Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / DoubleAnimationBase.cs / 1 / DoubleAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SocketElement.cs
- Drawing.cs
- ErrorWrapper.cs
- SessionState.cs
- TypeForwardedToAttribute.cs
- LambdaSerializationException.cs
- SqlCaseSimplifier.cs
- ServiceDescriptionImporter.cs
- ConfigurationStrings.cs
- QilXmlReader.cs
- ListViewSelectEventArgs.cs
- CheckBox.cs
- CqlGenerator.cs
- MapPathBasedVirtualPathProvider.cs
- ToolStripCodeDomSerializer.cs
- Substitution.cs
- DiscoveryInnerClientAdhoc11.cs
- Item.cs
- EventDescriptorCollection.cs
- TransformationRules.cs
- Padding.cs
- DependencyProperty.cs
- ListenerElementsCollection.cs
- ObjectNavigationPropertyMapping.cs
- SqlParameter.cs
- PngBitmapEncoder.cs
- SoapExtensionTypeElementCollection.cs
- ProcessThreadCollection.cs
- PageThemeCodeDomTreeGenerator.cs
- QilGenerator.cs
- DataColumnChangeEvent.cs
- EtwTrace.cs
- FontFamily.cs
- CodeFieldReferenceExpression.cs
- PolyQuadraticBezierSegment.cs
- CqlErrorHelper.cs
- SplineKeyFrames.cs
- SelfIssuedTokenFactoryCredential.cs
- WebControl.cs
- ControlParameter.cs
- SetUserPreferenceRequest.cs
- UnionCqlBlock.cs
- TypeSemantics.cs
- DesignerLabelAdapter.cs
- XmlNodeList.cs
- HuffCodec.cs
- IArgumentProvider.cs
- FormViewUpdatedEventArgs.cs
- SortAction.cs
- SiblingIterators.cs
- BitmapPalettes.cs
- WindowsSysHeader.cs
- DateTimeValueSerializer.cs
- QilUnary.cs
- AssemblyCache.cs
- ExpressionBindingCollection.cs
- DependencyPropertyKey.cs
- SrgsDocumentParser.cs
- SelectedDatesCollection.cs
- PermissionSetTriple.cs
- DbTypeMap.cs
- Preprocessor.cs
- XmlSchemaComplexType.cs
- Color.cs
- SiteOfOriginPart.cs
- WebConfigurationHostFileChange.cs
- DSACryptoServiceProvider.cs
- HttpListenerRequestTraceRecord.cs
- PasswordPropertyTextAttribute.cs
- smtppermission.cs
- MediaEntryAttribute.cs
- ArrayItemValue.cs
- RawAppCommandInputReport.cs
- Object.cs
- ConstructorExpr.cs
- Debug.cs
- ContentPlaceHolder.cs
- DateTimeFormatInfoScanner.cs
- Missing.cs
- CompilerError.cs
- ColorConverter.cs
- TimeoutValidationAttribute.cs
- CharUnicodeInfo.cs
- Form.cs
- BitmapMetadataBlob.cs
- PreProcessor.cs
- RadioButtonStandardAdapter.cs
- DocobjHost.cs
- XmlILAnnotation.cs
- ProfileManager.cs
- WmlPageAdapter.cs
- DataGridViewComponentPropertyGridSite.cs
- Keyboard.cs
- Lock.cs
- AdRotator.cs
- ClientSideProviderDescription.cs
- TimeSpanFormat.cs
- XmlSchemaComplexType.cs
- ProviderUtil.cs
- DbConnectionPoolOptions.cs