Windows.Media; 
using System.Windows.Markup;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition;
using MS.Internal.PresentationCore;
using System.Security;
 

namespace System.Windows.Media.Effects 
{ 
    /// 
    /// BevelBitmapEffectPrimitive 
    /// 
    public sealed partial class BevelBitmapEffect : BitmapEffect
    {
        ///  
        /// Constructor
        ///  
        public BevelBitmapEffect() 
        {
        } 

        /// 
        /// Creates the unmanaged effect handle
        ///  
        unsafe protected override SafeHandle CreateUnmanagedEffect()
        { 
            return Create(new Guid(0xfd361dbe, 0x6c9b, 0x4de0, 0x82, 0x90, 0xf6, 0x40, 0xc, 0x27, 0x37, 0xed)); 
        }
 
        /// 
        /// Update (propagetes) properties to the unmanaged effect
        /// 
        ///  
        /// This method demands permission because effects should not be run
        /// in partial trust. 
        /// 
        /// SecurityCritical - because SetValue has a link demand
        /// SecutiryTreatAsSafe - because it demans UIWindow permission 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        protected override void UpdateUnmanagedPropertyState(SafeHandle unmanagedEffect)
        { 
            SecurityHelper.DemandUIWindowPermission();
            BitmapEffect.SetValue(unmanagedEffect, "BevelWidth", this.BevelWidth); 
            BitmapEffect.SetValue(unmanagedEffect, "Relief", this.Relief); 
            BitmapEffect.SetValue(unmanagedEffect, "LightAngle", this.LightAngle);
            BitmapEffect.SetValue(unmanagedEffect, "Smoothness", this.Smoothness); 
            BitmapEffect.SetValue(unmanagedEffect, "EdgeProfile", this.EdgeProfile);
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2005
//
//  File:       BevelBitmapEffect.cs 
//-----------------------------------------------------------------------------
 
using MS.Internal; 
using System;
using System.IO; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.Windows; 
using System.Windows.Media; 
using System.Windows.Markup;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition;
using MS.Internal.PresentationCore;
using System.Security;
 

namespace System.Windows.Media.Effects 
{ 
    /// 
    /// BevelBitmapEffectPrimitive 
    /// 
    public sealed partial class BevelBitmapEffect : BitmapEffect
    {
        ///  
        /// Constructor
        ///  
        public BevelBitmapEffect() 
        {
        } 

        /// 
        /// Creates the unmanaged effect handle
        ///  
        unsafe protected override SafeHandle CreateUnmanagedEffect()
        { 
            return Create(new Guid(0xfd361dbe, 0x6c9b, 0x4de0, 0x82, 0x90, 0xf6, 0x40, 0xc, 0x27, 0x37, 0xed)); 
        }
 
        /// 
        /// Update (propagetes) properties to the unmanaged effect
        /// 
        ///  
        /// This method demands permission because effects should not be run
        /// in partial trust. 
        /// 
        /// SecurityCritical - because SetValue has a link demand
        /// SecutiryTreatAsSafe - because it demans UIWindow permission 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        protected override void UpdateUnmanagedPropertyState(SafeHandle unmanagedEffect)
        { 
            SecurityHelper.DemandUIWindowPermission();
            BitmapEffect.SetValue(unmanagedEffect, "BevelWidth", this.BevelWidth); 
            BitmapEffect.SetValue(unmanagedEffect, "Relief", this.Relief); 
            BitmapEffect.SetValue(unmanagedEffect, "LightAngle", this.LightAngle);
            BitmapEffect.SetValue(unmanagedEffect, "Smoothness", this.Smoothness); 
            BitmapEffect.SetValue(unmanagedEffect, "EdgeProfile", this.EdgeProfile);
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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