Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / Controls / VisualStates.cs / 1305600 / VisualStates.cs
// -------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All Rights Reserved. // ------------------------------------------------------------------- using System; using System.Windows; using System.Security; using System.Runtime.InteropServices; using MS.Internal; namespace System.Windows.Controls { ////// Names and helpers for visual states in the controls. /// internal static class VisualStates { #region CalendarDayButton ///THIS IS A SHARED FILE. PresentationFramework.Design.dll must be rebuilt if changed. ////// Identifies the Today state. /// internal const string StateToday = "Today"; ////// Identifies the RegularDay state. /// internal const string StateRegularDay = "RegularDay"; ////// Name of the Day state group. /// internal const string GroupDay = "DayStates"; ////// Identifies the BlackoutDay state. /// internal const string StateBlackoutDay = "BlackoutDay"; ////// Identifies the NormalDay state. /// internal const string StateNormalDay = "NormalDay"; ////// Name of the BlackoutDay state group. /// internal const string GroupBlackout = "BlackoutDayStates"; #endregion Constants #region GroupCalendarButtonFocus ////// Unfocused state for Calendar Buttons /// public const string StateCalendarButtonUnfocused = "CalendarButtonUnfocused"; ////// Focused state for Calendar Buttons /// public const string StateCalendarButtonFocused = "CalendarButtonFocused"; ////// CalendarButtons Focus state group /// public const string GroupCalendarButtonFocus = "CalendarButtonFocusStates"; #endregion GroupCalendarButtonFocus #region GroupCommon ////// Normal state /// public const string StateNormal = "Normal"; ////// MouseOver state /// public const string StateMouseOver = "MouseOver"; ////// Pressed state /// public const string StatePressed = "Pressed"; ////// Disabled state /// public const string StateDisabled = "Disabled"; ////// Readonly state /// public const string StateReadOnly = "ReadOnly"; ////// Transition into the Normal state in the ProgressBar template. /// internal const string StateDeterminate = "Determinate"; ////// Transition into ---- state in the ProgressBar template. /// // ////// Common state group /// public const string GroupCommon = "CommonStates"; #endregion GroupCommon #region GroupFocus ////// Unfocused state /// public const string StateUnfocused = "Unfocused"; ////// Focused state /// public const string StateFocused = "Focused"; ////// Focused and Dropdown is showing state /// public const string StateFocusedDropDown = "FocusedDropDown"; ////// Focus state group /// public const string GroupFocus = "FocusStates"; #endregion GroupFocus #region GroupExpansion ////// Expanded state of the Expansion state group. /// public const string StateExpanded = "Expanded"; ////// Collapsed state of the Expansion state group. /// public const string StateCollapsed = "Collapsed"; ////// Expansion state group. /// public const string GroupExpansion = "ExpansionStates"; #endregion GroupExpansion #region GroupOpen public const string StateOpen = "Open"; public const string StateClosed = "Closed"; public const string GroupOpen = "OpenStates"; #endregion #region GroupHasItems ////// HasItems state of the HasItems state group. /// public const string StateHasItems = "HasItems"; ////// NoItems state of the HasItems state group. /// public const string StateNoItems = "NoItems"; ////// HasItems state group. /// public const string GroupHasItems = "HasItemsStates"; #endregion GroupHasItems #region GroupExpandDirection ////// Down expand direction state of ExpandDirection state group. /// public const string StateExpandDown = "ExpandDown"; ////// Up expand direction state of ExpandDirection state group. /// public const string StateExpandUp = "ExpandUp"; ////// Left expand direction state of ExpandDirection state group. /// public const string StateExpandLeft = "ExpandLeft"; ////// Right expand direction state of ExpandDirection state group. /// public const string StateExpandRight = "ExpandRight"; ////// ExpandDirection state group. /// public const string GroupExpandDirection = "ExpandDirectionStates"; #endregion #region GroupSelection ////// Selected state /// public const string StateSelected = "Selected"; ////// Selected and unfocused state /// public const string StateSelectedUnfocused = "SelectedUnfocused"; ////// Selected and inactive state /// public const string StateSelectedInactive = "SelectedInactive"; ////// Unselected state /// public const string StateUnselected = "Unselected"; ////// Selection state group /// public const string GroupSelection = "SelectionStates"; #endregion GroupSelection #region GroupEdit ////// Editable state /// public const string StateEditable = "Editable"; ////// Uneditable state /// public const string StateUneditable = "Uneditable"; ////// Edit state group /// public const string GroupEdit = "EditStates"; #endregion GroupEdit #region GroupActive ////// Active state /// public const string StateActive = "Active"; ////// Inactive state /// public const string StateInactive = "Inactive"; ////// Active state group /// public const string GroupActive = "ActiveStates"; #endregion GroupActive #region GroupValidation ////// Valid state /// public const string StateValid = "Valid"; ////// InvalidFocused state /// public const string StateInvalidFocused = "InvalidFocused"; ////// InvalidUnfocused state /// public const string StateInvalidUnfocused = "InvalidUnfocused"; ////// Validation state group /// public const string GroupValidation = "ValidationStates"; #endregion GroupValidation #region GroupWatermark ////// Unwatermarked state /// public const string StateUnwatermarked = "Unwatermarked"; ////// Watermarked state /// public const string StateWatermarked = "Watermarked"; ////// Watermark state group /// public const string GroupWatermark = "WatermarkStates"; #endregion GroupWatermark #region GroupChecked public const string StateChecked = "Checked"; public const string StateUnchecked = "Unchecked"; public const string StateIndeterminate = "Indeterminate"; public const string GroupCheck = "CheckStates"; #endregion #region GroupCurrent ////// Regular state /// public const string StateRegular = "Regular"; ////// Current state /// public const string StateCurrent = "Current"; ////// Current state group /// public const string GroupCurrent = "CurrentStates"; #endregion GroupCurrent #region GroupInteraction ////// Display state /// public const string StateDisplay = "Display"; ////// Editing state /// public const string StateEditing = "Editing"; ////// Interaction state group /// public const string GroupInteraction = "InteractionStates"; #endregion GroupInteraction #region GroupSort ////// Unsorted state /// public const string StateUnsorted = "Unsorted"; ////// Sort Ascending state /// public const string StateSortAscending = "SortAscending"; ////// Sort Descending state /// public const string StateSortDescending = "SortDescending"; ////// Sort state group /// public const string GroupSort = "SortStates"; #endregion GroupSort #region DataGridRow public const string DATAGRIDROW_stateAlternate = "Normal_AlternatingRow"; public const string DATAGRIDROW_stateMouseOver = "MouseOver"; public const string DATAGRIDROW_stateMouseOverEditing = "MouseOver_Unfocused_Editing"; public const string DATAGRIDROW_stateMouseOverEditingFocused = "MouseOver_Editing"; public const string DATAGRIDROW_stateMouseOverSelected = "MouseOver_Unfocused_Selected"; public const string DATAGRIDROW_stateMouseOverSelectedFocused = "MouseOver_Selected"; public const string DATAGRIDROW_stateNormal = "Normal"; public const string DATAGRIDROW_stateNormalEditing = "Unfocused_Editing"; public const string DATAGRIDROW_stateNormalEditingFocused = "Normal_Editing"; public const string DATAGRIDROW_stateSelected = "Unfocused_Selected"; public const string DATAGRIDROW_stateSelectedFocused = "Normal_Selected"; #endregion DataGridRow #region DataGridRowHeader public const string DATAGRIDROWHEADER_stateMouseOver = "MouseOver"; public const string DATAGRIDROWHEADER_stateMouseOverCurrentRow = "MouseOver_CurrentRow"; public const string DATAGRIDROWHEADER_stateMouseOverEditingRow = "MouseOver_Unfocused_EditingRow"; public const string DATAGRIDROWHEADER_stateMouseOverEditingRowFocused = "MouseOver_EditingRow"; public const string DATAGRIDROWHEADER_stateMouseOverSelected = "MouseOver_Unfocused_Selected"; public const string DATAGRIDROWHEADER_stateMouseOverSelectedCurrentRow = "MouseOver_Unfocused_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateMouseOverSelectedCurrentRowFocused = "MouseOver_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateMouseOverSelectedFocused = "MouseOver_Selected"; public const string DATAGRIDROWHEADER_stateNormal = "Normal"; public const string DATAGRIDROWHEADER_stateNormalCurrentRow = "Normal_CurrentRow"; public const string DATAGRIDROWHEADER_stateNormalEditingRow = "Unfocused_EditingRow"; public const string DATAGRIDROWHEADER_stateNormalEditingRowFocused = "Normal_EditingRow"; public const string DATAGRIDROWHEADER_stateSelected = "Unfocused_Selected"; public const string DATAGRIDROWHEADER_stateSelectedCurrentRow = "Unfocused_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateSelectedCurrentRowFocused = "Normal_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateSelectedFocused = "Normal_Selected"; #endregion DataGridRowHeader ////// Use VisualStateManager to change the visual state of the control. /// /// /// Control whose visual state is being changed. /// /// /// true to use transitions when updating the visual state, false to /// snap directly to the new visual state. /// /// /// Ordered list of state names and fallback states to transition into. /// Only the first state to be found will be used. /// public static void GoToState(Control control, bool useTransitions, params string[] stateNames) { if (stateNames == null) { return; } foreach (string name in stateNames) { if (VisualStateManager.GoToState(control, name, useTransitions)) { break; } } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. // -------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All Rights Reserved. // ------------------------------------------------------------------- using System; using System.Windows; using System.Security; using System.Runtime.InteropServices; using MS.Internal; namespace System.Windows.Controls { ////// Names and helpers for visual states in the controls. /// internal static class VisualStates { #region CalendarDayButton ///THIS IS A SHARED FILE. PresentationFramework.Design.dll must be rebuilt if changed. ////// Identifies the Today state. /// internal const string StateToday = "Today"; ////// Identifies the RegularDay state. /// internal const string StateRegularDay = "RegularDay"; ////// Name of the Day state group. /// internal const string GroupDay = "DayStates"; ////// Identifies the BlackoutDay state. /// internal const string StateBlackoutDay = "BlackoutDay"; ////// Identifies the NormalDay state. /// internal const string StateNormalDay = "NormalDay"; ////// Name of the BlackoutDay state group. /// internal const string GroupBlackout = "BlackoutDayStates"; #endregion Constants #region GroupCalendarButtonFocus ////// Unfocused state for Calendar Buttons /// public const string StateCalendarButtonUnfocused = "CalendarButtonUnfocused"; ////// Focused state for Calendar Buttons /// public const string StateCalendarButtonFocused = "CalendarButtonFocused"; ////// CalendarButtons Focus state group /// public const string GroupCalendarButtonFocus = "CalendarButtonFocusStates"; #endregion GroupCalendarButtonFocus #region GroupCommon ////// Normal state /// public const string StateNormal = "Normal"; ////// MouseOver state /// public const string StateMouseOver = "MouseOver"; ////// Pressed state /// public const string StatePressed = "Pressed"; ////// Disabled state /// public const string StateDisabled = "Disabled"; ////// Readonly state /// public const string StateReadOnly = "ReadOnly"; ////// Transition into the Normal state in the ProgressBar template. /// internal const string StateDeterminate = "Determinate"; ////// Transition into ---- state in the ProgressBar template. /// // ////// Common state group /// public const string GroupCommon = "CommonStates"; #endregion GroupCommon #region GroupFocus ////// Unfocused state /// public const string StateUnfocused = "Unfocused"; ////// Focused state /// public const string StateFocused = "Focused"; ////// Focused and Dropdown is showing state /// public const string StateFocusedDropDown = "FocusedDropDown"; ////// Focus state group /// public const string GroupFocus = "FocusStates"; #endregion GroupFocus #region GroupExpansion ////// Expanded state of the Expansion state group. /// public const string StateExpanded = "Expanded"; ////// Collapsed state of the Expansion state group. /// public const string StateCollapsed = "Collapsed"; ////// Expansion state group. /// public const string GroupExpansion = "ExpansionStates"; #endregion GroupExpansion #region GroupOpen public const string StateOpen = "Open"; public const string StateClosed = "Closed"; public const string GroupOpen = "OpenStates"; #endregion #region GroupHasItems ////// HasItems state of the HasItems state group. /// public const string StateHasItems = "HasItems"; ////// NoItems state of the HasItems state group. /// public const string StateNoItems = "NoItems"; ////// HasItems state group. /// public const string GroupHasItems = "HasItemsStates"; #endregion GroupHasItems #region GroupExpandDirection ////// Down expand direction state of ExpandDirection state group. /// public const string StateExpandDown = "ExpandDown"; ////// Up expand direction state of ExpandDirection state group. /// public const string StateExpandUp = "ExpandUp"; ////// Left expand direction state of ExpandDirection state group. /// public const string StateExpandLeft = "ExpandLeft"; ////// Right expand direction state of ExpandDirection state group. /// public const string StateExpandRight = "ExpandRight"; ////// ExpandDirection state group. /// public const string GroupExpandDirection = "ExpandDirectionStates"; #endregion #region GroupSelection ////// Selected state /// public const string StateSelected = "Selected"; ////// Selected and unfocused state /// public const string StateSelectedUnfocused = "SelectedUnfocused"; ////// Selected and inactive state /// public const string StateSelectedInactive = "SelectedInactive"; ////// Unselected state /// public const string StateUnselected = "Unselected"; ////// Selection state group /// public const string GroupSelection = "SelectionStates"; #endregion GroupSelection #region GroupEdit ////// Editable state /// public const string StateEditable = "Editable"; ////// Uneditable state /// public const string StateUneditable = "Uneditable"; ////// Edit state group /// public const string GroupEdit = "EditStates"; #endregion GroupEdit #region GroupActive ////// Active state /// public const string StateActive = "Active"; ////// Inactive state /// public const string StateInactive = "Inactive"; ////// Active state group /// public const string GroupActive = "ActiveStates"; #endregion GroupActive #region GroupValidation ////// Valid state /// public const string StateValid = "Valid"; ////// InvalidFocused state /// public const string StateInvalidFocused = "InvalidFocused"; ////// InvalidUnfocused state /// public const string StateInvalidUnfocused = "InvalidUnfocused"; ////// Validation state group /// public const string GroupValidation = "ValidationStates"; #endregion GroupValidation #region GroupWatermark ////// Unwatermarked state /// public const string StateUnwatermarked = "Unwatermarked"; ////// Watermarked state /// public const string StateWatermarked = "Watermarked"; ////// Watermark state group /// public const string GroupWatermark = "WatermarkStates"; #endregion GroupWatermark #region GroupChecked public const string StateChecked = "Checked"; public const string StateUnchecked = "Unchecked"; public const string StateIndeterminate = "Indeterminate"; public const string GroupCheck = "CheckStates"; #endregion #region GroupCurrent ////// Regular state /// public const string StateRegular = "Regular"; ////// Current state /// public const string StateCurrent = "Current"; ////// Current state group /// public const string GroupCurrent = "CurrentStates"; #endregion GroupCurrent #region GroupInteraction ////// Display state /// public const string StateDisplay = "Display"; ////// Editing state /// public const string StateEditing = "Editing"; ////// Interaction state group /// public const string GroupInteraction = "InteractionStates"; #endregion GroupInteraction #region GroupSort ////// Unsorted state /// public const string StateUnsorted = "Unsorted"; ////// Sort Ascending state /// public const string StateSortAscending = "SortAscending"; ////// Sort Descending state /// public const string StateSortDescending = "SortDescending"; ////// Sort state group /// public const string GroupSort = "SortStates"; #endregion GroupSort #region DataGridRow public const string DATAGRIDROW_stateAlternate = "Normal_AlternatingRow"; public const string DATAGRIDROW_stateMouseOver = "MouseOver"; public const string DATAGRIDROW_stateMouseOverEditing = "MouseOver_Unfocused_Editing"; public const string DATAGRIDROW_stateMouseOverEditingFocused = "MouseOver_Editing"; public const string DATAGRIDROW_stateMouseOverSelected = "MouseOver_Unfocused_Selected"; public const string DATAGRIDROW_stateMouseOverSelectedFocused = "MouseOver_Selected"; public const string DATAGRIDROW_stateNormal = "Normal"; public const string DATAGRIDROW_stateNormalEditing = "Unfocused_Editing"; public const string DATAGRIDROW_stateNormalEditingFocused = "Normal_Editing"; public const string DATAGRIDROW_stateSelected = "Unfocused_Selected"; public const string DATAGRIDROW_stateSelectedFocused = "Normal_Selected"; #endregion DataGridRow #region DataGridRowHeader public const string DATAGRIDROWHEADER_stateMouseOver = "MouseOver"; public const string DATAGRIDROWHEADER_stateMouseOverCurrentRow = "MouseOver_CurrentRow"; public const string DATAGRIDROWHEADER_stateMouseOverEditingRow = "MouseOver_Unfocused_EditingRow"; public const string DATAGRIDROWHEADER_stateMouseOverEditingRowFocused = "MouseOver_EditingRow"; public const string DATAGRIDROWHEADER_stateMouseOverSelected = "MouseOver_Unfocused_Selected"; public const string DATAGRIDROWHEADER_stateMouseOverSelectedCurrentRow = "MouseOver_Unfocused_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateMouseOverSelectedCurrentRowFocused = "MouseOver_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateMouseOverSelectedFocused = "MouseOver_Selected"; public const string DATAGRIDROWHEADER_stateNormal = "Normal"; public const string DATAGRIDROWHEADER_stateNormalCurrentRow = "Normal_CurrentRow"; public const string DATAGRIDROWHEADER_stateNormalEditingRow = "Unfocused_EditingRow"; public const string DATAGRIDROWHEADER_stateNormalEditingRowFocused = "Normal_EditingRow"; public const string DATAGRIDROWHEADER_stateSelected = "Unfocused_Selected"; public const string DATAGRIDROWHEADER_stateSelectedCurrentRow = "Unfocused_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateSelectedCurrentRowFocused = "Normal_CurrentRow_Selected"; public const string DATAGRIDROWHEADER_stateSelectedFocused = "Normal_Selected"; #endregion DataGridRowHeader ////// Use VisualStateManager to change the visual state of the control. /// /// /// Control whose visual state is being changed. /// /// /// true to use transitions when updating the visual state, false to /// snap directly to the new visual state. /// /// /// Ordered list of state names and fallback states to transition into. /// Only the first state to be found will be used. /// public static void GoToState(Control control, bool useTransitions, params string[] stateNames) { if (stateNames == null) { return; } foreach (string name in stateNames) { if (VisualStateManager.GoToState(control, name, useTransitions)) { break; } } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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