Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / RectAnimationBase.cs / 1 / RectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class RectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new RectAnimationBase. /// protected RectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this RectAnimationBase /// ///The copy public new RectAnimationBase Clone() { return (RectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Rect)defaultOriginValue, (Rect)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rect); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rect GetCurrentValue(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRect(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rect GetCurrentValueCore(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class RectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new RectAnimationBase. /// protected RectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this RectAnimationBase /// ///The copy public new RectAnimationBase Clone() { return (RectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Rect)defaultOriginValue, (Rect)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rect); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rect GetCurrentValue(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRect(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rect GetCurrentValueCore(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- StylusPointPropertyInfo.cs
- returneventsaver.cs
- RelativeSource.cs
- ToolStripRenderer.cs
- AdornerPresentationContext.cs
- IssuedSecurityTokenParameters.cs
- SmtpSpecifiedPickupDirectoryElement.cs
- TextPenaltyModule.cs
- EdmRelationshipNavigationPropertyAttribute.cs
- XamlBrushSerializer.cs
- PresentationAppDomainManager.cs
- DispatcherBuilder.cs
- JsonStringDataContract.cs
- ObjectContextServiceProvider.cs
- ArgIterator.cs
- GeometryHitTestResult.cs
- QfeChecker.cs
- AttributeCollection.cs
- SiteMapPath.cs
- DataGridViewBindingCompleteEventArgs.cs
- XmlNullResolver.cs
- BinaryParser.cs
- BitmapEffectInputData.cs
- RestHandlerFactory.cs
- ErrorStyle.cs
- XmlJsonReader.cs
- XmlDictionaryReaderQuotasElement.cs
- BamlRecords.cs
- XPathMessageFilterElementCollection.cs
- RowTypePropertyElement.cs
- SemanticAnalyzer.cs
- TableStyle.cs
- _NegotiateClient.cs
- WebPartMenuStyle.cs
- Button.cs
- DataGridViewCellLinkedList.cs
- UnorderedHashRepartitionStream.cs
- StateMachineAction.cs
- XmlSerializationGeneratedCode.cs
- DeploymentSection.cs
- CanExecuteRoutedEventArgs.cs
- CorrelationManager.cs
- PreProcessInputEventArgs.cs
- HashRepartitionStream.cs
- AlphabetConverter.cs
- BinaryCommonClasses.cs
- DataSourceView.cs
- X509ThumbprintKeyIdentifierClause.cs
- GridViewDeletedEventArgs.cs
- Calendar.cs
- ObjectComplexPropertyMapping.cs
- SqlConnectionFactory.cs
- ColorComboBox.cs
- Pair.cs
- DefaultWorkflowTransactionService.cs
- SystemTcpConnection.cs
- Label.cs
- XmlWrappingWriter.cs
- GuidelineSet.cs
- UIElement3D.cs
- UntrustedRecipientException.cs
- ContextMenu.cs
- JoinTreeSlot.cs
- InfoCardRSAOAEPKeyExchangeDeformatter.cs
- CommentGlyph.cs
- DomainConstraint.cs
- DataGridCell.cs
- ToolboxBitmapAttribute.cs
- Int32CollectionConverter.cs
- WizardPanelChangingEventArgs.cs
- SchemaLookupTable.cs
- MultiSelectRootGridEntry.cs
- DataGridViewColumnStateChangedEventArgs.cs
- SortDescriptionCollection.cs
- TypefaceCollection.cs
- ImageMap.cs
- EntityDataSourceSelectedEventArgs.cs
- DefaultObjectMappingItemCollection.cs
- Timer.cs
- ToolStripLabel.cs
- ConfigurationSection.cs
- DllHostedComPlusServiceHost.cs
- GridPattern.cs
- XmlComplianceUtil.cs
- SessionStateUtil.cs
- AmbientLight.cs
- oledbconnectionstring.cs
- ValidationErrorEventArgs.cs
- LogStore.cs
- SecurityMode.cs
- Event.cs
- DrawingServices.cs
- AssemblyCache.cs
- Crypto.cs
- TreeViewImageIndexConverter.cs
- AccessedThroughPropertyAttribute.cs
- XamlSerializationHelper.cs
- FontFaceLayoutInfo.cs
- ServiceModelConfigurationSectionGroup.cs
- LinearGradientBrush.cs