Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / RayMeshGeometry3DHitTestResult.cs / 1305600 / RayMeshGeometry3DHitTestResult.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // History: // 06/22/2005 : [....] - Integrated from RayHitTestResult. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace System.Windows.Media.Media3D { ////// The HitTestResult of a Visual3D.HitTest(...) where the parameter /// was a RayHitTestParameter and the ray intersected a MeshGeometry3D. /// /// NOTE: This might have originated as a PointHitTest on a 2D Visual /// which was extended into 3D. /// public sealed class RayMeshGeometry3DHitTestResult : RayHitTestResult { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal RayMeshGeometry3DHitTestResult( Visual3D visualHit, Model3D modelHit, MeshGeometry3D meshHit, Point3D pointHit, double distanceToRayOrigin, int vertexIndex1, int vertexIndex2, int vertexIndex3, Point barycentricCoordinate) : base (visualHit, modelHit) { _meshHit = meshHit; _pointHit = pointHit; _distanceToRayOrigin = distanceToRayOrigin; _vertexIndex1 = vertexIndex1; _vertexIndex2 = vertexIndex2; _vertexIndex3 = vertexIndex3; _barycentricCoordinate = barycentricCoordinate; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// This is a point in 3-space at which the ray intersected /// the geometry of the hit Model3D. This point is in the /// coordinate system of the Visual3D. /// public override Point3D PointHit { get { return _pointHit; } } ////// This is the distance between the ray's origin and the /// point the PointHit. /// public override double DistanceToRayOrigin { get { return _distanceToRayOrigin; } } ////// Index of the 1st vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex1 { get { return _vertexIndex1; } } ////// Index of the 2nd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex2 { get { return _vertexIndex2; } } ////// Index of the 3rd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex3 { get { return _vertexIndex3; } } ///public double VertexWeight1 { get { return 1 - VertexWeight2 - VertexWeight3; } } /// public double VertexWeight2 { get { return _barycentricCoordinate.X; } } /// public double VertexWeight3 { get { return _barycentricCoordinate.Y; } } /// /// The MeshGeometry3D which was intersected by the ray. /// public MeshGeometry3D MeshHit { get { return _meshHit; } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- internal override void SetDistanceToRayOrigin(double distance) { _distanceToRayOrigin = distance; } //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private double _distanceToRayOrigin; // Not readonly because it can be adjusted after construction. private readonly int _vertexIndex1; private readonly int _vertexIndex2; private readonly int _vertexIndex3; private readonly Point _barycentricCoordinate; private readonly MeshGeometry3D _meshHit; private readonly Point3D _pointHit; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // History: // 06/22/2005 : [....] - Integrated from RayHitTestResult. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace System.Windows.Media.Media3D { ////// The HitTestResult of a Visual3D.HitTest(...) where the parameter /// was a RayHitTestParameter and the ray intersected a MeshGeometry3D. /// /// NOTE: This might have originated as a PointHitTest on a 2D Visual /// which was extended into 3D. /// public sealed class RayMeshGeometry3DHitTestResult : RayHitTestResult { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal RayMeshGeometry3DHitTestResult( Visual3D visualHit, Model3D modelHit, MeshGeometry3D meshHit, Point3D pointHit, double distanceToRayOrigin, int vertexIndex1, int vertexIndex2, int vertexIndex3, Point barycentricCoordinate) : base (visualHit, modelHit) { _meshHit = meshHit; _pointHit = pointHit; _distanceToRayOrigin = distanceToRayOrigin; _vertexIndex1 = vertexIndex1; _vertexIndex2 = vertexIndex2; _vertexIndex3 = vertexIndex3; _barycentricCoordinate = barycentricCoordinate; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// This is a point in 3-space at which the ray intersected /// the geometry of the hit Model3D. This point is in the /// coordinate system of the Visual3D. /// public override Point3D PointHit { get { return _pointHit; } } ////// This is the distance between the ray's origin and the /// point the PointHit. /// public override double DistanceToRayOrigin { get { return _distanceToRayOrigin; } } ////// Index of the 1st vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex1 { get { return _vertexIndex1; } } ////// Index of the 2nd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex2 { get { return _vertexIndex2; } } ////// Index of the 3rd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex3 { get { return _vertexIndex3; } } ///public double VertexWeight1 { get { return 1 - VertexWeight2 - VertexWeight3; } } /// public double VertexWeight2 { get { return _barycentricCoordinate.X; } } /// public double VertexWeight3 { get { return _barycentricCoordinate.Y; } } /// /// The MeshGeometry3D which was intersected by the ray. /// public MeshGeometry3D MeshHit { get { return _meshHit; } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- internal override void SetDistanceToRayOrigin(double distance) { _distanceToRayOrigin = distance; } //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private double _distanceToRayOrigin; // Not readonly because it can be adjusted after construction. private readonly int _vertexIndex1; private readonly int _vertexIndex2; private readonly int _vertexIndex3; private readonly Point _barycentricCoordinate; private readonly MeshGeometry3D _meshHit; private readonly Point3D _pointHit; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- LinqMaximalSubtreeNominator.cs
- ColorMap.cs
- RemoteWebConfigurationHostStream.cs
- ProtectedConfigurationSection.cs
- GPPOINTF.cs
- WindowsToolbar.cs
- BaseValidator.cs
- StylusButtonCollection.cs
- XmlSchemaImport.cs
- UiaCoreApi.cs
- Hex.cs
- BindingSource.cs
- ListViewVirtualItemsSelectionRangeChangedEvent.cs
- CatalogPartChrome.cs
- SqlDataSource.cs
- AnimationException.cs
- sqlpipe.cs
- PropertyContainer.cs
- VisualStyleInformation.cs
- SecurityException.cs
- WhitespaceReader.cs
- CheckBox.cs
- MetadataSection.cs
- NonParentingControl.cs
- EndpointConfigContainer.cs
- AsymmetricAlgorithm.cs
- TypeReference.cs
- EmptyControlCollection.cs
- BitmapEffectOutputConnector.cs
- VisualCollection.cs
- SessionEndedEventArgs.cs
- WebPartEventArgs.cs
- MarkupProperty.cs
- MiniCustomAttributeInfo.cs
- Debug.cs
- AnonymousIdentificationModule.cs
- OleDbConnectionPoolGroupProviderInfo.cs
- EdgeProfileValidation.cs
- DoubleConverter.cs
- RetrieveVirtualItemEventArgs.cs
- MSAAWinEventWrap.cs
- DbProviderConfigurationHandler.cs
- UriParserTemplates.cs
- IdentitySection.cs
- DecimalStorage.cs
- CodeNamespaceImportCollection.cs
- _FtpDataStream.cs
- TablePattern.cs
- DeleteMemberBinder.cs
- Accessible.cs
- MonthChangedEventArgs.cs
- SessionStateItemCollection.cs
- Win32MouseDevice.cs
- FormViewDeleteEventArgs.cs
- DataTablePropertyDescriptor.cs
- TraceSwitch.cs
- EventDriven.cs
- StringExpressionSet.cs
- ScopeElementCollection.cs
- MultiBinding.cs
- PolyQuadraticBezierSegment.cs
- TextDecoration.cs
- ProxyWebPart.cs
- OdbcCommand.cs
- HostedElements.cs
- InvalidWMPVersionException.cs
- ActionFrame.cs
- DrawToolTipEventArgs.cs
- SmiRequestExecutor.cs
- Visual3D.cs
- CompressStream.cs
- DictionaryEntry.cs
- CellPartitioner.cs
- KeyTimeConverter.cs
- EditingMode.cs
- ServerValidateEventArgs.cs
- TypeHelpers.cs
- UrlPath.cs
- StylusTip.cs
- NavigationProperty.cs
- CommentEmitter.cs
- XmlDocumentFieldSchema.cs
- CodeEventReferenceExpression.cs
- FormsAuthenticationModule.cs
- TemplateControlBuildProvider.cs
- UICuesEvent.cs
- MemoryStream.cs
- SymmetricSecurityProtocol.cs
- BamlStream.cs
- PrimitiveRenderer.cs
- EntityDataSourceView.cs
- ReliableMessagingHelpers.cs
- CapabilitiesPattern.cs
- ServiceModelConfigurationSectionGroup.cs
- CapabilitiesRule.cs
- AdRotatorDesigner.cs
- PassportAuthenticationModule.cs
- MexBindingElement.cs
- PowerModeChangedEventArgs.cs
- RemoteHelper.cs