Menu.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / WinForms / Managed / System / WinForms / Menu.cs / 1 / Menu.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.Windows.Forms {
    using System.Runtime.InteropServices; 
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis; 
    using System;
    using System.Security.Permissions; 
    using System.Collections; 
    using System.Windows.Forms.Design;
    using System.Drawing; 
    using Microsoft.Win32;
    using System.Security;
    using System.Globalization;
 
    /// 
    ///  
    ///     This is the base class for all menu components (MainMenu, MenuItem, and ContextMenu). 
    /// 
    [ 
    ToolboxItemFilter("System.Windows.Forms"),
    ListBindable(false)
    ]
    public abstract class Menu : Component { 
        internal const int CHANGE_ITEMS     = 0; // item(s) added or removed
        internal const int CHANGE_VISIBLE   = 1; // item(s) hidden or shown 
        internal const int CHANGE_MDI       = 2; // mdi item changed 
        internal const int CHANGE_MERGE     = 3; // mergeType or mergeOrder changed
        internal const int CHANGE_ITEMADDED = 4; // mergeType or mergeOrder changed 

        /// 
        /// 
        ///     Used by findMenuItem 
        /// 
        ///  
        public const int FindHandle = 0; 
        /// 
        ///  
        ///     Used by findMenuItem
        /// 
        /// 
        public const int FindShortcut = 1; 

        private MenuItemCollection itemsCollection; 
        internal MenuItem[] items; 
        private int _itemCount;
        internal IntPtr handle; 
        internal bool created;
        private object userData;
        private string name;
 
        /// 
        ///  
        ///     This is an abstract class.  Instances cannot be created, so the constructor 
        ///     is only called from derived classes.
        ///  
        /// 
        protected Menu(MenuItem[] items) {
            if (items != null) {
                MenuItems.AddRange(items); 
            }
        } 
 
        /// 
        ///  
        ///     The HMENU handle corresponding to this menu.
        /// 
        [
        Browsable(false), EditorBrowsable(EditorBrowsableState.Advanced), 
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden),
        SRDescription(SR.ControlHandleDescr) 
        ] 
        public IntPtr Handle {
            get { 
                if (handle == IntPtr.Zero) handle = CreateMenuHandle();
                CreateMenuItems();
                return handle;
            } 
        }
 
        ///  
        /// 
        ///     Specifies whether this menu contains any items. 
        /// 
        [
        Browsable(false),
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden), 
        SRDescription(SR.MenuIsParentDescr)
        ] 
        public virtual bool IsParent { 
            [System.Security.Permissions.SecurityPermissionAttribute(System.Security.Permissions.SecurityAction.InheritanceDemand, Flags=System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode)]
            get { 
                return null != items && ItemCount > 0;
            }
        }
 
        internal int ItemCount {
            get { 
                return _itemCount; 
            }
        } 

        /// 
        /// 
        ///     The MenuItem that contains the list of MDI child windows. 
        /// 
        [ 
        Browsable(false), 
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden),
        SRDescription(SR.MenuMDIListItemDescr) 
        ]
        public MenuItem MdiListItem {
            get {
                for (int i = 0; i < ItemCount; i++) { 
                    MenuItem item = items[i];
                    if (item.MdiList) 
                        return item; 
                    if (item.IsParent) {
                        item = item.MdiListItem; 
                        if (item != null) return item;
                    }
                }
                return null; 
            }
        } 
 
        /// 
        ///  
        ///     Name of this control. The designer will set this to the same
        ///     as the programatic Id "(name)" of the control - however this
        ///     property has no bearing on the runtime aspects of this control.
        ///  
        [
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden), 
        Browsable(false) 
        ]
        public string Name { 
            get {
                return WindowsFormsUtils.GetComponentName(this, name);
            }
            set { 
                if (value == null || value.Length == 0) {
                    name = null; 
                } 
                else {
                   name = value; 
                }
                if(Site!= null) {
                    Site.Name = name;
                } 
            }
        } 
 

        ///  
        /// 
        ///    [To be supplied.]
        /// 
        [ 
        Browsable(false),
        DesignerSerializationVisibility(DesignerSerializationVisibility.Content), 
        SRDescription(SR.MenuMenuItemsDescr), 
        MergableProperty(false)
        ] 
        public MenuItemCollection MenuItems {
            get {
                if (itemsCollection == null) {
                    itemsCollection = new MenuItemCollection(this); 
                }
                return itemsCollection; 
            } 
        }
 
        internal virtual bool RenderIsRightToLeft {
            get {
                Debug.Assert(true, "Should never get called");
                return false; 

            } 
        } 

 
        /// 
        [
        SRCategory(SR.CatData),
        Localizable(false), 
        Bindable(true),
        SRDescription(SR.ControlTagDescr), 
        DefaultValue(null), 
        TypeConverter(typeof(StringConverter)),
        ] 
        public object Tag {
            get {
                return userData;
            } 
            set {
                userData = value; 
            } 
        }
 
        /// 
        /// 
        ///     Notifies Menu that someone called Windows.DeleteMenu on its handle.
        ///  
        /// 
        internal void ClearHandles() { 
            if (handle != IntPtr.Zero) { 
                UnsafeNativeMethods.DestroyMenu(new HandleRef(this, handle));
            } 
            handle = IntPtr.Zero;
            if (created) {
                for (int i = 0; i < ItemCount; i++) {
                    items[i].ClearHandles(); 
                }
                created = false; 
            } 
        }
 
        /// 
        /// 
        ///     Sets this menu to be an identical copy of another menu.
        ///  
        [
            SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly") // Shipped as is in Everett 
        ] 
        protected internal void CloneMenu(Menu menuSrc) {
            MenuItem[] newItems = null; 
            if (menuSrc.items != null) {
                int count = menuSrc.MenuItems.Count;
                newItems = new MenuItem[count];
                for (int i = 0; i < count; i++) 
                    newItems[i] = menuSrc.MenuItems[i].CloneMenu();
            } 
            MenuItems.Clear(); 
            if (newItems != null) {
                MenuItems.AddRange(newItems); 
            }
        }

        ///  
        /// 
        ///  
        ///  
        [SecurityPermission(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
        protected virtual IntPtr CreateMenuHandle() { 
            return UnsafeNativeMethods.CreatePopupMenu();
        }

        ///  
        /// 
        ///  
        ///  
        internal void CreateMenuItems() {
            if (!created) { 
                for (int i = 0; i < ItemCount; i++) {
                    items[i].CreateMenuItem();
                }
                created = true; 
            }
        } 
 
        /// 
        ///  
        /// 
        /// 
        internal void DestroyMenuItems() {
            if (created) { 
                for (int i = 0; i < ItemCount; i++) {
                    items[i].ClearHandles(); 
                } 
                while (UnsafeNativeMethods.GetMenuItemCount(new HandleRef(this, handle)) > 0) {
                    UnsafeNativeMethods.RemoveMenu(new HandleRef(this, handle), 0, NativeMethods.MF_BYPOSITION); 
                }
                created = false;
            }
        } 

        ///  
        ///  
        ///     Disposes of the component.  Call dispose when the component is no longer needed.
        ///     This method removes the component from its container (if the component has a site) 
        ///     and triggers the dispose event.
        /// 
        protected override void Dispose(bool disposing) {
            if (disposing) { 
                while (ItemCount > 0) {
                    MenuItem item = items[--_itemCount]; 
 
                    // remove the item before we dispose it so it still has valid state
                    // for undo/redo 
                    //
                    if (item.Site != null && item.Site.Container != null) {
                        item.Site.Container.Remove(item);
                    } 

                    item.Menu = null; 
                    item.Dispose(); 
                }
                items = null; 
            }
            if (handle != IntPtr.Zero) {
                UnsafeNativeMethods.DestroyMenu(new HandleRef(this, handle));
                this.handle = IntPtr.Zero; 
                if (disposing) {
                    ClearHandles(); 
                } 
            }
            base.Dispose(disposing); 
        }

        /// 
        ///  
        /// 
        ///  
        public MenuItem FindMenuItem(int type, IntPtr value) { 
            Debug.WriteLineIf(IntSecurity.SecurityDemand.TraceVerbose, "ControlFromHandleOrLocation Demanded");
            IntSecurity.ControlFromHandleOrLocation.Demand(); 
            return FindMenuItemInternal(type, value);
        }

        private MenuItem FindMenuItemInternal(int type, IntPtr value) { 
            for (int i = 0; i < ItemCount; i++) {
                MenuItem item = items[i]; 
                switch (type) { 
                    case FindHandle:
                        if (item.handle == value) return item; 
                        break;
                    case FindShortcut:
                        if (item.Shortcut == (Shortcut)(int)value) return item;
                        break; 
                }
                item = item.FindMenuItemInternal(type, value); 
                if (item != null) return item; 
            }
            return null; 
        }

        /// 
        ///  
        /// 
        ///  
        protected int FindMergePosition(int mergeOrder) { 
            int iMin, iLim, iT;
 
            for (iMin = 0, iLim = ItemCount; iMin < iLim;) {
                iT = (iMin + iLim) / 2;
                if (items[iT].MergeOrder <= mergeOrder)
                    iMin = iT + 1; 
                else
                    iLim = iT; 
            } 
            return iMin;
        } 

        /// 
        /// 
        ///  
        /// 
        // VSWhidbey 94987: A new method for finding the approximate merge position. The original 
        // method assumed (incorrectly) that the MergeOrder of the target menu would be sequential 
        // as it's guaranteed to be in the MDI imlementation of merging container and child
        // menus. However, user code can call MergeMenu independently on a source and target 
        // menu whose MergeOrder values are not necessarily pre-sorted.
        internal int xFindMergePosition(int mergeOrder) {
            int nPosition = 0;
 
            // Iterate from beginning to end since we can't assume any sequential ordering to MergeOrder
            for (int nLoop = 0; nLoop < ItemCount; nLoop++) { 
 
                if (items[nLoop].MergeOrder > mergeOrder) {
                    // We didn't find what we're looking for, but we've found a stopping point. 
                    break;
                }
                else if (items[nLoop].MergeOrder < mergeOrder) {
                    // We might have found what we're looking for, but we'll have to come around again 
                    // to know.
                    nPosition = nLoop + 1; 
                } 
                else if (mergeOrder == items[nLoop].MergeOrder) {
                    // We've found what we're looking for, so use this value for the merge order 
                    nPosition = nLoop;
                    break;
                }
            } 

            return nPosition; 
        } 

        //There's a win32 problem that doesn't allow menus to cascade right to left 
        //unless we explicitely set the bit on the menu the first time it pops up
        internal void UpdateRtl(bool setRightToLeftBit) {
            foreach (MenuItem item in MenuItems) {
                item.UpdateItemRtl(setRightToLeftBit); 
                item.UpdateRtl(setRightToLeftBit);
            } 
        } 

        ///  
        /// 
        ///     Returns the ContextMenu that contains this menu.  The ContextMenu
        ///     is at the top of this menu's parent chain.
        ///     Returns null if this menu is not contained in a ContextMenu. 
        ///     This can occur if it's contained in a MainMenu or if it isn't
        ///     currently contained in any menu at all. 
        ///  
        public ContextMenu GetContextMenu() {
            Menu menuT; 
            for (menuT = this; !(menuT is ContextMenu);) {
                if (!(menuT is MenuItem)) return null;
                menuT = ((MenuItem)menuT).Menu;
            } 
            return(ContextMenu)menuT;
 
        } 

        ///  
        /// 
        ///     Returns the MainMenu item that contains this menu.  The MainMenu
        ///     is at the top of this menu's parent chain.
        ///     Returns null if this menu is not contained in a MainMenu. 
        ///     This can occur if it's contained in a ContextMenu or if it isn't
        ///     currently contained in any menu at all. 
        ///  
        public MainMenu GetMainMenu() {
            Menu menuT; 
            for (menuT = this; !(menuT is MainMenu);) {
                if (!(menuT is MenuItem)) return null;
                menuT = ((MenuItem)menuT).Menu;
            } 
            return(MainMenu)menuT;
        } 
 
        /// 
        ///  
        /// 
        /// 
        internal virtual void ItemsChanged(int change) {
            switch (change) { 
                case CHANGE_ITEMS:
                case CHANGE_VISIBLE: 
                    DestroyMenuItems(); 
                    break;
            } 
        }

        /// 
        ///  
        ///     Walks the menu item collection, using a caller-supplied delegate to find one
        ///     with a matching access key. Walk starts at specified item index and performs one 
        ///     full pass of the entire collection, looping back to the top if necessary. 
        ///
        ///     Return value is intended for return from WM_MENUCHAR message. It includes both 
        ///     index of matching item, and action for OS to take (execute or select). Zero is
        ///     used to indicate that no match was found (OS should ignore key and beep).
        /// 
        ///  
        private IntPtr MatchKeyToMenuItem(int startItem, char key, MenuItemKeyComparer comparer) {
            int firstMatch = -1; 
            bool multipleMatches = false; 

            for (int i = 0; i < items.Length && !multipleMatches; ++i) { 
                int itemIndex = (startItem + i) % items.Length;
                MenuItem mi = items[itemIndex];
                if (mi != null && comparer(mi, key)) {
                    if (firstMatch < 0){ 
                        // VSWhidbey 218021 using Index doesnt respect hidden items.
                        firstMatch = mi.MenuIndex; 
                    } 
                    else {
                        multipleMatches = true; 
                    }
                }
            }
 
            if (firstMatch < 0)
                return IntPtr.Zero; 
 
            int action = multipleMatches ? NativeMethods.MNC_SELECT : NativeMethods.MNC_EXECUTE;
            return (IntPtr) NativeMethods.Util.MAKELONG(firstMatch, action); 
        }

        /// Delegate type used by MatchKeyToMenuItem
        private delegate bool MenuItemKeyComparer(MenuItem mi, char key); 

        ///  
        ///  
        ///     Merges another menu's items with this one's.  Menu items are merged according to their
        ///     mergeType and mergeOrder properties.  This function is typically used to 
        ///     merge an MDI container's menu with that of its active MDI child.
        /// 
        [
            SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly") // Shipped as is in Everett 
        ]
        public virtual void MergeMenu(Menu menuSrc) { 
            int i, j; 
            MenuItem item;
            MenuItem itemDst; 

            if (menuSrc == this)
                throw new ArgumentException(SR.GetString(SR.MenuMergeWithSelf), "menuSrc");
 
            if (menuSrc.items != null && items == null) {
                MenuItems.Clear(); 
            } 

            for (i = 0; i < menuSrc.ItemCount; i++) { 
                item = menuSrc.items[i];

                switch (item.MergeType) {
                    default: 
                        continue;
                    case MenuMerge.Add: 
                        MenuItems.Add(FindMergePosition(item.MergeOrder), item.MergeMenu()); 
                        continue;
                    case MenuMerge.Replace: 
                    case MenuMerge.MergeItems:
                        break;
                }
 
                int mergeOrder = item.MergeOrder;
                // Can we find a menu item with a matching merge order? 
                // VSWhidbey 94987: Use new method to find the approximate merge position. The original 
                // method assumed (incorrectly) that the MergeOrder of the target menu would be sequential
                // as it's guaranteed to be in the MDI imlementation of merging container and child 
                // menus. However, user code can call MergeMenu independently on a source and target
                // menu whose MergeOrder values are not necessarily pre-sorted.
                for (j = xFindMergePosition(mergeOrder); ; j++) {
 
                    if (j >= ItemCount) {
                        // A matching merge position could not be found, 
                        // so simply append this menu item to the end. 
                        MenuItems.Add(j, item.MergeMenu());
                        break; 
                    }
                    itemDst = items[j];
                    if (itemDst.MergeOrder != mergeOrder) {
                        MenuItems.Add(j, item.MergeMenu()); 
                        break;
                    } 
                    if (itemDst.MergeType != MenuMerge.Add) { 
                        if (item.MergeType != MenuMerge.MergeItems
                            || itemDst.MergeType != MenuMerge.MergeItems) { 
                            itemDst.Dispose();
                            MenuItems.Add(j, item.MergeMenu());
                        }
                        else { 
                            itemDst.MergeMenu(item);
                        } 
                        break; 
                    }
                } 
            }
        }

        ///  
        /// 
        ///  
        ///  
        internal virtual bool ProcessInitMenuPopup(IntPtr handle) {
            MenuItem item = FindMenuItemInternal(FindHandle, handle); 
            if (item != null) {
                item._OnInitMenuPopup(EventArgs.Empty);
                item.CreateMenuItems();
                return true; 
            }
            return false; 
        } 

        ///  
        /// 
        /// 
        /// 
        [ 
            System.Security.Permissions.SecurityPermissionAttribute(System.Security.Permissions.SecurityAction.LinkDemand, Flags=System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode),
            System.Security.Permissions.SecurityPermissionAttribute(System.Security.Permissions.SecurityAction.InheritanceDemand, Flags=System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode) 
        ] 
        protected internal virtual bool ProcessCmdKey(ref Message msg, Keys keyData) {
            MenuItem item = FindMenuItemInternal(FindShortcut, (IntPtr)(int)keyData); 
            return item != null? item.ShortcutClick(): false;
        }

        ///  
        /// 
        ///     Returns index of currently selected menu item in 
        ///     this menu, or -1 if no item is currently selected. 
        /// 
        ///  
        internal int SelectedMenuItemIndex {
            get {
                for (int i = 0; i < items.Length; ++i) {
                    MenuItem mi = items[i]; 
                    if (mi != null && mi.Selected)
                        return i; 
                } 
                return -1;
            } 
        }


        ///  
        /// 
        ///     Returns a string representation for this control. 
        ///  
        /// 
        public override string ToString() { 

            string s = base.ToString();
            return s + ", Items.Count: " + ItemCount.ToString(CultureInfo.CurrentCulture);
        } 

        ///  
        ///  
        ///     Handles the WM_MENUCHAR message, forwarding it to the intended Menu
        ///     object. All the real work is done inside WmMenuCharInternal(). 
        /// 
        /// 
        internal void WmMenuChar(ref Message m) {
            Menu menu = (m.LParam == handle) ? this : FindMenuItemInternal(FindHandle, m.LParam); 

            if (menu == null) 
                return; 

            char menuKey = Char.ToUpper((char) NativeMethods.Util.LOWORD(m.WParam), CultureInfo.CurrentCulture); 

            m.Result = menu.WmMenuCharInternal(menuKey);
        }
 
        /// 
        ///  
        ///     Handles WM_MENUCHAR to provide access key support for owner-draw menu items (which 
        ///     means *all* menu items on a menu when IsImageMarginPresent == true). Attempts to
        ///     simulate the exact behavior that the OS provides for non owner-draw menu items. 
        /// 
        /// 
        internal IntPtr WmMenuCharInternal(char key) {
            // Start looking just beyond the current selected item (otherwise just start at the top) 
            int startItem = (SelectedMenuItemIndex + 1) % items.Length;
 
            // First, search for match among owner-draw items with explicitly defined access keys (eg. "S&ave") 
            IntPtr result = MatchKeyToMenuItem(startItem, key, new MenuItemKeyComparer(CheckOwnerDrawItemWithMnemonic));
 
            // Next, search for match among owner-draw items with no access keys (looking at first char of item text)
            if (result == IntPtr.Zero)
                result = MatchKeyToMenuItem(startItem, key, new MenuItemKeyComparer(CheckOwnerDrawItemNoMnemonic));
 
            return result;
        } 
 
        /// MenuItemKeyComparer delegate used by WmMenuCharInternal
        private bool CheckOwnerDrawItemWithMnemonic(MenuItem mi, char key) { 
            return mi.OwnerDraw &&
                   mi.Mnemonic == key;
        }
 
        /// MenuItemKeyComparer delegate used by WmMenuCharInternal
        private bool CheckOwnerDrawItemNoMnemonic(MenuItem mi, char key) { 
            return mi.OwnerDraw && 
                   mi.Mnemonic == 0 &&
                   mi.Text.Length > 0 && 
                   Char.ToUpper(mi.Text[0], CultureInfo.CurrentCulture) == key;
        }

        ///  
        /// 
        ///    [To be supplied.] 
        ///  
        [ListBindable(false)]
        public class MenuItemCollection : IList { 
            private Menu owner;

            /// A caching mechanism for key accessor
            /// We use an index here rather than control so that we don't have lifetime 
            /// issues by holding on to extra references.
            private int lastAccessedIndex = -1; 
 
            /// 
            ///  
            ///    [To be supplied.]
            /// 
            public MenuItemCollection(Menu owner) {
                this.owner = owner; 
            }
 
            ///  
            /// 
            ///    [To be supplied.] 
            /// 
            public virtual MenuItem this[int index] {
                get {
                    if (index < 0 || index >= owner.ItemCount) 
                        throw new ArgumentOutOfRangeException("index", SR.GetString(SR.InvalidArgument, "index", (index).ToString(CultureInfo.CurrentCulture)));
                    return owner.items[index]; 
                } 
                // set not supported
            } 

            /// 
            /// 
            object IList.this[int index] { 
                get {
                    return this[index]; 
                } 
                set {
                    throw new NotSupportedException(); 
                }
            }

            ///  
            /// 
            ///     Retrieves the child control with the specified key. 
            ///  
            public virtual MenuItem this[string key] {
                get { 
                    // We do not support null and empty string as valid keys.
                    if (string.IsNullOrEmpty(key)){
                        return null;
                    } 

                    // Search for the key in our collection 
                    int index = IndexOfKey(key); 
                    if (IsValidIndex(index)) {
                        return this[index]; 
                    }
                    else {
                        return null;
                    } 

                } 
            } 

            ///  
            /// 
            ///    [To be supplied.]
            /// 
            public int Count { 
                get {
                    return owner.ItemCount; 
                } 
            }
 
            /// 
            /// 
            object ICollection.SyncRoot {
                get { 
                    return this;
                } 
            } 

            ///  
            /// 
            bool ICollection.IsSynchronized {
                get {
                    return false; 
                }
            } 
 
            /// 
            ///  
            bool IList.IsFixedSize {
                get {
                    return false;
                } 
            }
 
            ///  
            /// 
            ///    [To be supplied.] 
            /// 
            public bool IsReadOnly {
                get {
                    return false; 
                }
            } 
 

            ///  
            /// 
            ///     Adds a new MenuItem to the end of this menu with the specified caption.
            /// 
            public virtual MenuItem Add(string caption) { 
                MenuItem item = new MenuItem(caption);
                Add(item); 
                return item; 
            }
 
            /// 
            /// 
            ///     Adds a new MenuItem to the end of this menu with the specified caption,
            ///     and click handler. 
            /// 
            public virtual MenuItem Add(string caption, EventHandler onClick) { 
                MenuItem item = new MenuItem(caption, onClick); 
                Add(item);
                return item; 
            }

            /// 
            ///  
            ///     Adds a new MenuItem to the end of this menu with the specified caption,
            ///     click handler, and items. 
            ///  
            public virtual MenuItem Add(string caption, MenuItem[] items) {
                MenuItem item = new MenuItem(caption, items); 
                Add(item);
                return item;
            }
 
            /// 
            ///  
            ///     Adds a MenuItem to the end of this menu 
            ///     MenuItems can only be contained in one menu at a time, and may not be added
            ///     more than once to the same menu. 
            /// 
            public virtual int Add(MenuItem item) {
                return Add(owner.ItemCount, item);
            } 

            ///  
            ///  
            ///     Adds a MenuItem to this menu at the specified index.  The item currently at
            ///     that index, and all items after it, will be moved up one slot. 
            ///     MenuItems can only be contained in one menu at a time, and may not be added
            ///     more than once to the same menu.
            /// 
            public virtual int Add(int index, MenuItem item) { 

                // MenuItems can only belong to one menu at a time 
                if (item.Menu != null) { 

                    // First check that we're not adding ourself, i.e. walk 
                    // the parent chain for equality
                    if (owner is MenuItem) {
                        MenuItem parent = (MenuItem)owner;
                        while (parent != null) { 
                            if (parent.Equals(item)) {
                                throw new ArgumentException(SR.GetString(SR.MenuItemAlreadyExists, item.Text), "item"); 
                            } 
                            if (parent.Parent is MenuItem)
                                parent = (MenuItem)parent.Parent; 
                            else
                                break;
                        }
                    } 

                    //if we're re-adding an item back to the same collection 
                    //the target index needs to be decremented since we're 
                    //removing an item from the collection
                    if (item.Menu.Equals(owner) && index > 0) { 
                        index--;
                    }

                    item.Menu.MenuItems.Remove(item); 
                }
 
                // Validate our index 
                if (index < 0 || index > owner.ItemCount) {
                    throw new ArgumentOutOfRangeException("index", SR.GetString(SR.InvalidArgument,"index",(index).ToString(CultureInfo.CurrentCulture))); 
                }

                if (owner.items == null || owner.items.Length == owner.ItemCount) {
                    MenuItem[] newItems = new MenuItem[owner.ItemCount < 2? 4: owner.ItemCount * 2]; 
                    if (owner.ItemCount > 0) System.Array.Copy(owner.items, 0, newItems, 0, owner.ItemCount);
                    owner.items = newItems; 
                } 
                System.Array.Copy(owner.items, index, owner.items, index + 1, owner.ItemCount - index);
                owner.items[index] = item; 
                owner._itemCount++;
                item.Menu = owner;
                owner.ItemsChanged(CHANGE_ITEMS);
                if (owner is MenuItem) { 
                   ((MenuItem) owner).ItemsChanged(CHANGE_ITEMADDED, item);
                } 
 
                return index;
            } 

            /// 
            /// 
            ///    [To be supplied.] 
            /// 
            public virtual void AddRange(MenuItem[] items) { 
                if (items == null) { 
                    throw new ArgumentNullException("items");
                } 
                foreach(MenuItem item in items) {
                    Add(item);
                }
            } 

            ///  
            ///  
            int IList.Add(object value) {
                if (value is MenuItem) { 
                    return Add((MenuItem)value);
                }
                else {
                    throw new ArgumentException(SR.GetString(SR.MenuBadMenuItem), "value"); 
                }
            } 
 
            /// 
            ///  
            ///    [To be supplied.]
            /// 
            public bool Contains(MenuItem value) {
                return IndexOf(value) != -1; 
            }
 
            ///  
            /// 
            bool IList.Contains(object value) { 
                if (value is MenuItem) {
                    return Contains((MenuItem)value);
                }
                else { 
                    return false;
                } 
            } 

            ///  
            /// 
            ///     Returns true if the collection contains an item with the specified key, false otherwise.
            /// 
            public virtual bool ContainsKey(string key) { 
               return IsValidIndex(IndexOfKey(key));
            } 
 
            /// 
            ///  
            ///     Searches for Controls by their Name property, builds up an array
            ///           of all the controls that match.
            ///     
            ///  
            public MenuItem [] Find(string key, bool searchAllChildren) {
 
                if ((key == null) || (key.Length == 0)) { 
                    throw new System.ArgumentNullException("key", SR.GetString(SR.FindKeyMayNotBeEmptyOrNull));
                } 


                ArrayList foundMenuItems =  FindInternal(key, searchAllChildren, this, new ArrayList());
 
                // Make this a stongly typed collection.
                MenuItem[] stronglyTypedfoundMenuItems = new MenuItem[foundMenuItems.Count]; 
                foundMenuItems.CopyTo(stronglyTypedfoundMenuItems, 0); 

                return stronglyTypedfoundMenuItems; 
            }

            /// 
            ///  
            ///     Searches for Controls by their Name property, builds up an array list
            ///           of all the controls that match. 
            ///      
            /// 
            ///  
            private ArrayList FindInternal(string key, bool searchAllChildren, MenuItemCollection menuItemsToLookIn, ArrayList foundMenuItems) {
                if ((menuItemsToLookIn == null) || (foundMenuItems == null)) {
                    return null;  //
                } 

                // Perform breadth first search - as it's likely people will want controls belonging 
                // to the same parent close to each other. 

                for (int i = 0; i < menuItemsToLookIn.Count; i++) { 
                      if (menuItemsToLookIn[i] == null){
                          continue;
                      }
 
                      if (WindowsFormsUtils.SafeCompareStrings(menuItemsToLookIn[i].Name, key, /* ignoreCase = */ true)) {
                           foundMenuItems.Add(menuItemsToLookIn[i]); 
                      } 
                }
 
                // Optional recurive search for controls in child collections.

                if (searchAllChildren){
                    for (int i = 0; i < menuItemsToLookIn.Count; i++) { 
                      if (menuItemsToLookIn[i] == null){
                          continue; 
                      } 
                        if ((menuItemsToLookIn[i].MenuItems != null) && menuItemsToLookIn[i].MenuItems.Count > 0){
                            // if it has a valid child collecion, append those results to our collection 
                            foundMenuItems = FindInternal(key, searchAllChildren, menuItemsToLookIn[i].MenuItems, foundMenuItems);
                        }
                     }
                } 
                return foundMenuItems;
            } 
 
            /// 
            ///  
            ///    [To be supplied.]
            /// 
            public int IndexOf(MenuItem value) {
                for(int index=0; index < Count; ++index) { 
                    if (this[index] == value) {
                        return index; 
                    } 
                }
                return -1; 
            }

            /// 
            ///  
            int IList.IndexOf(object value) {
                if (value is MenuItem) { 
                    return IndexOf((MenuItem)value); 
                }
                else { 
                    return -1;
                }
            }
 
            /// 
            ///  
            ///     The zero-based index of the first occurrence of value within the entire CollectionBase, if found; otherwise, -1. 
            /// 
            public virtual int  IndexOfKey(String key) { 
                  // Step 0 - Arg validation
                  if (string.IsNullOrEmpty(key)){
                        return -1; // we dont support empty or null keys.
                  } 

                // step 1 - check the last cached item 
                if (IsValidIndex(lastAccessedIndex)) 
                {
                    if (WindowsFormsUtils.SafeCompareStrings(this[lastAccessedIndex].Name, key, /* ignoreCase = */ true)) { 
                        return lastAccessedIndex;
                    }
                }
 
                // step 2 - search for the item
                for (int i = 0; i < this.Count; i ++) { 
                    if (WindowsFormsUtils.SafeCompareStrings(this[i].Name, key, /* ignoreCase = */ true)) { 
                        lastAccessedIndex = i;
                        return i; 
                    }
                }

                // step 3 - we didn't find it.  Invalidate the last accessed index and return -1. 
                lastAccessedIndex = -1;
                return -1; 
           } 

            ///  
            /// 
            void IList.Insert(int index, object value) {
                if (value is MenuItem) {
                    Add(index, (MenuItem)value); 
                }
                else { 
                    throw new ArgumentException(SR.GetString(SR.MenuBadMenuItem),"value"); 
                }
            } 


           /// 
           ///  
           ///     Determines if the index is valid for the collection.
           ///  
           ///  
           private bool IsValidIndex(int index) {
                return ((index >= 0) && (index < this.Count)); 
           }


            ///  
            /// 
            ///     Removes all existing MenuItems from this menu 
            ///  
            public virtual void Clear() {
                if (owner.ItemCount > 0) { 

                    for (int i = 0; i < owner.ItemCount; i++) {
                        owner.items[i].Menu = null;
                    } 

                    owner._itemCount = 0; 
                    owner.items = null; 

                    owner.ItemsChanged(CHANGE_ITEMS); 

                    if (owner is MenuItem) {
                        ((MenuItem)(owner)).UpdateMenuItem(true);
                    } 
                }
            } 
 
            /// 
            ///  
            ///    [To be supplied.]
            /// 
            public void CopyTo(Array dest, int index) {
                if (owner.ItemCount > 0) { 
                    System.Array.Copy(owner.items, 0, dest, index, owner.ItemCount);
                } 
            } 

            ///  
            /// 
            ///    [To be supplied.]
            /// 
            public IEnumerator GetEnumerator() { 
                return new WindowsFormsUtils.ArraySubsetEnumerator(owner.items, owner.ItemCount);
            } 
 
            /// 
            ///  
            ///     Removes the item at the specified index in this menu.  All subsequent
            ///     items are moved up one slot.
            /// 
            public virtual void RemoveAt(int index) { 
                if (index < 0 || index >= owner.ItemCount) {
                    throw new ArgumentOutOfRangeException("index", SR.GetString(SR.InvalidArgument,"index",(index).ToString(CultureInfo.CurrentCulture))); 
                } 

                MenuItem item = owner.items[index]; 
                item.Menu = null;
                owner._itemCount--;
                System.Array.Copy(owner.items, index + 1, owner.items, index, owner.ItemCount - index);
                owner.items[owner.ItemCount] = null; 
                owner.ItemsChanged(CHANGE_ITEMS);
 
                //if the last item was removed, clear the collection 
                //
                if (owner.ItemCount == 0) { 
                    Clear();
                }

            } 

           ///  
           ///  
           ///     Removes the menu iteml with the specified key.
           ///  
           public virtual void RemoveByKey(string key) {
                int index = IndexOfKey(key);
                if (IsValidIndex(index)) {
                    RemoveAt(index); 
                 }
            } 
 
            /// 
            ///  
            ///     Removes the specified item from this menu.  All subsequent
            ///     items are moved down one slot.
            /// 
            public virtual void Remove(MenuItem item) { 
                if (item.Menu == owner) {
                    RemoveAt(item.Index); 
                } 
            }
 
            /// 
            /// 
            void IList.Remove(object value) {
                if (value is MenuItem) { 
                    Remove((MenuItem)value);
                } 
            } 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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