validationstate.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / Xml / System / Xml / schema / validationstate.cs / 1 / validationstate.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
namespace System.Xml.Schema { 
    using System;
    using System.Collections; 
    using System.Collections.Generic;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Explicit)] 
    internal struct StateUnion {
        [FieldOffset(0)] public int State;  //DFA 
        [FieldOffset(0)] public int AllElementsRequired; //AllContentValidator 
        [FieldOffset(0)] public int CurPosIndex; //NFAContentValidator
        [FieldOffset(0)] public int NumberOfRunningPos; //RangeContentValidator 
    }

    internal sealed class ValidationState {
 
        public bool              IsNill;
        public bool              IsDefault; 
        public bool              NeedValidateChildren;  // whether need to validate the children of this element 
        public bool CheckRequiredAttribute; //PSVI
        public bool ValidationSkipped; 
        public int               Depth;         // The validation state
        public XmlSchemaContentProcessing ProcessContents;
        public XmlSchemaValidity          Validity;
        public SchemaElementDecl ElementDecl;            // ElementDecl 
        public SchemaElementDecl ElementDeclBeforeXsi; //elementDecl before its changed by that of xsi:type's
        public string LocalName; 
        public string Namespace; 
        public ConstraintStruct[] Constr;
 
        public StateUnion   CurrentState;

        //For content model validation
        public bool HasMatched;       // whether the element has been verified correctly 

        //For NFAs 
        public BitSet[] CurPos = new BitSet[2]; 

        //For all 
        public BitSet AllElementsSet;

        //For MinMaxNFA
        public List  RunningPositions; 
        public bool                     TooComplex;
    }; 
 

 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
namespace System.Xml.Schema { 
    using System;
    using System.Collections; 
    using System.Collections.Generic;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Explicit)] 
    internal struct StateUnion {
        [FieldOffset(0)] public int State;  //DFA 
        [FieldOffset(0)] public int AllElementsRequired; //AllContentValidator 
        [FieldOffset(0)] public int CurPosIndex; //NFAContentValidator
        [FieldOffset(0)] public int NumberOfRunningPos; //RangeContentValidator 
    }

    internal sealed class ValidationState {
 
        public bool              IsNill;
        public bool              IsDefault; 
        public bool              NeedValidateChildren;  // whether need to validate the children of this element 
        public bool CheckRequiredAttribute; //PSVI
        public bool ValidationSkipped; 
        public int               Depth;         // The validation state
        public XmlSchemaContentProcessing ProcessContents;
        public XmlSchemaValidity          Validity;
        public SchemaElementDecl ElementDecl;            // ElementDecl 
        public SchemaElementDecl ElementDeclBeforeXsi; //elementDecl before its changed by that of xsi:type's
        public string LocalName; 
        public string Namespace; 
        public ConstraintStruct[] Constr;
 
        public StateUnion   CurrentState;

        //For content model validation
        public bool HasMatched;       // whether the element has been verified correctly 

        //For NFAs 
        public BitSet[] CurPos = new BitSet[2]; 

        //For all 
        public BitSet AllElementsSet;

        //For MinMaxNFA
        public List  RunningPositions; 
        public bool                     TooComplex;
    }; 
 

 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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