InputMethodStateChangeEventArgs.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Input / InputMethodStateChangeEventArgs.cs / 1 / InputMethodStateChangeEventArgs.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: Manage Input Method. 
// 
// History:
//  07/30/2003 : yutakas - Ported from .net tree. 
//
//---------------------------------------------------------------------------

using System; 
using System.Runtime.InteropServices;
using System.Collections; 
using System.Diagnostics; 
using System.Globalization;
using System.Security.Permissions; 
using System.Windows.Threading;
using System.Windows;
using MS.Internal; //TextServicesInterop
using MS.Utility; 
using MS.Win32;
 
namespace System.Windows.Input 
{
    //----------------------------------------------------- 
    //
    //  InputMethodStateChjangedEventArgs class
    //
    //----------------------------------------------------- 

    ///  
    /// This InputMethodStateChangedEventArgs class is 
    /// 
    public class InputMethodStateChangedEventArgs : EventArgs 
    {
        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        internal InputMethodStateChangedEventArgs(InputMethodStateType statetype)
        { 
            _statetype = statetype;
        }

        //------------------------------------------------------ 
        //
        //  Public Properties 
        // 
        //------------------------------------------------------
 
        /// 
        /// IME (open/close) state is changed.
        /// 
        public bool IsImeStateChanged 
        {
            get 
            { 
                return (_statetype == InputMethodStateType.ImeState);
            } 
        }

        /// 
        /// Microphone state is changed. 
        /// 
        public bool IsMicrophoneStateChanged 
        { 
            get
            { 
                return (_statetype == InputMethodStateType.MicrophoneState);
            }
        }
 
        /// 
        /// Handwriting state is changed. 
        ///  
        public bool IsHandwritingStateChanged
        { 
            get
            {
                return (_statetype == InputMethodStateType.HandwritingState);
            } 
        }
 
        ///  
        /// SpeechMode state is changed.
        ///  
        public bool IsSpeechModeChanged
        {
            get
            { 
                return (_statetype == InputMethodStateType.SpeechMode);
            } 
        } 

        ///  
        /// ImeConversionMode state is changed.
        /// 
        public bool IsImeConversionModeChanged
        { 
            get
            { 
                return (_statetype == InputMethodStateType.ImeConversionModeValues); 
            }
        } 

        /// 
        /// ImeSentenceMode state is changed.
        ///  
        public bool IsImeSentenceModeChanged
        { 
            get 
            {
                return (_statetype == InputMethodStateType.ImeSentenceModeValues); 
            }
        }

        //----------------------------------------------------- 
        //
        //  Private Fields 
        // 
        //------------------------------------------------------
 
        #region Private Fields

        private InputMethodStateType _statetype;
 
        #endregion Private Fields
    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: Manage Input Method. 
// 
// History:
//  07/30/2003 : yutakas - Ported from .net tree. 
//
//---------------------------------------------------------------------------

using System; 
using System.Runtime.InteropServices;
using System.Collections; 
using System.Diagnostics; 
using System.Globalization;
using System.Security.Permissions; 
using System.Windows.Threading;
using System.Windows;
using MS.Internal; //TextServicesInterop
using MS.Utility; 
using MS.Win32;
 
namespace System.Windows.Input 
{
    //----------------------------------------------------- 
    //
    //  InputMethodStateChjangedEventArgs class
    //
    //----------------------------------------------------- 

    ///  
    /// This InputMethodStateChangedEventArgs class is 
    /// 
    public class InputMethodStateChangedEventArgs : EventArgs 
    {
        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        internal InputMethodStateChangedEventArgs(InputMethodStateType statetype)
        { 
            _statetype = statetype;
        }

        //------------------------------------------------------ 
        //
        //  Public Properties 
        // 
        //------------------------------------------------------
 
        /// 
        /// IME (open/close) state is changed.
        /// 
        public bool IsImeStateChanged 
        {
            get 
            { 
                return (_statetype == InputMethodStateType.ImeState);
            } 
        }

        /// 
        /// Microphone state is changed. 
        /// 
        public bool IsMicrophoneStateChanged 
        { 
            get
            { 
                return (_statetype == InputMethodStateType.MicrophoneState);
            }
        }
 
        /// 
        /// Handwriting state is changed. 
        ///  
        public bool IsHandwritingStateChanged
        { 
            get
            {
                return (_statetype == InputMethodStateType.HandwritingState);
            } 
        }
 
        ///  
        /// SpeechMode state is changed.
        ///  
        public bool IsSpeechModeChanged
        {
            get
            { 
                return (_statetype == InputMethodStateType.SpeechMode);
            } 
        } 

        ///  
        /// ImeConversionMode state is changed.
        /// 
        public bool IsImeConversionModeChanged
        { 
            get
            { 
                return (_statetype == InputMethodStateType.ImeConversionModeValues); 
            }
        } 

        /// 
        /// ImeSentenceMode state is changed.
        ///  
        public bool IsImeSentenceModeChanged
        { 
            get 
            {
                return (_statetype == InputMethodStateType.ImeSentenceModeValues); 
            }
        }

        //----------------------------------------------------- 
        //
        //  Private Fields 
        // 
        //------------------------------------------------------
 
        #region Private Fields

        private InputMethodStateType _statetype;
 
        #endregion Private Fields
    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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