HashJoinQueryOperatorEnumerator.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / System / Linq / Parallel / QueryOperators / Binary / HashJoinQueryOperatorEnumerator.cs / 1305376 / HashJoinQueryOperatorEnumerator.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// HashJoinQueryOperatorEnumerator.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
using System.Threading; 
 
namespace System.Linq.Parallel
{ 
    /// 
    /// This enumerator implements the hash-join algorithm as noted earlier.
    ///
    /// Assumptions: 
    ///     This enumerator type won't work properly at all if the analysis engine didn't
    ///     ensure a proper hash-partition. We expect inner and outer elements with equal 
    ///     keys are ALWAYS in the same partition. If they aren't (e.g. if the analysis is 
    ///     busted) we'll silently drop items on the floor. :(
    /// 
    ///
    ///  This is the enumerator class for two operators:
    ///   - Join
    ///   - GroupJoin 
    /// 
    ///  
    ///  
    /// 
    ///  
    /// 
    internal class HashJoinQueryOperatorEnumerator
        : QueryOperatorEnumerator
    { 
        private readonly QueryOperatorEnumerator, TLeftKey> m_leftSource; // Left (outer) data source. For probing.
        private readonly QueryOperatorEnumerator, int> m_rightSource; // Right (inner) data source. For building. 
        private readonly Func m_singleResultSelector; // Single result selector. 
        private readonly Func, TOutput> m_groupResultSelector; // Group result selector.
        private readonly IEqualityComparer m_keyComparer; // An optional key comparison object. 
        private readonly CancellationToken m_cancellationToken;
        private Mutables m_mutables;

        private class Mutables 
        {
            internal TLeftInput m_currentLeft; // The current matching left element. 
            internal TLeftKey m_currentLeftKey; // The current index of the matching left element. 
            internal HashLookup>> m_rightHashLookup; // The hash lookup.
            internal ListChunk m_currentRightMatches; // Current right matches (if any). 
            internal int m_currentRightMatchesIndex; // Current index in the set of right matches.
            internal int m_outputLoopCount;
        }
 
        //----------------------------------------------------------------------------------------
        // Instantiates a new hash-join enumerator. 
        // 

        internal HashJoinQueryOperatorEnumerator( 
            QueryOperatorEnumerator, TLeftKey> leftSource,
            QueryOperatorEnumerator, int> rightSource,
            Func singleResultSelector,
            Func, TOutput> groupResultSelector, 
            IEqualityComparer keyComparer,
            CancellationToken cancellationToken) 
        { 
            Contract.Assert(leftSource != null);
            Contract.Assert(rightSource != null); 
            Contract.Assert(singleResultSelector != null || groupResultSelector != null);

            m_leftSource = leftSource;
            m_rightSource = rightSource; 
            m_singleResultSelector = singleResultSelector;
            m_groupResultSelector = groupResultSelector; 
            m_keyComparer = keyComparer; 
            m_cancellationToken = cancellationToken;
        } 

        //---------------------------------------------------------------------------------------
        // MoveNext implements all the hash-join logic noted earlier. When it is called first, it
        // will execute the entire inner query tree, and build a hash-table lookup. This is the 
        // Building phase. Then for the first call and all subsequent calls to MoveNext, we will
        // incrementally perform the Probing phase. We'll keep getting elements from the outer 
        // data source, looking into the hash-table we built, and enumerating the full results. 
        //
        // This routine supports both inner and outer (group) joins. An outer join will yield a 
        // (possibly empty) list of matching elements from the inner instead of one-at-a-time,
        // as we do for inner joins.
        //
 
        internal override bool MoveNext(ref TOutput currentElement, ref TLeftKey currentKey)
        { 
            Contract.Assert(m_singleResultSelector != null || m_groupResultSelector != null, "expected a compiled result selector"); 
            Contract.Assert(m_leftSource != null);
            Contract.Assert(m_rightSource != null); 

            // BUILD phase: If we haven't built the hash-table yet, create that first.
            Mutables mutables = m_mutables;
            if (mutables == null) 
            {
                mutables = m_mutables = new Mutables(); 
#if DEBUG 
                int hashLookupCount = 0;
                int hashKeyCollisions = 0; 
#endif
                mutables.m_rightHashLookup = new HashLookup>>(m_keyComparer);

                Pair rightPair = default(Pair); 
                int rightKeyUnused = default(int);
                int i = 0; 
                while (m_rightSource.MoveNext(ref rightPair, ref rightKeyUnused)) 
                {
                    if ((i++ & CancellationState.POLL_INTERVAL) == 0) 
                        CancellationState.ThrowIfCanceled(m_cancellationToken);

                    TRightInput rightElement = rightPair.First;
                    THashKey rightHashKey = rightPair.Second; 

                    // We ignore null keys. 
                    if (rightHashKey != null) 
                    {
#if DEBUG 
                        hashLookupCount++;
#endif

                        // See if we've already stored an element under the current key. If not, we 
                        // lazily allocate a pair to hold the elements mapping to the same key.
                        const int INITIAL_CHUNK_SIZE = 2; 
                        Pair> currentValue = default(Pair>); 
                        if (!mutables.m_rightHashLookup.TryGetValue(rightHashKey, ref currentValue))
                        { 
                            currentValue = new Pair>(rightElement, null);

                            if (m_groupResultSelector != null)
                            { 
                                // For group joins, we also add the element to the list. This makes
                                // it easier later to yield the list as-is. 
                                currentValue.Second = new ListChunk(INITIAL_CHUNK_SIZE); 
                                currentValue.Second.Add(rightElement);
                            } 

                            mutables.m_rightHashLookup.Add(rightHashKey, currentValue);
                        }
                        else 
                        {
                            if (currentValue.Second == null) 
                            { 
                                // Lazily allocate a list to hold all but the 1st value. We need to
                                // re-store this element because the pair is a value type. 
                                currentValue.Second = new ListChunk(INITIAL_CHUNK_SIZE);
                                mutables.m_rightHashLookup[rightHashKey] = currentValue;
                            }
 
                            currentValue.Second.Add(rightElement);
#if DEBUG 
                            hashKeyCollisions++; 
#endif
                        } 
                    }
                }

#if DEBUG 
                TraceHelpers.TraceInfo("ParallelJoinQueryOperator::MoveNext - built hash table [count = {0}, collisions = {1}]",
                    hashLookupCount, hashKeyCollisions); 
#endif 
            }
 
            // PROBE phase: So long as the source has a next element, return the match.
            ListChunk currentRightChunk = mutables.m_currentRightMatches;
            if (currentRightChunk != null && mutables.m_currentRightMatchesIndex == currentRightChunk.Count)
            { 
                currentRightChunk = mutables.m_currentRightMatches = currentRightChunk.Next;
                mutables.m_currentRightMatchesIndex = 0; 
            } 

            if (mutables.m_currentRightMatches == null) 
            {
                // We have to look up the next list of matches in the hash-table.
                Pair leftPair = default(Pair);
                TLeftKey leftKey = default(TLeftKey); 
                while (m_leftSource.MoveNext(ref leftPair, ref leftKey))
                { 
                    if ((mutables.m_outputLoopCount++ & CancellationState.POLL_INTERVAL) == 0) 
                        CancellationState.ThrowIfCanceled(m_cancellationToken);
 
                    // Find the match in the hash table.
                    Pair> matchValue = default(Pair>);
                    TLeftInput leftElement = leftPair.First;
                    THashKey leftHashKey = leftPair.Second; 

                    // Ignore null keys. 
                    if (leftHashKey != null) 
                    {
                        if (mutables.m_rightHashLookup.TryGetValue(leftHashKey, ref matchValue)) 
                        {
                            // We found a new match. For inner joins, we remember the list in case
                            // there are multiple value under this same key -- the next iteration will pick
                            // them up. For outer joins, we will use the list momentarily. 
                            if (m_singleResultSelector != null)
                            { 
                                mutables.m_currentRightMatches = matchValue.Second; 
                                Contract.Assert(mutables.m_currentRightMatches == null || mutables.m_currentRightMatches.Count > 0,
                                                "we were expecting that the list would be either null or empty"); 
                                mutables.m_currentRightMatchesIndex = 0;

                                // Yield the value.
                                currentElement = m_singleResultSelector(leftElement, matchValue.First); 
                                currentKey = leftKey;
 
                                // If there is a list of matches, remember the left values for next time. 
                                if (matchValue.Second != null)
                                { 
                                    mutables.m_currentLeft = leftElement;
                                    mutables.m_currentLeftKey = leftKey;
                                }
 
                                return true;
                            } 
                        } 
                    }
 
                    // For outer joins, we always yield a result.
                    if (m_groupResultSelector != null)
                    {
                        // Grab the matches, or create an empty list if there are none. 
                        IEnumerable matches = matchValue.Second;
                        if (matches == null) 
                        { 
                            matches = ParallelEnumerable.Empty();
                        } 

                        // Generate the current value.
                        currentElement = m_groupResultSelector(leftElement, matches);
                        currentKey = leftKey; 
                        return true;
                    } 
                } 

                // If we've reached the end of the data source, we're done. 
                return false;
            }

            // Produce the next element and increment our index within the matches. 
            Contract.Assert(m_singleResultSelector != null);
            Contract.Assert(mutables.m_currentRightMatches != null); 
            Contract.Assert(0 <= mutables.m_currentRightMatchesIndex && mutables.m_currentRightMatchesIndex < mutables.m_currentRightMatches.Count); 

            currentElement = m_singleResultSelector( 
                mutables.m_currentLeft, mutables.m_currentRightMatches.m_chunk[mutables.m_currentRightMatchesIndex]);
            currentKey = mutables.m_currentLeftKey;

            mutables.m_currentRightMatchesIndex++; 

            return true; 
        } 

        protected override void Dispose(bool disposing) 
        {
            Contract.Assert(m_leftSource != null && m_rightSource != null);
            m_leftSource.Dispose();
            m_rightSource.Dispose(); 
        }
    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK