Missing.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Reflection / Missing.cs / 1305376 / Missing.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// [....]
// 
 
namespace System.Reflection
{ 
    using System;
    using System.Runtime.Remoting;
    using System.Runtime.Serialization;
    using System.Security.Permissions; 
    using System.Diagnostics.Contracts;
 
    // This is not serializable because it is a reflection command. 
    [Serializable]
[System.Runtime.InteropServices.ComVisible(true)] 
    public sealed class Missing: ISerializable
    {
        public static readonly Missing Value = new Missing();
 
        #region Constructor
        private Missing() { } 
        #endregion 

#if FEATURE_SERIALIZATION 
        #region ISerializable
        [System.Security.SecurityCritical]  // auto-generated_required
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
        { 
            if (info == null)
                throw new ArgumentNullException("info"); 
            Contract.EndContractBlock(); 

            UnitySerializationHolder.GetUnitySerializationInfo(info, this); 
        }
        #endregion
#endif
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// [....]
// 
 
namespace System.Reflection
{ 
    using System;
    using System.Runtime.Remoting;
    using System.Runtime.Serialization;
    using System.Security.Permissions; 
    using System.Diagnostics.Contracts;
 
    // This is not serializable because it is a reflection command. 
    [Serializable]
[System.Runtime.InteropServices.ComVisible(true)] 
    public sealed class Missing: ISerializable
    {
        public static readonly Missing Value = new Missing();
 
        #region Constructor
        private Missing() { } 
        #endregion 

#if FEATURE_SERIALIZATION 
        #region ISerializable
        [System.Security.SecurityCritical]  // auto-generated_required
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
        { 
            if (info == null)
                throw new ArgumentNullException("info"); 
            Contract.EndContractBlock(); 

            UnitySerializationHolder.GetUnitySerializationInfo(info, this); 
        }
        #endregion
#endif
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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