DropShadowBitmapEffect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / DropShadowBitmapEffect.cs / 1305600 / DropShadowBitmapEffect.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class DropShadowBitmapEffect : BitmapEffect
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowBitmapEffect Clone()
        { 
            return (DropShadowBitmapEffect)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowBitmapEffect CloneCurrentValue()
        { 
            return (DropShadowBitmapEffect)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 

            target.PropertyChanged(ShadowDepthProperty);
        }
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 
 

            target.PropertyChanged(ColorProperty); 
        }
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 

 
            target.PropertyChanged(DirectionProperty); 
        }
        private static void NoisePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);

 
            target.PropertyChanged(NoiseProperty);
        } 
        private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 


            target.PropertyChanged(OpacityProperty);
        } 
        private static void SoftnessPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 

 
            target.PropertyChanged(SoftnessProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     ShadowDepth - double.  Default value is 5.0.
        ///  
        public double ShadowDepth
        {
            get
            { 
                return (double) GetValue(ShadowDepthProperty);
            } 
            set 
            {
                SetValueInternal(ShadowDepthProperty, value); 
            }
        }

        ///  
        ///     Color - Color.  Default value is Colors.Black.
        ///  
        public Color Color 
        {
            get 
            {
                return (Color) GetValue(ColorProperty);
            }
            set 
            {
                SetValueInternal(ColorProperty, value); 
            } 
        }
 
        /// 
        ///     Direction - double.  Default value is 315.0.
        /// 
        public double Direction 
        {
            get 
            { 
                return (double) GetValue(DirectionProperty);
            } 
            set
            {
                SetValueInternal(DirectionProperty, value);
            } 
        }
 
        ///  
        ///     Noise - double.  Default value is 0.0.
        ///  
        public double Noise
        {
            get
            { 
                return (double) GetValue(NoiseProperty);
            } 
            set 
            {
                SetValueInternal(NoiseProperty, value); 
            }
        }

        ///  
        ///     Opacity - double.  Default value is 1.0.
        ///  
        public double Opacity 
        {
            get 
            {
                return (double) GetValue(OpacityProperty);
            }
            set 
            {
                SetValueInternal(OpacityProperty, value); 
            } 
        }
 
        /// 
        ///     Softness - double.  Default value is 0.5.
        /// 
        public double Softness 
        {
            get 
            { 
                return (double) GetValue(SoftnessProperty);
            } 
            set
            {
                SetValueInternal(SoftnessProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new DropShadowBitmapEffect();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 



 

 
 

 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //----------------------------------------------------- 

        #region Internal Properties 



 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.ShadowDepth property.
        ///  
        public static readonly DependencyProperty ShadowDepthProperty;
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Color property.
        ///  
        public static readonly DependencyProperty ColorProperty;
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Direction property. 
        /// 
        public static readonly DependencyProperty DirectionProperty; 
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Noise property.
        /// 
        public static readonly DependencyProperty NoiseProperty; 
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Opacity property. 
        ///  
        public static readonly DependencyProperty OpacityProperty;
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Softness property.
        /// 
        public static readonly DependencyProperty SoftnessProperty;
 
        #endregion Dependency Properties
 
        //----------------------------------------------------- 
        //
        //  Internal Fields 
        //
        //------------------------------------------------------

        #region Internal Fields 

 
 

 
        internal const double c_ShadowDepth = 5.0;
        internal static Color s_Color = Colors.Black;
        internal const double c_Direction = 315.0;
        internal const double c_Noise = 0.0; 
        internal const double c_Opacity = 1.0;
        internal const double c_Softness = 0.5; 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static DropShadowBitmapEffect()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(DropShadowBitmapEffect);
            ShadowDepthProperty = 
                  RegisterProperty("ShadowDepth",
                                   typeof(double), 
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(ShadowDepthPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            ColorProperty = 
                  RegisterProperty("Color",
                                   typeof(Color), 
                                   typeofThis, 
                                   Colors.Black,
                                   new PropertyChangedCallback(ColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            DirectionProperty = 
                  RegisterProperty("Direction",
                                   typeof(double), 
                                   typeofThis, 
                                   315.0,
                                   new PropertyChangedCallback(DirectionPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            NoiseProperty = 
                  RegisterProperty("Noise",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(NoisePropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            OpacityProperty = 
                  RegisterProperty("Opacity",
                                   typeof(double), 
                                   typeofThis, 
                                   1.0,
                                   new PropertyChangedCallback(OpacityPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            SoftnessProperty = 
                  RegisterProperty("Softness",
                                   typeof(double), 
                                   typeofThis, 
                                   0.5,
                                   new PropertyChangedCallback(SoftnessPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class DropShadowBitmapEffect : BitmapEffect
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowBitmapEffect Clone()
        { 
            return (DropShadowBitmapEffect)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowBitmapEffect CloneCurrentValue()
        { 
            return (DropShadowBitmapEffect)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 

            target.PropertyChanged(ShadowDepthProperty);
        }
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 
 

            target.PropertyChanged(ColorProperty); 
        }
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 

 
            target.PropertyChanged(DirectionProperty); 
        }
        private static void NoisePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);

 
            target.PropertyChanged(NoiseProperty);
        } 
        private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 


            target.PropertyChanged(OpacityProperty);
        } 
        private static void SoftnessPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 

 
            target.PropertyChanged(SoftnessProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     ShadowDepth - double.  Default value is 5.0.
        ///  
        public double ShadowDepth
        {
            get
            { 
                return (double) GetValue(ShadowDepthProperty);
            } 
            set 
            {
                SetValueInternal(ShadowDepthProperty, value); 
            }
        }

        ///  
        ///     Color - Color.  Default value is Colors.Black.
        ///  
        public Color Color 
        {
            get 
            {
                return (Color) GetValue(ColorProperty);
            }
            set 
            {
                SetValueInternal(ColorProperty, value); 
            } 
        }
 
        /// 
        ///     Direction - double.  Default value is 315.0.
        /// 
        public double Direction 
        {
            get 
            { 
                return (double) GetValue(DirectionProperty);
            } 
            set
            {
                SetValueInternal(DirectionProperty, value);
            } 
        }
 
        ///  
        ///     Noise - double.  Default value is 0.0.
        ///  
        public double Noise
        {
            get
            { 
                return (double) GetValue(NoiseProperty);
            } 
            set 
            {
                SetValueInternal(NoiseProperty, value); 
            }
        }

        ///  
        ///     Opacity - double.  Default value is 1.0.
        ///  
        public double Opacity 
        {
            get 
            {
                return (double) GetValue(OpacityProperty);
            }
            set 
            {
                SetValueInternal(OpacityProperty, value); 
            } 
        }
 
        /// 
        ///     Softness - double.  Default value is 0.5.
        /// 
        public double Softness 
        {
            get 
            { 
                return (double) GetValue(SoftnessProperty);
            } 
            set
            {
                SetValueInternal(SoftnessProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new DropShadowBitmapEffect();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 



 

 
 

 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //----------------------------------------------------- 

        #region Internal Properties 



 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.ShadowDepth property.
        ///  
        public static readonly DependencyProperty ShadowDepthProperty;
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Color property.
        ///  
        public static readonly DependencyProperty ColorProperty;
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Direction property. 
        /// 
        public static readonly DependencyProperty DirectionProperty; 
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Noise property.
        /// 
        public static readonly DependencyProperty NoiseProperty; 
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Opacity property. 
        ///  
        public static readonly DependencyProperty OpacityProperty;
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Softness property.
        /// 
        public static readonly DependencyProperty SoftnessProperty;
 
        #endregion Dependency Properties
 
        //----------------------------------------------------- 
        //
        //  Internal Fields 
        //
        //------------------------------------------------------

        #region Internal Fields 

 
 

 
        internal const double c_ShadowDepth = 5.0;
        internal static Color s_Color = Colors.Black;
        internal const double c_Direction = 315.0;
        internal const double c_Noise = 0.0; 
        internal const double c_Opacity = 1.0;
        internal const double c_Softness = 0.5; 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static DropShadowBitmapEffect()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(DropShadowBitmapEffect);
            ShadowDepthProperty = 
                  RegisterProperty("ShadowDepth",
                                   typeof(double), 
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(ShadowDepthPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            ColorProperty = 
                  RegisterProperty("Color",
                                   typeof(Color), 
                                   typeofThis, 
                                   Colors.Black,
                                   new PropertyChangedCallback(ColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            DirectionProperty = 
                  RegisterProperty("Direction",
                                   typeof(double), 
                                   typeofThis, 
                                   315.0,
                                   new PropertyChangedCallback(DirectionPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            NoiseProperty = 
                  RegisterProperty("Noise",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(NoisePropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            OpacityProperty = 
                  RegisterProperty("Opacity",
                                   typeof(double), 
                                   typeofThis, 
                                   1.0,
                                   new PropertyChangedCallback(OpacityPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            SoftnessProperty = 
                  RegisterProperty("Softness",
                                   typeof(double), 
                                   typeofThis, 
                                   0.5,
                                   new PropertyChangedCallback(SoftnessPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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