BinaryHeap.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / System.Activities.DurableInstancing / System / Activities / DurableInstancing / BinaryHeap.cs / 1305376 / BinaryHeap.cs

                            //---------------------------------------------------------------- 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//---------------------------------------------------------------

namespace System.Activities.DurableInstancing 
{
    using System; 
    using System.Collections.Generic; 
    using System.Diagnostics.CodeAnalysis;
    using System.Runtime; 

    sealed class BinaryHeap where TKey : IComparable
    {
        const int defaultCapacity = 128; 
        readonly KeyValuePair EmptyItem = new KeyValuePair();
        KeyValuePair[] items; 
        int itemCount; 

        public BinaryHeap() : 
            this(defaultCapacity)
        {
        }
 
        public BinaryHeap(int capacity)
        { 
            Fx.Assert(capacity > 0, "Capacity must be a positive value."); 
            this.items = new KeyValuePair[capacity];
        } 

        public int Count
        {
            get { return this.itemCount; } 
        }
 
        public bool IsEmpty 
        {
            get { return this.itemCount == 0; } 
        }

        public void Clear()
        { 
            this.itemCount = 0;
            this.items = new KeyValuePair[defaultCapacity]; 
        } 

        public bool Enqueue(TKey key, TValue item) 
        {
            if (this.itemCount == this.items.Length)
            {
                ResizeItemStore(this.items.Length * 2); 
            }
 
            this.items[this.itemCount++] = new KeyValuePair(key, item); 
            int position = this.BubbleUp(this.itemCount - 1);
 
            return (position == 0);
        }

        public KeyValuePair Dequeue() 
        {
            return Dequeue(true); 
        } 

        KeyValuePair Dequeue(bool shrink) 
        {
            Fx.Assert(this.itemCount > 0, "Cannot dequeue empty queue.");

            KeyValuePair result = items[0]; 

            if (this.itemCount == 1) 
            { 
                this.itemCount = 0;
                this.items[0] = this.EmptyItem; 
            }
            else
            {
                --this.itemCount; 
                this.items[0] = this.items[itemCount];
                this.items[itemCount] = this.EmptyItem; 
 
                // Keep the structure of the heap valid.
                this.BubbleDown(0); 
            }

            if (shrink)
            { 
                ShrinkStore();
            } 
 
            return result;
        } 

        public KeyValuePair Peek()
        {
            Fx.Assert(this.itemCount > 0, "Cannot peek at empty queue."); 
            return this.items[0];
        } 
 
        [SuppressMessage(FxCop.Category.Design, "CA1006:DoNotNestGenericTypesInMemberSignatures",
            Justification="This is an internal only API.")] 
        [SuppressMessage(FxCop.Category.MSInternal, "CA908:UseApprovedGenericsForPrecompiledAssemblies")]
        public ICollection> RemoveAll(Predicate> func)
        {
            ICollection> result = new List>(); 

            for (int position = 0; position < this.itemCount; position++) 
            { 
                while (func(this.items[position]) && position < this.itemCount)
                { 
                    result.Add(this.items[position]);

                    int lastItem = this.itemCount - 1;
 
                    while (func(this.items[lastItem]) && position < lastItem)
                    { 
                        result.Add(this.items[lastItem]); 
                        this.items[lastItem] = EmptyItem;
                        --lastItem; 
                    }

                    this.items[position] = this.items[lastItem];
                    this.items[lastItem] = EmptyItem; 
                    this.itemCount = lastItem;
 
                    if (position < lastItem) 
                    {
                        this.BubbleDown(this.BubbleUp(position)); 
                    }
                }
            }
 
            this.ShrinkStore();
 
            return result; 
        }
 
        void ShrinkStore()
        {
            // If we are under half capacity and above default capacity size down.
            if (this.items.Length > defaultCapacity && this.itemCount < (this.items.Length >> 1)) 
            {
                int newSize = Math.Max( 
                    defaultCapacity, (((this.itemCount / defaultCapacity) + 1) * defaultCapacity)); 

                this.ResizeItemStore(newSize); 
            }
        }

        [SuppressMessage("Microsoft.MSInternal", "CA908:UseApprovedGenericsForPrecompiledAssemblies")] 
        [SuppressMessage("Microsoft.Design", "CA1006:DoNotNestGenericTypesInMemberSignatures",
            Justification = "This is an internal only API.")] 
        public ICollection> TakeWhile(Predicate func) 
        {
            ICollection> result = new List>(); 

            while (!this.IsEmpty && func(this.Peek().Key))
            {
                result.Add(this.Dequeue(false)); 
            }
 
            ShrinkStore(); 

            return result; 
        }

        void ResizeItemStore(int newSize)
        { 
            Fx.Assert(itemCount < newSize, "Shrinking now will lose data.");
            Fx.Assert(defaultCapacity <= newSize, "Can not shrink below the default capacity."); 
 
            KeyValuePair[] temp = new KeyValuePair[newSize];
 
            Array.Copy(this.items, 0, temp, 0, this.itemCount);

            this.items = temp;
        } 

        void BubbleDown(int startIndex) 
        { 
            int currentPosition = startIndex;
            int swapPosition = startIndex; 

            while (true)
            {
                int leftChildPosition = (currentPosition << 1) + 1; 
                int rightChildPosition = leftChildPosition + 1;
 
                if (leftChildPosition < itemCount) 
                {
                    if (this.items[currentPosition].Key.CompareTo(this.items[leftChildPosition].Key) > 0) 
                    {
                        swapPosition = leftChildPosition;
                    }
                } 
                else
                { 
                    break; 
                }
 
                if (rightChildPosition < itemCount)
                {
                    if (this.items[swapPosition].Key.CompareTo(this.items[rightChildPosition].Key) > 0)
                    { 
                        swapPosition = rightChildPosition;
                    } 
                } 

                if (currentPosition != swapPosition) 
                {
                    KeyValuePair temp = this.items[currentPosition];
                    this.items[currentPosition] = this.items[swapPosition];
                    this.items[swapPosition] = temp; 
                }
                else 
                { 
                    break;
                } 

                currentPosition = swapPosition;
            }
        } 

        int BubbleUp(int startIndex) 
        { 
            while (startIndex > 0)
            { 
                int parent = (startIndex - 1) >> 1;

                if (this.items[parent].Key.CompareTo(this.items[startIndex].Key) > 0)
                { 
                    KeyValuePair temp = this.items[startIndex];
                    this.items[startIndex] = this.items[parent]; 
                    this.items[parent] = temp; 
                }
                else 
                {
                    break;
                }
 
                startIndex = parent;
            } 
 
            return startIndex;
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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