RootDesignerSerializerAttribute.cs source code in C# .NET

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Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / CompMod / System / ComponentModel / Design / Serialization / RootDesignerSerializerAttribute.cs / 1 / RootDesignerSerializerAttribute.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.ComponentModel.Design.Serialization { 
    using System.Security.Permissions; 
    /// 
    ///     This attribute can be placed on a class to indicate what serialization 
    ///     object should be used to serialize the class at design time if it is
    ///     being used as a root object.
    /// 
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] 
    [Obsolete("This attribute has been deprecated. Use DesignerSerializerAttribute instead.  For example, to specify a root designer for CodeDom, use DesignerSerializerAttribute(...,typeof(TypeCodeDomSerializer)).  http://go.microsoft.com/fwlink/?linkid=14202")]
    public sealed class RootDesignerSerializerAttribute : Attribute { 
        private bool reloadable; 
        private string serializerTypeName;
        private string serializerBaseTypeName; 
        private string typeId;

        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public RootDesignerSerializerAttribute(Type serializerType, Type baseSerializerType, bool reloadable) { 
            this.serializerTypeName = serializerType.AssemblyQualifiedName; 
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
            this.reloadable = reloadable; 
        }

        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public RootDesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType, bool reloadable) { 
            this.serializerTypeName = serializerTypeName; 
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
            this.reloadable = reloadable; 
        }

        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public RootDesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName, bool reloadable) { 
            this.serializerTypeName = serializerTypeName; 
            this.serializerBaseTypeName = baseSerializerTypeName;
            this.reloadable = reloadable; 
        }

        /// 
        ///     Indicates that this root serializer supports reloading.  If false, the design document 
        ///     will not automatically perform a reload on behalf of the user.  It will be the user's
        ///     responsibility to reload the document themselves. 
        ///  
        public bool Reloadable {
            get { 
                return reloadable;
            }
        }
 
        /// 
        ///     Retrieves the fully qualified type name of the serializer. 
        ///  
        public string SerializerTypeName {
            get { 
                return serializerTypeName;
            }
        }
 
        /// 
        ///     Retrieves the fully qualified type name of the serializer base type. 
        ///  
        public string SerializerBaseTypeName {
            get { 
                return serializerBaseTypeName;
            }
        }
 
        /// 
        ///  
        ///     
        ///       This defines a unique ID for this attribute type. It is used
        ///       by filtering algorithms to identify two attributes that are 
        ///       the same type. For most attributes, this just returns the
        ///       Type instance for the attribute. EditorAttribute overrides
        ///       this to include the type of the editor base type.
        ///     
        /// 
        public override object TypeId { 
            get { 
                if (typeId == null) {
                    string baseType = serializerBaseTypeName; 
                    int comma = baseType.IndexOf(',');
                    if (comma != -1) {
                        baseType = baseType.Substring(0, comma);
                    } 
                    typeId = GetType().FullName + baseType;
                } 
                return typeId; 
            }
        } 
    }
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.ComponentModel.Design.Serialization { 
    using System.Security.Permissions; 
    /// 
    ///     This attribute can be placed on a class to indicate what serialization 
    ///     object should be used to serialize the class at design time if it is
    ///     being used as a root object.
    /// 
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] 
    [Obsolete("This attribute has been deprecated. Use DesignerSerializerAttribute instead.  For example, to specify a root designer for CodeDom, use DesignerSerializerAttribute(...,typeof(TypeCodeDomSerializer)).  http://go.microsoft.com/fwlink/?linkid=14202")]
    public sealed class RootDesignerSerializerAttribute : Attribute { 
        private bool reloadable; 
        private string serializerTypeName;
        private string serializerBaseTypeName; 
        private string typeId;

        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public RootDesignerSerializerAttribute(Type serializerType, Type baseSerializerType, bool reloadable) { 
            this.serializerTypeName = serializerType.AssemblyQualifiedName; 
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
            this.reloadable = reloadable; 
        }

        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public RootDesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType, bool reloadable) { 
            this.serializerTypeName = serializerTypeName; 
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
            this.reloadable = reloadable; 
        }

        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public RootDesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName, bool reloadable) { 
            this.serializerTypeName = serializerTypeName; 
            this.serializerBaseTypeName = baseSerializerTypeName;
            this.reloadable = reloadable; 
        }

        /// 
        ///     Indicates that this root serializer supports reloading.  If false, the design document 
        ///     will not automatically perform a reload on behalf of the user.  It will be the user's
        ///     responsibility to reload the document themselves. 
        ///  
        public bool Reloadable {
            get { 
                return reloadable;
            }
        }
 
        /// 
        ///     Retrieves the fully qualified type name of the serializer. 
        ///  
        public string SerializerTypeName {
            get { 
                return serializerTypeName;
            }
        }
 
        /// 
        ///     Retrieves the fully qualified type name of the serializer base type. 
        ///  
        public string SerializerBaseTypeName {
            get { 
                return serializerBaseTypeName;
            }
        }
 
        /// 
        ///  
        ///     
        ///       This defines a unique ID for this attribute type. It is used
        ///       by filtering algorithms to identify two attributes that are 
        ///       the same type. For most attributes, this just returns the
        ///       Type instance for the attribute. EditorAttribute overrides
        ///       this to include the type of the editor base type.
        ///     
        /// 
        public override object TypeId { 
            get { 
                if (typeId == null) {
                    string baseType = serializerBaseTypeName; 
                    int comma = baseType.IndexOf(',');
                    if (comma != -1) {
                        baseType = baseType.Substring(0, comma);
                    } 
                    typeId = GetType().FullName + baseType;
                } 
                return typeId; 
            }
        } 
    }
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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