Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / BezierSegment.cs / 1 / BezierSegment.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001 // // File: BezierSegment.cs //----------------------------------------------------------------------------- using System; using MS.Internal; using MS.Internal.PresentationCore; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using System.Collections; using System.Text; using System.Globalization; using System.Windows.Media; using System.Windows; using System.Text.RegularExpressions; using System.Windows.Media.Composition; using System.Windows.Media.Animation; using System.Diagnostics; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media { ////// BezierSegment /// public sealed partial class BezierSegment : PathSegment { #region Constructors ////// /// public BezierSegment() : base() { } ////// /// public BezierSegment(Point point1, Point point2, Point point3, bool isStroked) { Point1 = point1; Point2 = point2; Point3 = point3; IsStroked = isStroked; } // Internal constructor supporting smooth joins between segments internal BezierSegment(Point point1, Point point2, Point point3, bool isStroked, bool isSmoothJoin) { Point1 = point1; Point2 = point2; Point3 = point3; IsStroked = isStroked; IsSmoothJoin = isSmoothJoin; } #endregion #region AddToFigure internal override void AddToFigure( Matrix matrix, // The transformation matrid PathFigure figure, // The figure to add to ref Point current) // Out: Segment endpoint, not transformed { current = Point3; if (matrix.IsIdentity) { figure.Segments.Add(this); } else { Point pt1 = Point1; pt1 *= matrix; Point pt2 = Point2; pt2 *= matrix; Point pt3 = current; pt3 *= matrix; figure.Segments.Add(new BezierSegment(pt1, pt2, pt3, IsStroked, IsSmoothJoin)); } } #endregion #region Resource ////// SerializeData - Serialize the contents of this Segment to the provided context. /// internal override void SerializeData(StreamGeometryContext ctx) { ctx.BezierTo(Point1, Point2, Point3, IsStroked, IsSmoothJoin); } internal override bool IsCurved() { return true; } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// internal override string ConvertToString(string format, IFormatProvider provider) { // Helper to get the numeric list separator for a given culture. char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider); return String.Format(provider, "C{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}", separator, Point1, Point2, Point3 ); } #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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