Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / Tools / System.Activities.Presentation / System / Activities / Presentation / Base / Core / Metadata / AttributeTableBuilder.cs / 1305376 / AttributeTableBuilder.cs
//----------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------
namespace System.Activities.Presentation.Metadata
{
using System.Activities.Presentation.Internal.Metadata;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Windows;
using System.Activities.Presentation;
//
// An attribute table is a read only blob of data. How
// do you create one? We will have a class called an
// Attribute Builder that can be used to create an attribute
// table. Attribute builders have methods you can call to
// add metadata. When you�re finished, you can produce an
// attribute table from the builder. Builder methods also
// support callback delegates so the entire process can be
// deferred until needed.
//
public class AttributeTableBuilder
{
private MutableAttributeTable _table = new MutableAttributeTable();
private bool _cloneOnUse;
//
// Returns an attribute table we can make changes to
//
private MutableAttributeTable MutableTable
{
get {
if (_cloneOnUse)
{
MutableAttributeTable clone = new MutableAttributeTable();
clone.AddTable(_table);
_table = clone;
_cloneOnUse = false;
}
return _table;
}
}
//
// Adds a callback that will be invoked when metadata for the
// given type is needed. The callback can add metadata to
// to the attribute table on demand, which is much more efficient
// than adding metadata up front.
//
//
//
public void AddCallback(Type type, AttributeCallback callback)
{
if (type == null)
{
throw FxTrace.Exception.ArgumentNull("type");
}
if (callback == null)
{
throw FxTrace.Exception.ArgumentNull("callback");
}
MutableTable.AddCallback(type, callback);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
// The type to add class-level attributes to.
//
// The new attributes to add.
//
// if type or attributes is null
public void AddCustomAttributes(Type type, params Attribute[] attributes) {
if (type == null)
{
throw FxTrace.Exception.ArgumentNull("type");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(type, attributes);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
//
// The type the member lives on.
//
// An event or property descriptor to add attributes to.
//
// The new attributes to add.
//
// if descriptor or attributes is null
public void AddCustomAttributes(Type ownerType, MemberDescriptor descriptor, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (descriptor == null)
{
throw FxTrace.Exception.ArgumentNull("descriptor");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(ownerType, descriptor, attributes);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
//
// The type the member lives on.
//
// An event or property info to add attributes to.
//
// The new attributes to add.
//
// if member or attributes is null
public void AddCustomAttributes(Type ownerType, MemberInfo member, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (member == null)
{
throw FxTrace.Exception.ArgumentNull("member");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(ownerType, member, attributes);
}
//
// Adds attributes to the member with the given name. The member can be a property
// or an event. The member is evaluated on demand when the user queries
// attributes on a given property or event.
//
//
// The type the member lives on.
//
//
// The member to add attributes for. Only property and event members are supported;
// all others will be ignored.
//
//
// The new attributes to add.
//
public void AddCustomAttributes(Type ownerType, string memberName, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (memberName == null)
{
throw FxTrace.Exception.ArgumentNull("memberName");
}
MutableTable.AddCustomAttributes(ownerType, memberName, attributes);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
//
// The type that owns the dependency property.
//
// A dependency property to add attributes to.
//
// The new attributes to add.
//
// if dp, ownerType or attributes is null
public void AddCustomAttributes(Type ownerType, DependencyProperty dp, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (dp == null)
{
throw FxTrace.Exception.ArgumentNull("dp");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(ownerType, dp, attributes);
}
//
// Adds the contents of the provided attribute table to
// this builder. Conflicts are resolved with a last-in-wins
// strategy.
//
// An existing attribute table.
// if table is null
public void AddTable(AttributeTable table)
{
if (table == null)
{
throw FxTrace.Exception.ArgumentNull("table");
}
MutableTable.AddTable(table.MutableTable);
}
//
// Creates an attribute table that contains all of the attribute
// definitions provided through AddAttribute calls. The table is
// a snapshot of the current state of the attribute builder; any
// subsequent AddAttribute calls are not included in the table.
//
// If callback methods were used to declare attributes, those methods
// will not be evaluated during CreateTable. Instead, the table will
// contain those callbacks and will evaluate them as needed.
//
//
// An attribute table that can be passed to the metadata store.
//
public AttributeTable CreateTable()
{
_cloneOnUse = true;
return new AttributeTable(_table);
}
//
// This method can be used to verify that the attribute table
// that is being built contains valid attribute information.
// Some overrides of AddCustomAttributes cannot validate that
// values passed to their prameters represent valid members on
// classes. Therefore, incorrect information passed to
// AddCustomAttributes may go undetected. ValidateTable will
// run through the contents of the AttributeTableBuilder and
// verify that all custom attribute information matches up with
// physical members. Note: calling this method can be very
// costly so you should only do it when validation is absolutely
// needed.
//
// if the state of the table is invalid.
public void ValidateTable()
{
MutableTable.ValidateTable();
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//----------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------
namespace System.Activities.Presentation.Metadata
{
using System.Activities.Presentation.Internal.Metadata;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Windows;
using System.Activities.Presentation;
//
// An attribute table is a read only blob of data. How
// do you create one? We will have a class called an
// Attribute Builder that can be used to create an attribute
// table. Attribute builders have methods you can call to
// add metadata. When you�re finished, you can produce an
// attribute table from the builder. Builder methods also
// support callback delegates so the entire process can be
// deferred until needed.
//
public class AttributeTableBuilder
{
private MutableAttributeTable _table = new MutableAttributeTable();
private bool _cloneOnUse;
//
// Returns an attribute table we can make changes to
//
private MutableAttributeTable MutableTable
{
get {
if (_cloneOnUse)
{
MutableAttributeTable clone = new MutableAttributeTable();
clone.AddTable(_table);
_table = clone;
_cloneOnUse = false;
}
return _table;
}
}
//
// Adds a callback that will be invoked when metadata for the
// given type is needed. The callback can add metadata to
// to the attribute table on demand, which is much more efficient
// than adding metadata up front.
//
//
//
public void AddCallback(Type type, AttributeCallback callback)
{
if (type == null)
{
throw FxTrace.Exception.ArgumentNull("type");
}
if (callback == null)
{
throw FxTrace.Exception.ArgumentNull("callback");
}
MutableTable.AddCallback(type, callback);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
// The type to add class-level attributes to.
//
// The new attributes to add.
//
// if type or attributes is null
public void AddCustomAttributes(Type type, params Attribute[] attributes) {
if (type == null)
{
throw FxTrace.Exception.ArgumentNull("type");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(type, attributes);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
//
// The type the member lives on.
//
// An event or property descriptor to add attributes to.
//
// The new attributes to add.
//
// if descriptor or attributes is null
public void AddCustomAttributes(Type ownerType, MemberDescriptor descriptor, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (descriptor == null)
{
throw FxTrace.Exception.ArgumentNull("descriptor");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(ownerType, descriptor, attributes);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
//
// The type the member lives on.
//
// An event or property info to add attributes to.
//
// The new attributes to add.
//
// if member or attributes is null
public void AddCustomAttributes(Type ownerType, MemberInfo member, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (member == null)
{
throw FxTrace.Exception.ArgumentNull("member");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(ownerType, member, attributes);
}
//
// Adds attributes to the member with the given name. The member can be a property
// or an event. The member is evaluated on demand when the user queries
// attributes on a given property or event.
//
//
// The type the member lives on.
//
//
// The member to add attributes for. Only property and event members are supported;
// all others will be ignored.
//
//
// The new attributes to add.
//
public void AddCustomAttributes(Type ownerType, string memberName, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (memberName == null)
{
throw FxTrace.Exception.ArgumentNull("memberName");
}
MutableTable.AddCustomAttributes(ownerType, memberName, attributes);
}
//
// Adds the contents of the provided attributes to this builder.
// Conflicts are resolved with a last-in-wins strategy. When
// building a large attribute table it is best to use AddCallback
// to defer the work of creating attributes until they are needed.
//
//
// The type that owns the dependency property.
//
// A dependency property to add attributes to.
//
// The new attributes to add.
//
// if dp, ownerType or attributes is null
public void AddCustomAttributes(Type ownerType, DependencyProperty dp, params Attribute[] attributes) {
if (ownerType == null)
{
throw FxTrace.Exception.ArgumentNull("ownerType");
}
if (dp == null)
{
throw FxTrace.Exception.ArgumentNull("dp");
}
if (attributes == null)
{
throw FxTrace.Exception.ArgumentNull("attributes");
}
MutableTable.AddCustomAttributes(ownerType, dp, attributes);
}
//
// Adds the contents of the provided attribute table to
// this builder. Conflicts are resolved with a last-in-wins
// strategy.
//
// An existing attribute table.
// if table is null
public void AddTable(AttributeTable table)
{
if (table == null)
{
throw FxTrace.Exception.ArgumentNull("table");
}
MutableTable.AddTable(table.MutableTable);
}
//
// Creates an attribute table that contains all of the attribute
// definitions provided through AddAttribute calls. The table is
// a snapshot of the current state of the attribute builder; any
// subsequent AddAttribute calls are not included in the table.
//
// If callback methods were used to declare attributes, those methods
// will not be evaluated during CreateTable. Instead, the table will
// contain those callbacks and will evaluate them as needed.
//
//
// An attribute table that can be passed to the metadata store.
//
public AttributeTable CreateTable()
{
_cloneOnUse = true;
return new AttributeTable(_table);
}
//
// This method can be used to verify that the attribute table
// that is being built contains valid attribute information.
// Some overrides of AddCustomAttributes cannot validate that
// values passed to their prameters represent valid members on
// classes. Therefore, incorrect information passed to
// AddCustomAttributes may go undetected. ValidateTable will
// run through the contents of the AttributeTableBuilder and
// verify that all custom attribute information matches up with
// physical members. Note: calling this method can be very
// costly so you should only do it when validation is absolutely
// needed.
//
// if the state of the table is invalid.
public void ValidateTable()
{
MutableTable.ValidateTable();
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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