Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Model3DGroup.cs / 1 / Model3DGroup.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model collection. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/28/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Diagnostics; using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Markup; using MS.Internal; using MS.Internal.Media3D; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Media3D { ////// 3D model group. /// [ContentProperty("Children")] public sealed partial class Model3DGroup : Model3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public Model3DGroup() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods #endregion Public Methods ////// Override of OnChanged that propagates an internal dirty bit up the tree /// protected override void OnChanged() { base.OnChanged(); // It's possible that... // 1) A child just changed // 2) A child was just inserted/removed // 3) The Children collection changed // ...so we need to update our dirty flag bool dirtyForPreCompute = false; Model3DCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { dirtyForPreCompute |= children.Internal_GetItem(i)._flags[DirtyForPreComputeFlag]; } } _flags[DirtyForPreComputeFlag] = dirtyForPreCompute; } //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void RayHitTestCore( RayHitTestParameters rayParams) { Model3DCollection children = Children; if (children == null) { return; } for (int i = children.Count - 1; i >= 0; i--) { Model3D child = children.Internal_GetItem(i); // Perform the hit-test against the child. child.RayHitTest(rayParams); } } internal override Rect3D CalculateSubgraphBoundsInnerSpace() { Model3DCollection children = Children; if (children == null) { return Rect3D.Empty; } Rect3D bounds = Rect3D.Empty; for (int i = 0, count = children.Count; i < count; i++) { Model3D child = children.Internal_GetItem(i); // Calls CSBOS rather than Bounds to avoid ReadPreamble. bounds.Union(child.CalculateSubgraphBoundsOuterSpace()); } return bounds; } internal override void PreCompute() { Debug.Assert(_flags[DirtyForPreComputeFlag]); Model3DCollection children = Children; bool requiresRealization = false; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { Model3D child = children.Internal_GetItem(i); if (child._flags[DirtyForPreComputeFlag]) { child.PreCompute(); } requiresRealization |= child._flags[RequiresRealizationFlag]; } } _flags[RequiresRealizationFlag] = requiresRealization; _flags[DirtyForPreComputeFlag] = false; } ////// Traverses the model group to mark all realizations. /// internal override void MarkVisibleRealizations(RealizationContext rc) { Debug.Assert(_flags[RequiresRealizationFlag]); Transform3D transform3D = Transform; Matrix3DStack stack3D = rc.Transform3DStack; if (transform3D != null) { stack3D.Push(transform3D.Value); } Model3DCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { Model3D child = children.Internal_GetItem(i); if (child._flags[RequiresRealizationFlag]) { child.MarkVisibleRealizations(rc); } } } if (transform3D != null) { stack3D.Pop(); } } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //------------------------------------------------------ #region Internal Properties // named EmptyGroup not to collide with public Model3D.Empty internal static Model3DGroup EmptyGroup { get { if (s_empty == null) { s_empty = new Model3DGroup(); s_empty.Freeze(); } return s_empty; } } #endregion Internal Properties //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- #region Private Fields private static Model3DGroup s_empty; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model collection. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/28/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Diagnostics; using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Markup; using MS.Internal; using MS.Internal.Media3D; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Media3D { ////// 3D model group. /// [ContentProperty("Children")] public sealed partial class Model3DGroup : Model3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public Model3DGroup() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods #endregion Public Methods ////// Override of OnChanged that propagates an internal dirty bit up the tree /// protected override void OnChanged() { base.OnChanged(); // It's possible that... // 1) A child just changed // 2) A child was just inserted/removed // 3) The Children collection changed // ...so we need to update our dirty flag bool dirtyForPreCompute = false; Model3DCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { dirtyForPreCompute |= children.Internal_GetItem(i)._flags[DirtyForPreComputeFlag]; } } _flags[DirtyForPreComputeFlag] = dirtyForPreCompute; } //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void RayHitTestCore( RayHitTestParameters rayParams) { Model3DCollection children = Children; if (children == null) { return; } for (int i = children.Count - 1; i >= 0; i--) { Model3D child = children.Internal_GetItem(i); // Perform the hit-test against the child. child.RayHitTest(rayParams); } } internal override Rect3D CalculateSubgraphBoundsInnerSpace() { Model3DCollection children = Children; if (children == null) { return Rect3D.Empty; } Rect3D bounds = Rect3D.Empty; for (int i = 0, count = children.Count; i < count; i++) { Model3D child = children.Internal_GetItem(i); // Calls CSBOS rather than Bounds to avoid ReadPreamble. bounds.Union(child.CalculateSubgraphBoundsOuterSpace()); } return bounds; } internal override void PreCompute() { Debug.Assert(_flags[DirtyForPreComputeFlag]); Model3DCollection children = Children; bool requiresRealization = false; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { Model3D child = children.Internal_GetItem(i); if (child._flags[DirtyForPreComputeFlag]) { child.PreCompute(); } requiresRealization |= child._flags[RequiresRealizationFlag]; } } _flags[RequiresRealizationFlag] = requiresRealization; _flags[DirtyForPreComputeFlag] = false; } ////// Traverses the model group to mark all realizations. /// internal override void MarkVisibleRealizations(RealizationContext rc) { Debug.Assert(_flags[RequiresRealizationFlag]); Transform3D transform3D = Transform; Matrix3DStack stack3D = rc.Transform3DStack; if (transform3D != null) { stack3D.Push(transform3D.Value); } Model3DCollection children = Children; if (children != null) { int count = children.Count; for (int i = 0; i < count; i++) { Model3D child = children.Internal_GetItem(i); if (child._flags[RequiresRealizationFlag]) { child.MarkVisibleRealizations(rc); } } } if (transform3D != null) { stack3D.Pop(); } } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //------------------------------------------------------ #region Internal Properties // named EmptyGroup not to collide with public Model3D.Empty internal static Model3DGroup EmptyGroup { get { if (s_empty == null) { s_empty = new Model3DGroup(); s_empty.Freeze(); } return s_empty; } } #endregion Internal Properties //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- #region Private Fields private static Model3DGroup s_empty; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- AddInSegmentDirectoryNotFoundException.cs
- SubpageParaClient.cs
- TextSchema.cs
- PtsPage.cs
- FastPropertyAccessor.cs
- ADConnectionHelper.cs
- Int32RectConverter.cs
- ResourceContainer.cs
- followingquery.cs
- CatalogZoneBase.cs
- IPPacketInformation.cs
- BrowserDefinitionCollection.cs
- TextSyndicationContentKindHelper.cs
- ServiceModelConfigurationElementCollection.cs
- ListBox.cs
- WebServiceBindingAttribute.cs
- CellTreeNode.cs
- DetailsViewInsertEventArgs.cs
- UserControl.cs
- UnsafeNativeMethodsTablet.cs
- Point.cs
- GridViewColumnCollection.cs
- SqlNodeAnnotation.cs
- SplashScreenNativeMethods.cs
- ToolStripPanelRenderEventArgs.cs
- HtmlElementEventArgs.cs
- TextTreeText.cs
- ExclusiveHandleList.cs
- CompilerResults.cs
- DeclarationUpdate.cs
- XmlILTrace.cs
- MetadataSerializer.cs
- FactorySettingsElement.cs
- PenContext.cs
- ToolStripProgressBar.cs
- OdbcDataReader.cs
- TransformationRules.cs
- SharedPersonalizationStateInfo.cs
- __ComObject.cs
- Point.cs
- LexicalChunk.cs
- X509Utils.cs
- SoapMessage.cs
- SafeCloseHandleCritical.cs
- AllMembershipCondition.cs
- SafeLocalAllocation.cs
- GenericTypeParameterBuilder.cs
- DataAdapter.cs
- Vector3DKeyFrameCollection.cs
- ComPlusThreadInitializer.cs
- KeyValueSerializer.cs
- Crc32.cs
- ResourcePermissionBase.cs
- HelpKeywordAttribute.cs
- TextServicesPropertyRanges.cs
- TrackingServices.cs
- AssociationSetMetadata.cs
- WizardForm.cs
- Int32.cs
- AttributeTable.cs
- SqlCommand.cs
- XmlCountingReader.cs
- StringTraceRecord.cs
- DefaultValueConverter.cs
- PropertyRecord.cs
- DynamicMetaObject.cs
- SuspendDesigner.cs
- FontSource.cs
- ColumnBinding.cs
- AuthenticationException.cs
- SR.cs
- ScrollBar.cs
- TimersDescriptionAttribute.cs
- LinkedResource.cs
- DataGridViewBand.cs
- ParameterInfo.cs
- BooleanToSelectiveScrollingOrientationConverter.cs
- InvalidComObjectException.cs
- DataFormat.cs
- securitycriticaldata.cs
- FloaterBaseParagraph.cs
- SqlDataReader.cs
- COM2PropertyDescriptor.cs
- SymLanguageType.cs
- TextRangeAdaptor.cs
- PerformanceCountersElement.cs
- EncodingTable.cs
- SynchronousChannel.cs
- SqlBuilder.cs
- XmlNamespaceMapping.cs
- BuildManager.cs
- ItemAutomationPeer.cs
- NCryptNative.cs
- MediaTimeline.cs
- SafeNativeMethods.cs
- ImageSourceValueSerializer.cs
- SQlBooleanStorage.cs
- OperationCanceledException.cs
- PauseStoryboard.cs
- controlskin.cs