Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / GuidelineCollection.cs / 1305600 / GuidelineCollection.cs
//---------------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // Description: // The GuidelineSet object represents a set of guidelines // used in rendering for better adjusting rendered figures to device pixel grid. // // History: // 2005/01/17 : mikhaill - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; namespace System.Windows.Media { ////// The GuidelineSet object represents a set of guide lines /// used in rendering for better adjusting rendered figures to device pixel grid. /// /// public partial class GuidelineSet : Animatable, DUCE.IResource { #region Constructors ////// Default constructor /// public GuidelineSet() { } ////// Constructs a new GuidelineSet object. /// This constructor is internal for now, till we'll find a solution /// for multi-path dynamic guideline implementation. If/when it'll happen, /// it should become "public" so that the next constructor (without "isDynamic' /// argument) may go away. /// /// Array of X coordinates that defines a set of vertical guidelines. /// Array of Y coordinates that defines a set of horizontal guidelines. /// Usage flag: when true then rendering machine will detect animation state and apply subpixel animation behavior. internal GuidelineSet(double[] guidelinesX, double[] guidelinesY, bool isDynamic) { if (guidelinesX != null) { // Dynamic guideline is defined by a pair of numbers: (coordinate, shift), // so the legnth of array should be even. Debug.Assert(!isDynamic || guidelinesX.Length % 2 == 0); GuidelinesX = new DoubleCollection(guidelinesX); } if (guidelinesY != null) { // Dynamic guideline is defined by a pair of numbers: (coordinate, shift), // so the legnth of array should be even. Debug.Assert(!isDynamic || guidelinesY.Length % 2 == 0); GuidelinesY = new DoubleCollection(guidelinesY); } IsDynamic = isDynamic; } ////// Constructs a new GuidelineSet object. /// /// Array of X coordinates that defines a set of vertical guidelines. /// Array of Y coordinates that defines a set of horizontal guidelines. public GuidelineSet(double[] guidelinesX, double[] guidelinesY) { if (guidelinesX != null) { GuidelinesX = new DoubleCollection(guidelinesX); } if (guidelinesY != null) { GuidelinesY = new DoubleCollection(guidelinesY); } } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //---------------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // Description: // The GuidelineSet object represents a set of guidelines // used in rendering for better adjusting rendered figures to device pixel grid. // // History: // 2005/01/17 : mikhaill - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; namespace System.Windows.Media { ////// The GuidelineSet object represents a set of guide lines /// used in rendering for better adjusting rendered figures to device pixel grid. /// /// public partial class GuidelineSet : Animatable, DUCE.IResource { #region Constructors ////// Default constructor /// public GuidelineSet() { } ////// Constructs a new GuidelineSet object. /// This constructor is internal for now, till we'll find a solution /// for multi-path dynamic guideline implementation. If/when it'll happen, /// it should become "public" so that the next constructor (without "isDynamic' /// argument) may go away. /// /// Array of X coordinates that defines a set of vertical guidelines. /// Array of Y coordinates that defines a set of horizontal guidelines. /// Usage flag: when true then rendering machine will detect animation state and apply subpixel animation behavior. internal GuidelineSet(double[] guidelinesX, double[] guidelinesY, bool isDynamic) { if (guidelinesX != null) { // Dynamic guideline is defined by a pair of numbers: (coordinate, shift), // so the legnth of array should be even. Debug.Assert(!isDynamic || guidelinesX.Length % 2 == 0); GuidelinesX = new DoubleCollection(guidelinesX); } if (guidelinesY != null) { // Dynamic guideline is defined by a pair of numbers: (coordinate, shift), // so the legnth of array should be even. Debug.Assert(!isDynamic || guidelinesY.Length % 2 == 0); GuidelinesY = new DoubleCollection(guidelinesY); } IsDynamic = isDynamic; } ////// Constructs a new GuidelineSet object. /// /// Array of X coordinates that defines a set of vertical guidelines. /// Array of Y coordinates that defines a set of horizontal guidelines. public GuidelineSet(double[] guidelinesX, double[] guidelinesY) { if (guidelinesX != null) { GuidelinesX = new DoubleCollection(guidelinesX); } if (guidelinesY != null) { GuidelinesY = new DoubleCollection(guidelinesY); } } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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