Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / BooleanAnimationBase.cs / 1 / BooleanAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- PEFileReader.cs
- ConstrainedDataObject.cs
- EntityDataSourceConfigureObjectContextPanel.cs
- MatrixTransform.cs
- BigInt.cs
- NativeMethods.cs
- DoubleLink.cs
- TokenFactoryCredential.cs
- AdornerPresentationContext.cs
- WorkflowApplicationAbortedEventArgs.cs
- HostingPreferredMapPath.cs
- DataServiceQueryException.cs
- EditBehavior.cs
- ContentOperations.cs
- BitmapMetadataEnumerator.cs
- GACIdentityPermission.cs
- Converter.cs
- TreeViewHitTestInfo.cs
- PeerCollaborationPermission.cs
- ImageListStreamer.cs
- AttachInfo.cs
- SlipBehavior.cs
- DataObjectMethodAttribute.cs
- XmlStreamNodeWriter.cs
- ViewEventArgs.cs
- QuotedPrintableStream.cs
- PrintPreviewControl.cs
- RenderData.cs
- LineVisual.cs
- LoginCancelEventArgs.cs
- EventSource.cs
- LinqDataSourceSelectEventArgs.cs
- SqlCommandSet.cs
- BooleanAnimationUsingKeyFrames.cs
- ADMembershipProvider.cs
- MenuCommands.cs
- Context.cs
- indexingfiltermarshaler.cs
- WebControlParameterProxy.cs
- StackOverflowException.cs
- _SecureChannel.cs
- SerialStream.cs
- SqlBuilder.cs
- ContentControl.cs
- KeyPullup.cs
- EarlyBoundInfo.cs
- SafeCryptoHandles.cs
- TransactionFilter.cs
- Line.cs
- SqlBulkCopyColumnMappingCollection.cs
- Win32SafeHandles.cs
- StateMachineWorkflow.cs
- CacheForPrimitiveTypes.cs
- SqlRowUpdatedEvent.cs
- GestureRecognitionResult.cs
- SqlUtil.cs
- TypeUnloadedException.cs
- AliasedSlot.cs
- AsymmetricSignatureFormatter.cs
- ZipIOLocalFileDataDescriptor.cs
- DataGridRow.cs
- DataRelationPropertyDescriptor.cs
- TableItemStyle.cs
- WindowsContainer.cs
- PipeSecurity.cs
- SoundPlayerAction.cs
- ScriptManager.cs
- WebServiceMethodData.cs
- Atom10FormatterFactory.cs
- WebReferencesBuildProvider.cs
- RelationshipType.cs
- AutomationTextAttribute.cs
- FixedSOMGroup.cs
- PathFigureCollectionValueSerializer.cs
- InvalidCommandTreeException.cs
- ZoneLinkButton.cs
- UInt64Storage.cs
- ResolveNameEventArgs.cs
- MailMessage.cs
- SystemThemeKey.cs
- AxImporter.cs
- DocumentReference.cs
- OperatorExpressions.cs
- ListViewInsertEventArgs.cs
- SafeRightsManagementQueryHandle.cs
- IncrementalHitTester.cs
- ActivityExecutor.cs
- Repeater.cs
- MD5CryptoServiceProvider.cs
- ActivityWithResultWrapper.cs
- SimpleTextLine.cs
- XappLauncher.cs
- SecurityUtils.cs
- ChangePassword.cs
- DependencyPropertyHelper.cs
- WSSecurityOneDotZeroSendSecurityHeader.cs
- IPAddressCollection.cs
- Base64Stream.cs
- MetricEntry.cs
- UrlMappingCollection.cs