Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ObjectAnimationBase.cs / 1 / ObjectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- WizardStepBase.cs
- DeviceContexts.cs
- TypedTableHandler.cs
- TopClause.cs
- WebBaseEventKeyComparer.cs
- PeerToPeerException.cs
- TypeUnloadedException.cs
- WpfKnownTypeInvoker.cs
- xsdvalidator.cs
- AppDomainAttributes.cs
- VerificationException.cs
- ObjectDataSourceDisposingEventArgs.cs
- ResourceCategoryAttribute.cs
- HttpListenerRequest.cs
- FacetDescriptionElement.cs
- SqlCacheDependencySection.cs
- BitmapEffectInput.cs
- OdbcException.cs
- WebPartsPersonalization.cs
- PostBackTrigger.cs
- BamlMapTable.cs
- ByteKeyFrameCollection.cs
- DynamicRendererThreadManager.cs
- QilList.cs
- GcSettings.cs
- DateRangeEvent.cs
- TextRenderer.cs
- DisplayNameAttribute.cs
- NumericUpDownAcceleration.cs
- PageCatalogPartDesigner.cs
- XmlQualifiedNameTest.cs
- SoapSchemaMember.cs
- SwitchCase.cs
- ToolboxDataAttribute.cs
- StructuralCache.cs
- CellQuery.cs
- Base64WriteStateInfo.cs
- WebPartConnectionsCancelEventArgs.cs
- ScrollBar.cs
- ScriptRef.cs
- CodeTypeMemberCollection.cs
- LinqDataSourceInsertEventArgs.cs
- BuildProvider.cs
- ResourceDictionaryCollection.cs
- ContextBase.cs
- UInt16Converter.cs
- IndentedWriter.cs
- LazyTextWriterCreator.cs
- webproxy.cs
- SchemaImporter.cs
- AnnotationMap.cs
- BufferBuilder.cs
- FocusTracker.cs
- SafePipeHandle.cs
- InternalMappingException.cs
- PropertyDescriptorGridEntry.cs
- ExtentCqlBlock.cs
- Expressions.cs
- HashStream.cs
- SystemWebExtensionsSectionGroup.cs
- Listbox.cs
- XmlUrlResolver.cs
- SqlConnectionString.cs
- SessionSwitchEventArgs.cs
- StringConverter.cs
- PhysicalAddress.cs
- MimeWriter.cs
- StylusCollection.cs
- DataGridRelationshipRow.cs
- WebPartConnectionsCloseVerb.cs
- TypeNameHelper.cs
- TextOptions.cs
- Geometry.cs
- ToolboxComponentsCreatingEventArgs.cs
- SBCSCodePageEncoding.cs
- Ray3DHitTestResult.cs
- AsyncStreamReader.cs
- WebCategoryAttribute.cs
- View.cs
- DrawingVisualDrawingContext.cs
- SortDescriptionCollection.cs
- ProcessInfo.cs
- AuthenticationServiceManager.cs
- SQLRoleProvider.cs
- SerialPinChanges.cs
- TraceProvider.cs
- ProxyElement.cs
- HtmlLink.cs
- RuntimeHandles.cs
- DodSequenceMerge.cs
- HttpStreamMessage.cs
- SID.cs
- RuntimeEnvironment.cs
- counter.cs
- FunctionImportElement.cs
- RewritingProcessor.cs
- QueryReaderSettings.cs
- NativeMethods.cs
- WebHeaderCollection.cs
- DataObjectEventArgs.cs