Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / CommonUI / System / Drawing / Design / PaintValueEventArgs.cs / 1305376 / PaintValueEventArgs.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.Drawing.Design { using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; ////// /// This object is passed to UITypeEditor.PaintValue. /// It contains all the information needed for the editor to /// paint the given value, including the Rectangle in which /// the drawing should be done, and the Graphics object with which the drawing /// should be done. /// [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.InheritanceDemand, Name="FullTrust")] [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.LinkDemand, Name="FullTrust")] public class PaintValueEventArgs : EventArgs { private readonly ITypeDescriptorContext context; private readonly object valueToPaint; ////// /// The graphics object with which the drawing should be done. /// private readonly Graphics graphics; ////// /// The rectangle outlining the area in which the painting should be /// done. /// private readonly Rectangle bounds; ////// /// Creates a new PaintValueEventArgs with the given parameters. /// public PaintValueEventArgs(ITypeDescriptorContext context, object value, Graphics graphics, Rectangle bounds) { this.context = context; this.valueToPaint = value; this.graphics = graphics; if (graphics == null) throw new ArgumentNullException("graphics"); this.bounds = bounds; } ////// /// The rectangle outlining the area in which the painting should be /// done. /// public Rectangle Bounds { get { return bounds; } } ////// /// ITypeDescriptorContext object for additional information about the context this value appears in. /// public ITypeDescriptorContext Context { get { return context; } } ////// /// Graphics object with which painting should be done. /// public Graphics Graphics { get { return graphics; } } ////// /// The value to paint. /// public object Value { get { return valueToPaint; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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