Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / IO / BufferedStream.cs / 5 / BufferedStream.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: BufferedStream ** ** Purpose: A composable Stream that buffers reads & writes ** to the underlying stream. ** ** ===========================================================*/ using System; using System.Runtime.InteropServices; using System.Globalization; namespace System.IO { // This is a somewhat complex but efficient implementation. The biggest // design goal here is to prevent the buffer from getting in the way and slowing // down IO accesses when it isn't needed. If you always read & write for sizes // greater than the internal buffer size, then this class may not even allocate // the internal buffer. Secondly, it buffers reads & writes in a shared buffer. // (If you maintained two buffers separately, one operation would always trash // the other buffer anyways, so we might as well use one buffer.) The // assumption here is you will almost always be doing a series of reads or // writes, but rarely alternate between the two of them on the same stream. // // This is adaptive buffering code. I had some ideas to make the pathological case better // here, but the pathological cases for the new code would have avoided // memcpy's by introducing more disk writes (which are 3 orders of magnitude // slower). I've made some optimizations, fixed several bugs, and // tried documenting this code. -- // // Possible future perf optimization: // When we have more time to look at buffering perf, consider the following // scenario for improving writing (and reading): // Consider a 4K buffer and three write requests, one for 3K, one for 2K, then // another for 3K in that order. In the current implementation, we will copy // the first 3K into our buffer, copy the first 1K of the 2K second write into // our buffer, write that 4K to disk, write the remaining 1K from the second // write to the disk, then copy the following 3K buffer to our internal buffer. // If we then closed the file, we would have to write the remaining 3K to disk. // We could possibly avoid a disk write by buffering the second half of the 2K // write. This may be a perf optimization, but there is a threshold where we // won't be winning anything (in fact, we'd be taking an extra memcpy). If we // have buffered data plus data to write that is bigger than 2x our buffer size, // we're better off writing our buffered data to disk then our given byte[] to // avoid a call to memcpy. But for cases when we have less data, it might be // better to copy any spilled over data into our internal buffer. Consider // implementing this and looking at perf results on many random sized writes. // Also, this should apply to Read trivially. // // Class Invariants: // The class has one buffer, shared for reading & writing. It can only be // used for one or the other at any point in time - not both. The following // should be true: // 0 <= _readPos <= _readLen < _bufferSize // 0 <= _writePos < _bufferSize // _readPos == _readLen && _readPos > 0 implies the read buffer is valid, // but we're at the end of the buffer. // _readPos == _readLen == 0 means the read buffer contains garbage. // Either _writePos can be greater than 0, or _readLen & _readPos can be // greater than zero, but neither can be greater than zero at the same time. // [ComVisible(true)] public sealed class BufferedStream : Stream { private Stream _s; // Underlying stream. Close sets _s to null. private byte[] _buffer; // Shared read/write buffer. Alloc on first use. private int _readPos; // Read pointer within shared buffer. private int _readLen; // Number of bytes read in buffer from _s. private int _writePos; // Write pointer within shared buffer. private int _bufferSize; // Length of internal buffer, if it's allocated. private const int _DefaultBufferSize = 4096; private BufferedStream() {} public BufferedStream(Stream stream) : this(stream, _DefaultBufferSize) { } public BufferedStream(Stream stream, int bufferSize) { if (stream==null) throw new ArgumentNullException("stream"); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", String.Format(CultureInfo.CurrentCulture, Environment.GetResourceString("ArgumentOutOfRange_MustBePositive"), "bufferSize")); BCLDebug.Perf(!(stream is FileStream), "FileStream is buffered - don't wrap it in a BufferedStream"); BCLDebug.Perf(!(stream is MemoryStream), "MemoryStream shouldn't be wrapped in a BufferedStream!"); _s = stream; _bufferSize = bufferSize; // Allocate _buffer on its first use - it will not be used if all reads // & writes are greater than or equal to buffer size. if (!_s.CanRead && !_s.CanWrite) __Error.StreamIsClosed(); } public override bool CanRead { get { return _s != null && _s.CanRead; } } public override bool CanWrite { get { return _s != null && _s.CanWrite; } } public override bool CanSeek { get { return _s != null && _s.CanSeek; } } public override long Length { get { if (_s==null) __Error.StreamIsClosed(); if (_writePos > 0) FlushWrite(); return _s.Length; } } public override long Position { get { if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); // return _s.Seek(0, SeekOrigin.Current) + (_readPos + _writePos - _readLen); return _s.Position + (_readPos - _readLen + _writePos); } set { if (value < 0) throw new ArgumentOutOfRangeException("value", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); if (_writePos > 0) FlushWrite(); _readPos = 0; _readLen = 0; _s.Seek(value, SeekOrigin.Begin); } } protected override void Dispose(bool disposing) { try { if (disposing && _s != null) { try { Flush(); } finally { _s.Close(); } } } finally { _s = null; _buffer = null; // Call base.Dispose(bool) to cleanup async IO resources base.Dispose(disposing); } } public override void Flush() { if (_s==null) __Error.StreamIsClosed(); if (_writePos > 0) { FlushWrite(); } else if (_readPos < _readLen && _s.CanSeek) { FlushRead(); } _readPos = 0; _readLen = 0; } // Reading is done by blocks from the file, but someone could read // 1 byte from the buffer then write. At that point, the OS's file // pointer is out of [....] with the stream's position. All write // functions should call this function to preserve the position in the file. private void FlushRead() { BCLDebug.Assert(_writePos == 0, "BufferedStream: Write buffer must be empty in FlushRead!"); if (_readPos - _readLen != 0) _s.Seek(_readPos - _readLen, SeekOrigin.Current); _readPos = 0; _readLen = 0; } // Writes are buffered. Anytime the buffer fills up // (_writePos + delta > _bufferSize) or the buffer switches to reading // and there is dirty data (_writePos > 0), this function must be called. private void FlushWrite() { BCLDebug.Assert(_readPos == 0 && _readLen == 0, "BufferedStream: Read buffer must be empty in FlushWrite!"); _s.Write(_buffer, 0, _writePos); _writePos = 0; _s.Flush(); } public override int Read([In, Out] byte[] array, int offset, int count) { if (array==null) throw new ArgumentNullException("array", Environment.GetResourceString("ArgumentNull_Buffer")); if (offset < 0) throw new ArgumentOutOfRangeException("offset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (array.Length - offset < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); if (_s==null) __Error.StreamIsClosed(); int n = _readLen - _readPos; // if the read buffer is empty, read into either user's array or our // buffer, depending on number of bytes user asked for and buffer size. if (n == 0) { if (!_s.CanRead) __Error.ReadNotSupported(); if (_writePos > 0) FlushWrite(); if (count >= _bufferSize) { n = _s.Read(array, offset, count); // Throw away read buffer. _readPos = 0; _readLen = 0; return n; } if (_buffer == null) _buffer = new byte[_bufferSize]; n = _s.Read(_buffer, 0, _bufferSize); if (n == 0) return 0; _readPos = 0; _readLen = n; } // Now copy min of count or numBytesAvailable (ie, near EOF) to array. if (n > count) n = count; Buffer.InternalBlockCopy(_buffer, _readPos, array, offset, n); _readPos += n; // We may have read less than the number of bytes the user asked // for, but that is part of the Stream contract. Reading again for // more data may cause us to block if we're using a device with // no clear end of file, such as a serial port or pipe. If we // blocked here & this code was used with redirected pipes for a // process's standard output, this can lead to deadlocks involving // two processes. // BUT - this is a breaking change. // If we hit the end of the buffer and didn't have enough bytes, we must // read some more from the underlying stream. if (n < count) { int moreBytesRead = _s.Read(array, offset + n, count - n); n += moreBytesRead; _readPos = 0; _readLen = 0; } return n; } // Reads a byte from the underlying stream. Returns the byte cast to an int // or -1 if reading from the end of the stream. public override int ReadByte() { if (_s==null) __Error.StreamIsClosed(); if (_readLen==0 && !_s.CanRead) __Error.ReadNotSupported(); if (_readPos == _readLen) { if (_writePos > 0) FlushWrite(); if (_buffer == null) _buffer = new byte[_bufferSize]; _readLen = _s.Read(_buffer, 0, _bufferSize); _readPos = 0; } if (_readPos == _readLen) return -1; return _buffer[_readPos++]; } public override void Write(byte[] array, int offset, int count) { if (array==null) throw new ArgumentNullException("array", Environment.GetResourceString("ArgumentNull_Buffer")); if (offset < 0) throw new ArgumentOutOfRangeException("offset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (array.Length - offset < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); if (_s==null) __Error.StreamIsClosed(); if (_writePos==0) { // Ensure we can write to the stream, and ready buffer for writing. if (!_s.CanWrite) __Error.WriteNotSupported(); if (_readPos < _readLen) FlushRead(); else { _readPos = 0; _readLen = 0; } } // If our buffer has data in it, copy data from the user's array into // the buffer, and if we can fit it all there, return. Otherwise, write // the buffer to disk and copy any remaining data into our buffer. // The assumption here is memcpy is cheaper than disk (or net) IO. // (10 milliseconds to disk vs. ~20-30 microseconds for a 4K memcpy) // So the extra copying will reduce the total number of writes, in // non-pathological cases (ie, write 1 byte, then write for the buffer // size repeatedly) if (_writePos > 0) { int numBytes = _bufferSize - _writePos; // space left in buffer if (numBytes > 0) { if (numBytes > count) numBytes = count; Buffer.InternalBlockCopy(array, offset, _buffer, _writePos, numBytes); _writePos += numBytes; if (count==numBytes) return; offset += numBytes; count -= numBytes; } // Reset our buffer. We essentially want to call FlushWrite // without calling Flush on the underlying Stream. _s.Write(_buffer, 0, _writePos); _writePos = 0; } // If the buffer would slow writes down, avoid buffer completely. if (count >= _bufferSize) { BCLDebug.Assert(_writePos == 0, "BufferedStream cannot have buffered data to write here! Your stream will be corrupted."); _s.Write(array, offset, count); return; } else if (count == 0) return; // Don't allocate a buffer then call memcpy for 0 bytes. if (_buffer==null) _buffer = new byte[_bufferSize]; // Copy remaining bytes into buffer, to write at a later date. Buffer.InternalBlockCopy(array, offset, _buffer, 0, count); _writePos = count; } public override void WriteByte(byte value) { if (_s==null) __Error.StreamIsClosed(); if (_writePos==0) { if (!_s.CanWrite) __Error.WriteNotSupported(); if (_readPos < _readLen) FlushRead(); else { _readPos = 0; _readLen = 0; } if (_buffer==null) _buffer = new byte[_bufferSize]; } if (_writePos == _bufferSize) FlushWrite(); _buffer[_writePos++] = value; } public override long Seek(long offset, SeekOrigin origin) { if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); // If we've got bytes in our buffer to write, write them out. // If we've read in and consumed some bytes, we'll have to adjust // our seek positions ONLY IF we're seeking relative to the current // position in the stream. BCLDebug.Assert(_readPos <= _readLen, "_readPos <= _readLen"); if (_writePos > 0) { FlushWrite(); } else if (origin == SeekOrigin.Current) { // Don't call FlushRead here, which would have caused an infinite // loop. Simply adjust the seek origin. This isn't necessary // if we're seeking relative to the beginning or end of the stream. BCLDebug.Assert(_readLen - _readPos >= 0, "_readLen ("+_readLen+") - _readPos ("+_readPos+") >= 0"); offset -= (_readLen - _readPos); } /* _readPos = 0; _readLen = 0; return _s.Seek(offset, origin); */ long oldPos = _s.Position + (_readPos - _readLen); long pos = _s.Seek(offset, origin); // We now must update the read buffer. We can in some cases simply // update _readPos within the buffer, copy around the buffer so our // Position property is still correct, and avoid having to do more // reads from the disk. Otherwise, discard the buffer's contents. if (_readLen > 0) { // We can optimize the following condition: // oldPos - _readPos <= pos < oldPos + _readLen - _readPos if (oldPos == pos) { if (_readPos > 0) { //Console.WriteLine("Seek: seeked for 0, adjusting buffer back by: "+_readPos+" _readLen: "+_readLen); Buffer.InternalBlockCopy(_buffer, _readPos, _buffer, 0, _readLen - _readPos); _readLen -= _readPos; _readPos = 0; } // If we still have buffered data, we must update the stream's // position so our Position property is correct. if (_readLen > 0) _s.Seek(_readLen, SeekOrigin.Current); } else if (oldPos - _readPos < pos && pos < oldPos + _readLen - _readPos) { int diff = (int)(pos - oldPos); //Console.WriteLine("Seek: diff was "+diff+", readpos was "+_readPos+" adjusting buffer - shrinking by "+ (_readPos + diff)); Buffer.InternalBlockCopy(_buffer, _readPos+diff, _buffer, 0, _readLen - (_readPos + diff)); _readLen -= (_readPos + diff); _readPos = 0; if (_readLen > 0) _s.Seek(_readLen, SeekOrigin.Current); } else { // Lose the read buffer. _readPos = 0; _readLen = 0; } BCLDebug.Assert(_readLen >= 0 && _readPos <= _readLen, "_readLen should be nonnegative, and _readPos should be less than or equal _readLen"); BCLDebug.Assert(pos == Position, "Seek optimization: pos != Position! Buffer math was mangled."); } return pos; } public override void SetLength(long value) { if (value < 0) throw new ArgumentOutOfRangeException("value", Environment.GetResourceString("ArgumentOutOfRange_NegFileSize")); if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); if (!_s.CanWrite) __Error.WriteNotSupported(); if (_writePos > 0) { FlushWrite(); } else if (_readPos < _readLen) { FlushRead(); } _readPos = 0; _readLen = 0; _s.SetLength(value); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: BufferedStream ** ** Purpose: A composable Stream that buffers reads & writes ** to the underlying stream. ** ** ===========================================================*/ using System; using System.Runtime.InteropServices; using System.Globalization; namespace System.IO { // This is a somewhat complex but efficient implementation. The biggest // design goal here is to prevent the buffer from getting in the way and slowing // down IO accesses when it isn't needed. If you always read & write for sizes // greater than the internal buffer size, then this class may not even allocate // the internal buffer. Secondly, it buffers reads & writes in a shared buffer. // (If you maintained two buffers separately, one operation would always trash // the other buffer anyways, so we might as well use one buffer.) The // assumption here is you will almost always be doing a series of reads or // writes, but rarely alternate between the two of them on the same stream. // // This is adaptive buffering code. I had some ideas to make the pathological case better // here, but the pathological cases for the new code would have avoided // memcpy's by introducing more disk writes (which are 3 orders of magnitude // slower). I've made some optimizations, fixed several bugs, and // tried documenting this code. -- // // Possible future perf optimization: // When we have more time to look at buffering perf, consider the following // scenario for improving writing (and reading): // Consider a 4K buffer and three write requests, one for 3K, one for 2K, then // another for 3K in that order. In the current implementation, we will copy // the first 3K into our buffer, copy the first 1K of the 2K second write into // our buffer, write that 4K to disk, write the remaining 1K from the second // write to the disk, then copy the following 3K buffer to our internal buffer. // If we then closed the file, we would have to write the remaining 3K to disk. // We could possibly avoid a disk write by buffering the second half of the 2K // write. This may be a perf optimization, but there is a threshold where we // won't be winning anything (in fact, we'd be taking an extra memcpy). If we // have buffered data plus data to write that is bigger than 2x our buffer size, // we're better off writing our buffered data to disk then our given byte[] to // avoid a call to memcpy. But for cases when we have less data, it might be // better to copy any spilled over data into our internal buffer. Consider // implementing this and looking at perf results on many random sized writes. // Also, this should apply to Read trivially. // // Class Invariants: // The class has one buffer, shared for reading & writing. It can only be // used for one or the other at any point in time - not both. The following // should be true: // 0 <= _readPos <= _readLen < _bufferSize // 0 <= _writePos < _bufferSize // _readPos == _readLen && _readPos > 0 implies the read buffer is valid, // but we're at the end of the buffer. // _readPos == _readLen == 0 means the read buffer contains garbage. // Either _writePos can be greater than 0, or _readLen & _readPos can be // greater than zero, but neither can be greater than zero at the same time. // [ComVisible(true)] public sealed class BufferedStream : Stream { private Stream _s; // Underlying stream. Close sets _s to null. private byte[] _buffer; // Shared read/write buffer. Alloc on first use. private int _readPos; // Read pointer within shared buffer. private int _readLen; // Number of bytes read in buffer from _s. private int _writePos; // Write pointer within shared buffer. private int _bufferSize; // Length of internal buffer, if it's allocated. private const int _DefaultBufferSize = 4096; private BufferedStream() {} public BufferedStream(Stream stream) : this(stream, _DefaultBufferSize) { } public BufferedStream(Stream stream, int bufferSize) { if (stream==null) throw new ArgumentNullException("stream"); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", String.Format(CultureInfo.CurrentCulture, Environment.GetResourceString("ArgumentOutOfRange_MustBePositive"), "bufferSize")); BCLDebug.Perf(!(stream is FileStream), "FileStream is buffered - don't wrap it in a BufferedStream"); BCLDebug.Perf(!(stream is MemoryStream), "MemoryStream shouldn't be wrapped in a BufferedStream!"); _s = stream; _bufferSize = bufferSize; // Allocate _buffer on its first use - it will not be used if all reads // & writes are greater than or equal to buffer size. if (!_s.CanRead && !_s.CanWrite) __Error.StreamIsClosed(); } public override bool CanRead { get { return _s != null && _s.CanRead; } } public override bool CanWrite { get { return _s != null && _s.CanWrite; } } public override bool CanSeek { get { return _s != null && _s.CanSeek; } } public override long Length { get { if (_s==null) __Error.StreamIsClosed(); if (_writePos > 0) FlushWrite(); return _s.Length; } } public override long Position { get { if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); // return _s.Seek(0, SeekOrigin.Current) + (_readPos + _writePos - _readLen); return _s.Position + (_readPos - _readLen + _writePos); } set { if (value < 0) throw new ArgumentOutOfRangeException("value", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); if (_writePos > 0) FlushWrite(); _readPos = 0; _readLen = 0; _s.Seek(value, SeekOrigin.Begin); } } protected override void Dispose(bool disposing) { try { if (disposing && _s != null) { try { Flush(); } finally { _s.Close(); } } } finally { _s = null; _buffer = null; // Call base.Dispose(bool) to cleanup async IO resources base.Dispose(disposing); } } public override void Flush() { if (_s==null) __Error.StreamIsClosed(); if (_writePos > 0) { FlushWrite(); } else if (_readPos < _readLen && _s.CanSeek) { FlushRead(); } _readPos = 0; _readLen = 0; } // Reading is done by blocks from the file, but someone could read // 1 byte from the buffer then write. At that point, the OS's file // pointer is out of [....] with the stream's position. All write // functions should call this function to preserve the position in the file. private void FlushRead() { BCLDebug.Assert(_writePos == 0, "BufferedStream: Write buffer must be empty in FlushRead!"); if (_readPos - _readLen != 0) _s.Seek(_readPos - _readLen, SeekOrigin.Current); _readPos = 0; _readLen = 0; } // Writes are buffered. Anytime the buffer fills up // (_writePos + delta > _bufferSize) or the buffer switches to reading // and there is dirty data (_writePos > 0), this function must be called. private void FlushWrite() { BCLDebug.Assert(_readPos == 0 && _readLen == 0, "BufferedStream: Read buffer must be empty in FlushWrite!"); _s.Write(_buffer, 0, _writePos); _writePos = 0; _s.Flush(); } public override int Read([In, Out] byte[] array, int offset, int count) { if (array==null) throw new ArgumentNullException("array", Environment.GetResourceString("ArgumentNull_Buffer")); if (offset < 0) throw new ArgumentOutOfRangeException("offset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (array.Length - offset < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); if (_s==null) __Error.StreamIsClosed(); int n = _readLen - _readPos; // if the read buffer is empty, read into either user's array or our // buffer, depending on number of bytes user asked for and buffer size. if (n == 0) { if (!_s.CanRead) __Error.ReadNotSupported(); if (_writePos > 0) FlushWrite(); if (count >= _bufferSize) { n = _s.Read(array, offset, count); // Throw away read buffer. _readPos = 0; _readLen = 0; return n; } if (_buffer == null) _buffer = new byte[_bufferSize]; n = _s.Read(_buffer, 0, _bufferSize); if (n == 0) return 0; _readPos = 0; _readLen = n; } // Now copy min of count or numBytesAvailable (ie, near EOF) to array. if (n > count) n = count; Buffer.InternalBlockCopy(_buffer, _readPos, array, offset, n); _readPos += n; // We may have read less than the number of bytes the user asked // for, but that is part of the Stream contract. Reading again for // more data may cause us to block if we're using a device with // no clear end of file, such as a serial port or pipe. If we // blocked here & this code was used with redirected pipes for a // process's standard output, this can lead to deadlocks involving // two processes. // BUT - this is a breaking change. // If we hit the end of the buffer and didn't have enough bytes, we must // read some more from the underlying stream. if (n < count) { int moreBytesRead = _s.Read(array, offset + n, count - n); n += moreBytesRead; _readPos = 0; _readLen = 0; } return n; } // Reads a byte from the underlying stream. Returns the byte cast to an int // or -1 if reading from the end of the stream. public override int ReadByte() { if (_s==null) __Error.StreamIsClosed(); if (_readLen==0 && !_s.CanRead) __Error.ReadNotSupported(); if (_readPos == _readLen) { if (_writePos > 0) FlushWrite(); if (_buffer == null) _buffer = new byte[_bufferSize]; _readLen = _s.Read(_buffer, 0, _bufferSize); _readPos = 0; } if (_readPos == _readLen) return -1; return _buffer[_readPos++]; } public override void Write(byte[] array, int offset, int count) { if (array==null) throw new ArgumentNullException("array", Environment.GetResourceString("ArgumentNull_Buffer")); if (offset < 0) throw new ArgumentOutOfRangeException("offset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (array.Length - offset < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); if (_s==null) __Error.StreamIsClosed(); if (_writePos==0) { // Ensure we can write to the stream, and ready buffer for writing. if (!_s.CanWrite) __Error.WriteNotSupported(); if (_readPos < _readLen) FlushRead(); else { _readPos = 0; _readLen = 0; } } // If our buffer has data in it, copy data from the user's array into // the buffer, and if we can fit it all there, return. Otherwise, write // the buffer to disk and copy any remaining data into our buffer. // The assumption here is memcpy is cheaper than disk (or net) IO. // (10 milliseconds to disk vs. ~20-30 microseconds for a 4K memcpy) // So the extra copying will reduce the total number of writes, in // non-pathological cases (ie, write 1 byte, then write for the buffer // size repeatedly) if (_writePos > 0) { int numBytes = _bufferSize - _writePos; // space left in buffer if (numBytes > 0) { if (numBytes > count) numBytes = count; Buffer.InternalBlockCopy(array, offset, _buffer, _writePos, numBytes); _writePos += numBytes; if (count==numBytes) return; offset += numBytes; count -= numBytes; } // Reset our buffer. We essentially want to call FlushWrite // without calling Flush on the underlying Stream. _s.Write(_buffer, 0, _writePos); _writePos = 0; } // If the buffer would slow writes down, avoid buffer completely. if (count >= _bufferSize) { BCLDebug.Assert(_writePos == 0, "BufferedStream cannot have buffered data to write here! Your stream will be corrupted."); _s.Write(array, offset, count); return; } else if (count == 0) return; // Don't allocate a buffer then call memcpy for 0 bytes. if (_buffer==null) _buffer = new byte[_bufferSize]; // Copy remaining bytes into buffer, to write at a later date. Buffer.InternalBlockCopy(array, offset, _buffer, 0, count); _writePos = count; } public override void WriteByte(byte value) { if (_s==null) __Error.StreamIsClosed(); if (_writePos==0) { if (!_s.CanWrite) __Error.WriteNotSupported(); if (_readPos < _readLen) FlushRead(); else { _readPos = 0; _readLen = 0; } if (_buffer==null) _buffer = new byte[_bufferSize]; } if (_writePos == _bufferSize) FlushWrite(); _buffer[_writePos++] = value; } public override long Seek(long offset, SeekOrigin origin) { if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); // If we've got bytes in our buffer to write, write them out. // If we've read in and consumed some bytes, we'll have to adjust // our seek positions ONLY IF we're seeking relative to the current // position in the stream. BCLDebug.Assert(_readPos <= _readLen, "_readPos <= _readLen"); if (_writePos > 0) { FlushWrite(); } else if (origin == SeekOrigin.Current) { // Don't call FlushRead here, which would have caused an infinite // loop. Simply adjust the seek origin. This isn't necessary // if we're seeking relative to the beginning or end of the stream. BCLDebug.Assert(_readLen - _readPos >= 0, "_readLen ("+_readLen+") - _readPos ("+_readPos+") >= 0"); offset -= (_readLen - _readPos); } /* _readPos = 0; _readLen = 0; return _s.Seek(offset, origin); */ long oldPos = _s.Position + (_readPos - _readLen); long pos = _s.Seek(offset, origin); // We now must update the read buffer. We can in some cases simply // update _readPos within the buffer, copy around the buffer so our // Position property is still correct, and avoid having to do more // reads from the disk. Otherwise, discard the buffer's contents. if (_readLen > 0) { // We can optimize the following condition: // oldPos - _readPos <= pos < oldPos + _readLen - _readPos if (oldPos == pos) { if (_readPos > 0) { //Console.WriteLine("Seek: seeked for 0, adjusting buffer back by: "+_readPos+" _readLen: "+_readLen); Buffer.InternalBlockCopy(_buffer, _readPos, _buffer, 0, _readLen - _readPos); _readLen -= _readPos; _readPos = 0; } // If we still have buffered data, we must update the stream's // position so our Position property is correct. if (_readLen > 0) _s.Seek(_readLen, SeekOrigin.Current); } else if (oldPos - _readPos < pos && pos < oldPos + _readLen - _readPos) { int diff = (int)(pos - oldPos); //Console.WriteLine("Seek: diff was "+diff+", readpos was "+_readPos+" adjusting buffer - shrinking by "+ (_readPos + diff)); Buffer.InternalBlockCopy(_buffer, _readPos+diff, _buffer, 0, _readLen - (_readPos + diff)); _readLen -= (_readPos + diff); _readPos = 0; if (_readLen > 0) _s.Seek(_readLen, SeekOrigin.Current); } else { // Lose the read buffer. _readPos = 0; _readLen = 0; } BCLDebug.Assert(_readLen >= 0 && _readPos <= _readLen, "_readLen should be nonnegative, and _readPos should be less than or equal _readLen"); BCLDebug.Assert(pos == Position, "Seek optimization: pos != Position! Buffer math was mangled."); } return pos; } public override void SetLength(long value) { if (value < 0) throw new ArgumentOutOfRangeException("value", Environment.GetResourceString("ArgumentOutOfRange_NegFileSize")); if (_s==null) __Error.StreamIsClosed(); if (!_s.CanSeek) __Error.SeekNotSupported(); if (!_s.CanWrite) __Error.WriteNotSupported(); if (_writePos > 0) { FlushWrite(); } else if (_readPos < _readLen) { FlushRead(); } _readPos = 0; _readLen = 0; _s.SetLength(value); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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