LogSwitch.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Diagnostics / LogSwitch.cs / 1305376 / LogSwitch.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System.Diagnostics {
    using System; 
    using System.IO; 
    using System.Collections;
    using System.Runtime.Versioning; 
    using System.Diagnostics.Contracts;

    [Serializable]
    internal class LogSwitch 
    {
        // ! WARNING ! 
        // If any fields are added/deleted/modified, perform the 
        // same in the EE code (debugdebugger.cpp)
        internal String strName; 
        internal String strDescription;
        private LogSwitch ParentSwitch;
        private LogSwitch[] ChildSwitch;
        internal LoggingLevels iLevel; 
        internal LoggingLevels iOldLevel;
        private int iNumChildren; 
        private int iChildArraySize; 

        // ! END WARNING ! 


        private LogSwitch ()
        { 
        }
 
        // Constructs a LogSwitch.  A LogSwitch is used to categorize log messages. 
        //
        // All switches (except for the global LogSwitch) have a parent LogSwitch. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        public LogSwitch(String name, String description, LogSwitch parent)
        { 
            if (name != null && name.Length == 0)
                throw new ArgumentOutOfRangeException("Name", Environment.GetResourceString("Argument_StringZeroLength")); 
            Contract.EndContractBlock(); 

            if ((name != null) && (parent != null)) 
            {
                strName = name;
                strDescription = description;
                iLevel = LoggingLevels.ErrorLevel; 
                iOldLevel = iLevel;
 
                // update the parent switch to reflect this child switch 
                parent.AddChildSwitch (this);
 
                ParentSwitch = parent;

                ChildSwitch  = null;
                iNumChildren = 0; 
                iChildArraySize = 0;
 
                Log.m_Hashtable.Add (strName, this); 

                // Call into the EE to let it know about the creation of 
                // this switch
                Log.AddLogSwitch (this);

                // update switch count 
                Log.iNumOfSwitches++;
            } 
            else 
                throw new ArgumentNullException ((name==null ? "name" : "parent"));
        } 

        [System.Security.SecuritySafeCritical]  // auto-generated
        internal LogSwitch(String name, String description)
        { 
            strName = name;
            strDescription = description; 
            iLevel = LoggingLevels.ErrorLevel; 
            iOldLevel = iLevel;
            ParentSwitch = null; 
            ChildSwitch  = null;
            iNumChildren = 0;
            iChildArraySize = 0;
 
            Log.m_Hashtable.Add (strName, this);
 
            // Call into the EE to let it know about the creation of 
            // this switch
            Log.AddLogSwitch (this); 

            // update switch count
            Log.iNumOfSwitches++;
        } 

 
        // Get property returns the name of the switch 
        public virtual String Name
        { 
            get { return strName;}
        }

        // Get property returns the description of the switch 
        public virtual String Description
        { 
            get {return strDescription;} 
        }
 

        // Get property returns the parent of the switch
        public virtual LogSwitch Parent
        { 
            get { return ParentSwitch; }
        } 
 

        // Property to Get/Set the level of log messages which are "on" for the switch. 
        //
        public  virtual LoggingLevels  MinimumLevel
        {
            get { return iLevel; } 
            [System.Security.SecuritySafeCritical]  // auto-generated
            [ResourceExposure(ResourceScope.None)] 
            [ResourceConsumption(ResourceScope.Process, ResourceScope.Process)] 
            set
            { 
                iLevel = value;
                iOldLevel = value;
                String strParentName = ParentSwitch!=null ? ParentSwitch.Name : "";
                if (Debugger.IsAttached) 
                    Log.ModifyLogSwitch ((int)iLevel, strName, strParentName);
 
                Log.InvokeLogSwitchLevelHandlers (this, iLevel); 
            }
        } 


        // Checks if the given level is "on" for this switch or one of its parents.
        // 
        public virtual bool CheckLevel(LoggingLevels level)
        { 
            if (iLevel > level) 
            {
                // recurse through the list till parent is hit. 
                if (this.ParentSwitch == null)
                    return false;
                else
                    return this.ParentSwitch.CheckLevel (level); 
            }
            else 
                return true; 
        }
 

        // Returns a switch with the particular name, if any.  Returns null if no
        // such switch exists.
        public static LogSwitch GetSwitch(String name) 
        {
            return (LogSwitch)Log.m_Hashtable[name]; 
        } 

        private  void AddChildSwitch (LogSwitch child) 
        {
            if (iChildArraySize <= iNumChildren)
            {
                    int iIncreasedSize; 

                    if (iChildArraySize == 0) 
                        iIncreasedSize = 10; 
                    else
                        iIncreasedSize = (iChildArraySize * 3) / 2; 

                    // increase child array size in chunks of 4
                    LogSwitch[] newChildSwitchArray = new LogSwitch [iIncreasedSize];
 
                    // copy the old array objects into the new one.
                    if (iNumChildren > 0) 
                        Array.Copy(ChildSwitch, newChildSwitchArray, iNumChildren); 

                    iChildArraySize = iIncreasedSize; 

                    ChildSwitch = newChildSwitchArray;
            }
 
            ChildSwitch [iNumChildren++] = child;
        } 
 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System.Diagnostics {
    using System; 
    using System.IO; 
    using System.Collections;
    using System.Runtime.Versioning; 
    using System.Diagnostics.Contracts;

    [Serializable]
    internal class LogSwitch 
    {
        // ! WARNING ! 
        // If any fields are added/deleted/modified, perform the 
        // same in the EE code (debugdebugger.cpp)
        internal String strName; 
        internal String strDescription;
        private LogSwitch ParentSwitch;
        private LogSwitch[] ChildSwitch;
        internal LoggingLevels iLevel; 
        internal LoggingLevels iOldLevel;
        private int iNumChildren; 
        private int iChildArraySize; 

        // ! END WARNING ! 


        private LogSwitch ()
        { 
        }
 
        // Constructs a LogSwitch.  A LogSwitch is used to categorize log messages. 
        //
        // All switches (except for the global LogSwitch) have a parent LogSwitch. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        public LogSwitch(String name, String description, LogSwitch parent)
        { 
            if (name != null && name.Length == 0)
                throw new ArgumentOutOfRangeException("Name", Environment.GetResourceString("Argument_StringZeroLength")); 
            Contract.EndContractBlock(); 

            if ((name != null) && (parent != null)) 
            {
                strName = name;
                strDescription = description;
                iLevel = LoggingLevels.ErrorLevel; 
                iOldLevel = iLevel;
 
                // update the parent switch to reflect this child switch 
                parent.AddChildSwitch (this);
 
                ParentSwitch = parent;

                ChildSwitch  = null;
                iNumChildren = 0; 
                iChildArraySize = 0;
 
                Log.m_Hashtable.Add (strName, this); 

                // Call into the EE to let it know about the creation of 
                // this switch
                Log.AddLogSwitch (this);

                // update switch count 
                Log.iNumOfSwitches++;
            } 
            else 
                throw new ArgumentNullException ((name==null ? "name" : "parent"));
        } 

        [System.Security.SecuritySafeCritical]  // auto-generated
        internal LogSwitch(String name, String description)
        { 
            strName = name;
            strDescription = description; 
            iLevel = LoggingLevels.ErrorLevel; 
            iOldLevel = iLevel;
            ParentSwitch = null; 
            ChildSwitch  = null;
            iNumChildren = 0;
            iChildArraySize = 0;
 
            Log.m_Hashtable.Add (strName, this);
 
            // Call into the EE to let it know about the creation of 
            // this switch
            Log.AddLogSwitch (this); 

            // update switch count
            Log.iNumOfSwitches++;
        } 

 
        // Get property returns the name of the switch 
        public virtual String Name
        { 
            get { return strName;}
        }

        // Get property returns the description of the switch 
        public virtual String Description
        { 
            get {return strDescription;} 
        }
 

        // Get property returns the parent of the switch
        public virtual LogSwitch Parent
        { 
            get { return ParentSwitch; }
        } 
 

        // Property to Get/Set the level of log messages which are "on" for the switch. 
        //
        public  virtual LoggingLevels  MinimumLevel
        {
            get { return iLevel; } 
            [System.Security.SecuritySafeCritical]  // auto-generated
            [ResourceExposure(ResourceScope.None)] 
            [ResourceConsumption(ResourceScope.Process, ResourceScope.Process)] 
            set
            { 
                iLevel = value;
                iOldLevel = value;
                String strParentName = ParentSwitch!=null ? ParentSwitch.Name : "";
                if (Debugger.IsAttached) 
                    Log.ModifyLogSwitch ((int)iLevel, strName, strParentName);
 
                Log.InvokeLogSwitchLevelHandlers (this, iLevel); 
            }
        } 


        // Checks if the given level is "on" for this switch or one of its parents.
        // 
        public virtual bool CheckLevel(LoggingLevels level)
        { 
            if (iLevel > level) 
            {
                // recurse through the list till parent is hit. 
                if (this.ParentSwitch == null)
                    return false;
                else
                    return this.ParentSwitch.CheckLevel (level); 
            }
            else 
                return true; 
        }
 

        // Returns a switch with the particular name, if any.  Returns null if no
        // such switch exists.
        public static LogSwitch GetSwitch(String name) 
        {
            return (LogSwitch)Log.m_Hashtable[name]; 
        } 

        private  void AddChildSwitch (LogSwitch child) 
        {
            if (iChildArraySize <= iNumChildren)
            {
                    int iIncreasedSize; 

                    if (iChildArraySize == 0) 
                        iIncreasedSize = 10; 
                    else
                        iIncreasedSize = (iChildArraySize * 3) / 2; 

                    // increase child array size in chunks of 4
                    LogSwitch[] newChildSwitchArray = new LogSwitch [iIncreasedSize];
 
                    // copy the old array objects into the new one.
                    if (iNumChildren > 0) 
                        Array.Copy(ChildSwitch, newChildSwitchArray, iNumChildren); 

                    iChildArraySize = iIncreasedSize; 

                    ChildSwitch = newChildSwitchArray;
            }
 
            ChildSwitch [iNumChildren++] = child;
        } 
 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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