ManipulationDeltaEventArgs.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / ManipulationDeltaEventArgs.cs / 1305600 / ManipulationDeltaEventArgs.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Collections.Generic; 
using System.Diagnostics;
using System.Security; 
using System.Windows;
using System.Windows.Media;

namespace System.Windows.Input 
{
    ///  
    ///     Provides an update on an ocurring manipulation. 
    /// 
    public sealed class ManipulationDeltaEventArgs : InputEventArgs 
    {
        /// 
        ///     Instantiates a new instance of this class.
        ///  
        internal ManipulationDeltaEventArgs(
            ManipulationDevice manipulationDevice, 
            int timestamp, 
            IInputElement manipulationContainer,
            Point origin, 
            ManipulationDelta delta,
            ManipulationDelta cumulative,
            ManipulationVelocities velocities,
            bool isInertial) 
            : base(manipulationDevice, timestamp)
        { 
            if (delta == null) 
            {
                throw new ArgumentNullException("delta"); 
            }

            if (cumulative == null)
            { 
                throw new ArgumentNullException("cumulative");
            } 
 
            if (velocities == null)
            { 
                throw new ArgumentNullException("velocities");
            }

            RoutedEvent = Manipulation.ManipulationDeltaEvent; 

            ManipulationContainer = manipulationContainer; 
            ManipulationOrigin = origin; 
            DeltaManipulation = delta;
            CumulativeManipulation = cumulative; 
            Velocities = velocities;
            IsInertial = isInertial;
        }
 
        /// 
        ///     Invokes a handler of this event. 
        ///  
        protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
        { 
            if (genericHandler == null)
            {
                throw new ArgumentNullException("genericHandler");
            } 

            if (genericTarget == null) 
            { 
                throw new ArgumentNullException("genericTarget");
            } 

            if (RoutedEvent == Manipulation.ManipulationDeltaEvent)
            {
                ((EventHandler)genericHandler)(genericTarget, this); 
            }
            else 
            { 
                base.InvokeEventHandler(genericHandler, genericTarget);
            } 
        }

        /// 
        ///     Whether the event was generated due to inertia. 
        /// 
        public bool IsInertial 
        { 
            get;
            private set; 
        }

        /// 
        ///     Defines the coordinate space of the other properties. 
        /// 
        public IInputElement ManipulationContainer 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the value of the origin. 
        /// 
        public Point ManipulationOrigin 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the cumulative transformation associated with the manipulation. 
        /// 
        public ManipulationDelta CumulativeManipulation 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the delta transformation associated with the manipulation. 
        /// 
        public ManipulationDelta DeltaManipulation 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the current velocities associated with a manipulation. 
        /// 
        public ManipulationVelocities Velocities 
        { 
            get;
            private set; 
        }

        /// 
        ///     Allows a handler to specify that the manipulation has gone beyond certain boundaries. 
        ///     By default, this value will then be used to provide panning feedback on the window, but
        ///     it can be change by handling the ManipulationBoundaryFeedback event. 
        ///  
        public void ReportBoundaryFeedback(ManipulationDelta unusedManipulation)
        { 
            if (unusedManipulation == null)
            {
                throw new ArgumentNullException("unusedManipulation");
            } 

            UnusedManipulation = unusedManipulation; 
        } 

        ///  
        ///     The value of the unused manipulation information in global coordinate space.
        /// 
        internal ManipulationDelta UnusedManipulation
        { 
            get;
            private set; 
        } 

        ///  
        ///     Preempts further processing and completes the manipulation without any inertia.
        /// 
        public void Complete()
        { 
            RequestedComplete = true;
            RequestedInertia = false; 
            RequestedCancel = false; 
        }
 
        /// 
        ///     Preempts further processing and completes the manipulation, allowing inertia to continue.
        /// 
        public void StartInertia() 
        {
            RequestedComplete = true; 
            RequestedInertia = true; 
            RequestedCancel = false;
        } 

        /// 
        ///     Method to cancel the Manipulation
        ///  
        /// A bool indicating the success of Cancel
        public bool Cancel() 
        { 
            if (!IsInertial)
            { 
                RequestedCancel = true;
                RequestedComplete = false;
                RequestedInertia = false;
                return true; 
            }
            return false; 
        } 

        ///  
        ///     A handler requested that the manipulation complete.
        /// 
        internal bool RequestedComplete
        { 
            get;
            private set; 
        } 

        ///  
        ///     A handler requested that the manipulation complete with inertia.
        /// 
        internal bool RequestedInertia
        { 
            get;
            private set; 
        } 

        ///  
        ///     A handler Requested to cancel the Manipulation
        /// 
        internal bool RequestedCancel
        { 
            get;
            private set; 
        } 

        ///  
        ///     The Manipulators for this manipulation.
        /// 
        public IEnumerable Manipulators
        { 
            get
            { 
                if (_manipulators == null) 
                {
                    _manipulators = ((ManipulationDevice)Device).GetManipulatorsReadOnly(); 
                }
                return _manipulators;
            }
        } 

        private IEnumerable _manipulators; 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Collections.Generic; 
using System.Diagnostics;
using System.Security; 
using System.Windows;
using System.Windows.Media;

namespace System.Windows.Input 
{
    ///  
    ///     Provides an update on an ocurring manipulation. 
    /// 
    public sealed class ManipulationDeltaEventArgs : InputEventArgs 
    {
        /// 
        ///     Instantiates a new instance of this class.
        ///  
        internal ManipulationDeltaEventArgs(
            ManipulationDevice manipulationDevice, 
            int timestamp, 
            IInputElement manipulationContainer,
            Point origin, 
            ManipulationDelta delta,
            ManipulationDelta cumulative,
            ManipulationVelocities velocities,
            bool isInertial) 
            : base(manipulationDevice, timestamp)
        { 
            if (delta == null) 
            {
                throw new ArgumentNullException("delta"); 
            }

            if (cumulative == null)
            { 
                throw new ArgumentNullException("cumulative");
            } 
 
            if (velocities == null)
            { 
                throw new ArgumentNullException("velocities");
            }

            RoutedEvent = Manipulation.ManipulationDeltaEvent; 

            ManipulationContainer = manipulationContainer; 
            ManipulationOrigin = origin; 
            DeltaManipulation = delta;
            CumulativeManipulation = cumulative; 
            Velocities = velocities;
            IsInertial = isInertial;
        }
 
        /// 
        ///     Invokes a handler of this event. 
        ///  
        protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
        { 
            if (genericHandler == null)
            {
                throw new ArgumentNullException("genericHandler");
            } 

            if (genericTarget == null) 
            { 
                throw new ArgumentNullException("genericTarget");
            } 

            if (RoutedEvent == Manipulation.ManipulationDeltaEvent)
            {
                ((EventHandler)genericHandler)(genericTarget, this); 
            }
            else 
            { 
                base.InvokeEventHandler(genericHandler, genericTarget);
            } 
        }

        /// 
        ///     Whether the event was generated due to inertia. 
        /// 
        public bool IsInertial 
        { 
            get;
            private set; 
        }

        /// 
        ///     Defines the coordinate space of the other properties. 
        /// 
        public IInputElement ManipulationContainer 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the value of the origin. 
        /// 
        public Point ManipulationOrigin 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the cumulative transformation associated with the manipulation. 
        /// 
        public ManipulationDelta CumulativeManipulation 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the delta transformation associated with the manipulation. 
        /// 
        public ManipulationDelta DeltaManipulation 
        { 
            get;
            private set; 
        }

        /// 
        ///     Returns the current velocities associated with a manipulation. 
        /// 
        public ManipulationVelocities Velocities 
        { 
            get;
            private set; 
        }

        /// 
        ///     Allows a handler to specify that the manipulation has gone beyond certain boundaries. 
        ///     By default, this value will then be used to provide panning feedback on the window, but
        ///     it can be change by handling the ManipulationBoundaryFeedback event. 
        ///  
        public void ReportBoundaryFeedback(ManipulationDelta unusedManipulation)
        { 
            if (unusedManipulation == null)
            {
                throw new ArgumentNullException("unusedManipulation");
            } 

            UnusedManipulation = unusedManipulation; 
        } 

        ///  
        ///     The value of the unused manipulation information in global coordinate space.
        /// 
        internal ManipulationDelta UnusedManipulation
        { 
            get;
            private set; 
        } 

        ///  
        ///     Preempts further processing and completes the manipulation without any inertia.
        /// 
        public void Complete()
        { 
            RequestedComplete = true;
            RequestedInertia = false; 
            RequestedCancel = false; 
        }
 
        /// 
        ///     Preempts further processing and completes the manipulation, allowing inertia to continue.
        /// 
        public void StartInertia() 
        {
            RequestedComplete = true; 
            RequestedInertia = true; 
            RequestedCancel = false;
        } 

        /// 
        ///     Method to cancel the Manipulation
        ///  
        /// A bool indicating the success of Cancel
        public bool Cancel() 
        { 
            if (!IsInertial)
            { 
                RequestedCancel = true;
                RequestedComplete = false;
                RequestedInertia = false;
                return true; 
            }
            return false; 
        } 

        ///  
        ///     A handler requested that the manipulation complete.
        /// 
        internal bool RequestedComplete
        { 
            get;
            private set; 
        } 

        ///  
        ///     A handler requested that the manipulation complete with inertia.
        /// 
        internal bool RequestedInertia
        { 
            get;
            private set; 
        } 

        ///  
        ///     A handler Requested to cancel the Manipulation
        /// 
        internal bool RequestedCancel
        { 
            get;
            private set; 
        } 

        ///  
        ///     The Manipulators for this manipulation.
        /// 
        public IEnumerable Manipulators
        { 
            get
            { 
                if (_manipulators == null) 
                {
                    _manipulators = ((ManipulationDevice)Device).GetManipulatorsReadOnly(); 
                }
                return _manipulators;
            }
        } 

        private IEnumerable _manipulators; 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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