HWStack.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / Xml / System / Xml / HWStack.cs / 1 / HWStack.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
using System; 

 
namespace System.Xml {

// This stack is designed to minimize object creation for the
// objects being stored in the stack by allowing them to be 
// re-used over time.  It basically pushes the objects creating
// a high water mark then as Pop() is called they are not removed 
// so that next time Push() is called it simply returns the last 
// object that was already on the stack.
 
    internal class HWStack : ICloneable {
        internal HWStack(int GrowthRate) : this (GrowthRate, int.MaxValue) {}

        internal HWStack(int GrowthRate, int limit) { 
            this.growthRate = GrowthRate;
            this.used = 0; 
            this.stack = new Object[GrowthRate]; 
            this.size = GrowthRate;
            this.limit = limit; 
        }

        internal Object Push() {
            if (this.used == this.size) { 
                if (this.limit <= this.used) {
                    throw new XmlException(Res.Xml_StackOverflow, string.Empty); 
                } 
                Object[] newstack = new Object[this.size + this.growthRate];
                if (this.used > 0) { 
                    System.Array.Copy(this.stack, 0, newstack, 0, this.used);
                }
                this.stack = newstack;
                this.size += this.growthRate; 
            }
            return this.stack[this.used++]; 
        } 

        internal Object Pop() { 
            if (0 < this.used) {
                this.used--;
                Object result = this.stack[this.used];
                return result; 
            }
            return null; 
        } 

        internal object Peek() { 
            return this.used > 0 ? this.stack[this.used - 1] : null;
        }

        internal void AddToTop(object o) { 
            if (this.used > 0) {
                this.stack[this.used - 1] = o; 
            } 
        }
 
        internal Object this[int index] {
            get {
                if (index >= 0 && index < this.used) {
                    Object result = this.stack[index]; 
                    return result;
                } 
                else { 
 					throw new IndexOutOfRangeException();
				} 
            }
            set {
                if (index >= 0 && index < this.used) {
					this.stack[index] = value; 
				}
                else { 
 					throw new IndexOutOfRangeException(); 
				}
            } 
        }

        internal int Length {
            get { return this.used;} 
        }
 
        // 
        // ICloneable
        // 

        private HWStack(object[] stack, int growthRate, int used, int size) {
            this.stack      = stack;
            this.growthRate = growthRate; 
            this.used       = used;
            this.size       = size; 
        } 

        public object Clone() { 
            return new HWStack((object[]) this.stack.Clone(), this.growthRate, this.used, this.size);
        }

        private Object[] stack; 
        private int growthRate;
        private int used; 
        private int size; 
        private int limit;
    }; 

}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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