Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / clr / src / BCL / System / Text / DecoderBestFitFallback.cs / 1 / DecoderBestFitFallback.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // DecoderBestFitFallback.cs // // This is used internally to create best fit behavior as per the original windows best fit behavior. // namespace System.Text { using System; using System.Text; using System.Threading; [Serializable()] internal sealed class InternalDecoderBestFitFallback : DecoderFallback { // Our variables internal Encoding encoding = null; internal char[] arrayBestFit = null; internal char cReplacement = '?'; internal InternalDecoderBestFitFallback(Encoding encoding) { // Need to load our replacement characters table. this.encoding = encoding; this.bIsMicrosoftBestFitFallback = true; } public override DecoderFallbackBuffer CreateFallbackBuffer() { return new InternalDecoderBestFitFallbackBuffer(this); } // Maximum number of characters that this instance of this fallback could return public override int MaxCharCount { get { return 1; } } public override bool Equals(Object value) { InternalDecoderBestFitFallback that = value as InternalDecoderBestFitFallback; if (that != null) { return (this.encoding.CodePage == that.encoding.CodePage); } return (false); } public override int GetHashCode() { return this.encoding.CodePage; } } internal sealed class InternalDecoderBestFitFallbackBuffer : DecoderFallbackBuffer { // Our variables internal char cBestFit = '\0'; internal int iCount = -1; internal int iSize; private InternalDecoderBestFitFallback oFallback; // Private object for locking instead of locking on a public type for SQL reliability work. private static Object s_InternalSyncObject; private static Object InternalSyncObject { get { if (s_InternalSyncObject == null) { Object o = new Object(); Interlocked.CompareExchange(ref s_InternalSyncObject, o, null); } return s_InternalSyncObject; } } // Constructor public InternalDecoderBestFitFallbackBuffer(InternalDecoderBestFitFallback fallback) { this.oFallback = fallback; if (oFallback.arrayBestFit == null) { // Lock so we don't confuse ourselves. lock(InternalSyncObject) { // Double check before we do it again. if (oFallback.arrayBestFit == null) oFallback.arrayBestFit = fallback.encoding.GetBestFitBytesToUnicodeData(); } } } // Fallback methods public override bool Fallback(byte[] bytesUnknown, int index) { // We expect no previous fallback in our buffer BCLDebug.Assert(iCount < 1, "[DecoderReplacementFallbackBuffer.Fallback] Calling fallback without a previously empty buffer"); cBestFit = TryBestFit(bytesUnknown); if (cBestFit == '\0') cBestFit = oFallback.cReplacement; iCount = iSize = 1; return true; } // Default version is overridden in DecoderReplacementFallback.cs public override char GetNextChar() { // Just return cReturn, which is 0 if there's no best fit for it. return (iCount-- > 0) ? cBestFit : '\0'; } public override bool MovePrevious() { // Exception fallback doesn't have anywhere to back up to. if (iCount >= 0) iCount++; // Return true if we could do it. return (iCount >= 0 && iCount <= iSize); } // How many characters left to output? public override int Remaining { get { return (iCount > 0) ? iCount : 0; } } // Clear the buffer public override unsafe void Reset() { iCount = -1; byteStart = null; } // This version just counts the fallback and doesn't actually copy anything. internal unsafe override int InternalFallback(byte[] bytes, byte* pBytes) // Right now this has both bytes and bytes[], since we might have extra bytes, hence the // array, and we might need the index, hence the byte* { // return our replacement string Length (always 1 for InternalDecoderBestFitFallback, either // a best fit char or ? return 1; } // private helper methods private char TryBestFit(byte[] bytesCheck) { // Need to figure out our best fit character, low is beginning of array, high is 1 AFTER end of array int lowBound = 0; int highBound = oFallback.arrayBestFit.Length; int index; char cCheck; // Check trivial case first (no best fit) if (highBound == 0) return '\0'; // If our array is too small or too big we can't check if (bytesCheck.Length == 0 || bytesCheck.Length > 2) return '\0'; if (bytesCheck.Length == 1) cCheck = unchecked((char)bytesCheck[0]); else cCheck = unchecked((char)((bytesCheck[0] << 8) + bytesCheck[1])); // Check trivial out of range case if (cCheck < oFallback.arrayBestFit[0] || cCheck > oFallback.arrayBestFit[highBound - 2]) return '\0'; // Binary search the array int iDiff; while ((iDiff = (highBound - lowBound)) > 6) { // Look in the middle, which is complicated by the fact that we have 2 #s for each pair, // so we don't want index to be odd because it must be word aligned. // Also note that index can never == highBound (because diff is rounded down) index = ((iDiff / 2) + lowBound) & 0xFFFE; char cTest = oFallback.arrayBestFit[index]; if (cTest == cCheck) { // We found it BCLDebug.Assert(index + 1 < oFallback.arrayBestFit.Length, "[InternalDecoderBestFitFallbackBuffer.TryBestFit]Expected replacement character at end of array"); return oFallback.arrayBestFit[index + 1]; } else if (cTest < cCheck) { // We weren't high enough lowBound = index; } else { // We weren't low enough highBound = index; } } for (index = lowBound; index < highBound; index += 2) { if (oFallback.arrayBestFit[index] == cCheck) { // We found it BCLDebug.Assert(index + 1 < oFallback.arrayBestFit.Length, "[InternalDecoderBestFitFallbackBuffer.TryBestFit]Expected replacement character at end of array"); return oFallback.arrayBestFit[index + 1]; } } // Char wasn't in our table return '\0'; } } }
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- processwaithandle.cs
- FocusTracker.cs
- KeyValuePairs.cs
- ControlUtil.cs
- ColorInterpolationModeValidation.cs
- TextMarkerSource.cs
- ObjectView.cs
- IIS7WorkerRequest.cs
- coordinator.cs
- ClipboardData.cs
- FormViewPagerRow.cs
- Adorner.cs
- TimelineClockCollection.cs
- DataObjectMethodAttribute.cs
- DelegatingConfigHost.cs
- StructuralCache.cs
- ControllableStoryboardAction.cs
- Button.cs
- PathFigureCollection.cs
- PassportAuthenticationEventArgs.cs
- SqlParameterCollection.cs
- DispatchWrapper.cs
- UrlPropertyAttribute.cs
- SqlBuilder.cs
- SqlRewriteScalarSubqueries.cs
- TextContainerChangeEventArgs.cs
- UpdateCompiler.cs
- XmlSerializationGeneratedCode.cs
- httpapplicationstate.cs
- PauseStoryboard.cs
- DesignerActionListCollection.cs
- TypeHelper.cs
- RoleService.cs
- EntityContainerRelationshipSet.cs
- DetailsViewInsertEventArgs.cs
- ToolboxComponentsCreatedEventArgs.cs
- ResXResourceReader.cs
- PropertyChangingEventArgs.cs
- WebPartConnectionCollection.cs
- PackageRelationship.cs
- FormatVersion.cs
- RuntimeConfigLKG.cs
- ValuePatternIdentifiers.cs
- ToolStripPanelSelectionGlyph.cs
- InkPresenter.cs
- SlotInfo.cs
- PreservationFileReader.cs
- GlyphRun.cs
- OrderPreservingPipeliningMergeHelper.cs
- DataGridViewRowConverter.cs
- HWStack.cs
- MappingModelBuildProvider.cs
- PathGeometry.cs
- TableCellAutomationPeer.cs
- ControlTemplate.cs
- ListBox.cs
- EditorPart.cs
- XamlRtfConverter.cs
- EntityFrameworkVersions.cs
- DatePickerTextBox.cs
- BmpBitmapEncoder.cs
- TableAdapterManagerNameHandler.cs
- Typeface.cs
- Regex.cs
- SHA512Managed.cs
- GenericQueueSurrogate.cs
- OdbcConnectionHandle.cs
- WindowInteractionStateTracker.cs
- TcpServerChannel.cs
- CachedPathData.cs
- IItemContainerGenerator.cs
- IncrementalReadDecoders.cs
- StringDictionary.cs
- TempFiles.cs
- HandledMouseEvent.cs
- ListViewItemMouseHoverEvent.cs
- InheritanceContextHelper.cs
- MembershipValidatePasswordEventArgs.cs
- PermissionSetEnumerator.cs
- OleDbParameterCollection.cs
- TranslateTransform3D.cs
- EntityEntry.cs
- ConcurrentStack.cs
- TimeSpanSecondsConverter.cs
- WebPartManagerInternals.cs
- MarkupCompilePass1.cs
- Control.cs
- TraceListener.cs
- QueryLifecycle.cs
- ThemeDirectoryCompiler.cs
- FusionWrap.cs
- WebPartEditVerb.cs
- QuaternionValueSerializer.cs
- RelationshipManager.cs
- SessionEndingCancelEventArgs.cs
- HtmlGenericControl.cs
- LicenseProviderAttribute.cs
- EditorZone.cs
- QueryTreeBuilder.cs
- MergablePropertyAttribute.cs