CodeCompileUnit.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / CompMod / System / CodeDOM / CodeCompileUnit.cs / 1 / CodeCompileUnit.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.CodeDom { 
 
    using System.Diagnostics;
    using System; 
    using Microsoft.Win32;
    using System.Collections;
    using System.Collections.Specialized;
    using System.Runtime.Serialization; 
    using System.Runtime.InteropServices;
 
    ///  
    ///    
    ///       Represents a 
    ///       compilation unit declaration.
    ///    
    /// 
    [ 
        ClassInterface(ClassInterfaceType.AutoDispatch),
        ComVisible(true), 
        Serializable, 
    ]
    public class CodeCompileUnit: CodeObject { 
        private CodeNamespaceCollection namespaces = new CodeNamespaceCollection();
        private StringCollection assemblies = null;
        private CodeAttributeDeclarationCollection attributes = null;
 
        // Optionally Serializable
        [OptionalField] 
        private CodeDirectiveCollection startDirectives = null; 
        [OptionalField]
        private CodeDirectiveCollection endDirectives = null; 

        /// 
        ///    
        ///       Initializes a new instance of . 
        ///    
        ///  
        public CodeCompileUnit() { 
        }
 
        /// 
        ///    
        ///       Gets or sets the collection of namespaces.
        ///     
        /// 
        public CodeNamespaceCollection Namespaces { 
            get { 
                return namespaces;
            } 
        }

        /// 
        ///     
        ///       Gets the collection of assemblies. Most code generators will not need this, but the Managed
        ///       extensions for C++ code generator and 
        ///       other very low level code generators will need to do a more complete compilation. If both this 
        ///       and the compiler assemblies are specified, the compiler assemblies should win.
        ///     
        /// 
        public StringCollection ReferencedAssemblies {
            get {
                if (assemblies == null) { 
                    assemblies = new StringCollection();
                } 
                return assemblies; 
            }
        } 

        /// 
        ///    
        ///       Gets the collection of assembly level attributes. 
        ///    
        ///  
        public CodeAttributeDeclarationCollection AssemblyCustomAttributes { 
            get {
                if (attributes == null) { 
                    attributes = new CodeAttributeDeclarationCollection();
                }
                return attributes;
            } 
        }
 
        public CodeDirectiveCollection StartDirectives { 
            get {
                if (startDirectives == null) { 
                    startDirectives = new CodeDirectiveCollection();
                }
                return startDirectives;
            } 
        }
 
        public CodeDirectiveCollection EndDirectives { 
            get {
                if (endDirectives == null) { 
                    endDirectives = new CodeDirectiveCollection();
                }
                return endDirectives ;
            } 
        }
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.CodeDom { 
 
    using System.Diagnostics;
    using System; 
    using Microsoft.Win32;
    using System.Collections;
    using System.Collections.Specialized;
    using System.Runtime.Serialization; 
    using System.Runtime.InteropServices;
 
    ///  
    ///    
    ///       Represents a 
    ///       compilation unit declaration.
    ///    
    /// 
    [ 
        ClassInterface(ClassInterfaceType.AutoDispatch),
        ComVisible(true), 
        Serializable, 
    ]
    public class CodeCompileUnit: CodeObject { 
        private CodeNamespaceCollection namespaces = new CodeNamespaceCollection();
        private StringCollection assemblies = null;
        private CodeAttributeDeclarationCollection attributes = null;
 
        // Optionally Serializable
        [OptionalField] 
        private CodeDirectiveCollection startDirectives = null; 
        [OptionalField]
        private CodeDirectiveCollection endDirectives = null; 

        /// 
        ///    
        ///       Initializes a new instance of . 
        ///    
        ///  
        public CodeCompileUnit() { 
        }
 
        /// 
        ///    
        ///       Gets or sets the collection of namespaces.
        ///     
        /// 
        public CodeNamespaceCollection Namespaces { 
            get { 
                return namespaces;
            } 
        }

        /// 
        ///     
        ///       Gets the collection of assemblies. Most code generators will not need this, but the Managed
        ///       extensions for C++ code generator and 
        ///       other very low level code generators will need to do a more complete compilation. If both this 
        ///       and the compiler assemblies are specified, the compiler assemblies should win.
        ///     
        /// 
        public StringCollection ReferencedAssemblies {
            get {
                if (assemblies == null) { 
                    assemblies = new StringCollection();
                } 
                return assemblies; 
            }
        } 

        /// 
        ///    
        ///       Gets the collection of assembly level attributes. 
        ///    
        ///  
        public CodeAttributeDeclarationCollection AssemblyCustomAttributes { 
            get {
                if (attributes == null) { 
                    attributes = new CodeAttributeDeclarationCollection();
                }
                return attributes;
            } 
        }
 
        public CodeDirectiveCollection StartDirectives { 
            get {
                if (startDirectives == null) { 
                    startDirectives = new CodeDirectiveCollection();
                }
                return startDirectives;
            } 
        }
 
        public CodeDirectiveCollection EndDirectives { 
            get {
                if (endDirectives == null) { 
                    endDirectives = new CodeDirectiveCollection();
                }
                return endDirectives ;
            } 
        }
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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