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/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Runtime / Serialization / SafeSerializationManager.cs / 1458001 / SafeSerializationManager.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //[....] using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Reflection; using System.Security; namespace System.Runtime.Serialization { // // #SafeSerialization // // Types which are serializable via the ISerializable interface have a problem when it comes to allowing // transparent subtypes which can allow themselves to serialize since the GetObjectData method is // SecurityCritical. // // For instance, System.Exception implements ISerializable, however it is also desirable to have // transparent exceptions with their own fields that need to be serialized. (For instance, in transparent // assemblies such as the DLR and F#, or even in partial trust application code). Since overriding // GetObjectData requires that the overriding method be security critical, this won't work directly. // // SafeSerializationManager solves this problem by allowing any partial trust code to contribute // individual chunks of serializable data to be included in the serialized version of the derived class. // These chunks are then deserialized back out of the serialized type and notified that they should // populate the fields of the deserialized object when serialization is complete. This allows partial // trust or transparent code to participate in serialization of an ISerializable type without having to // override GetObjectData or implement the ISerializable constructor. // // On the serialization side, SafeSerializationManager has an event SerializeObjectState which it will // fire in response to serialization in order to gather the units of serializable data that should be // stored with the rest of the object during serialization. Methods which respond to these events // create serializable objects which implement the ISafeSerializationData interface and add them to the // collection of other serialized data by calling AddSerializedState on the SafeSerializationEventArgs // passed into the event. // // By using an event rather than a virtual method on the base ISerializable object, we allow multiple // potentially untrusted subclasses to participate in serialization, without each one having to ensure // that it calls up to the base type in order for the whole system to work. (For instance Exception : // TrustedException : UntrustedException, in this scenario UntrustedException would be able to override // the virtual method an prevent TrustedException from ever seeing the method call, either accidentally // or maliciously). // // Further, by only allowing additions of new chunks of serialization state rather than exposing the // whole underlying list, we avoid exposing potentially sensitive serialized state to any of the // potentially untrusted subclasses. // // At deserialization time, SafeSerializationManager performs the reverse operation. It deserializes the // chunks of serialized state, and then notifies them that the object they belong to is deserialized by // calling their CompleteSerialization method. In repsonse to this call, the state objects populate the // fields of the object being deserialized with the state that they held. // // From a security perspective, the chunks of serialized state can only contain data that the specific // subclass itself had access to read (otherwise it wouldn't be able to populate the type with that // data), as opposed to having access to far more data in the SerializationInfo that GetObjectData uses. // Similarly, at deserialization time, the serialized state can only modify fields that the type itself // has access to (again, as opposed to the full SerializationInfo which could be modified). // // Individual types which wish to participate in safe serialization do so by containing an instance of a // SafeSerializationManager and exposing its serialization event. During GetObjectData, the // SafeSerializationManager is serialized just like any other field of the containing type. However, at // the end of serialization it is called back one last time to CompleteSerialization. // // In CompleteSerialization, if the SafeSerializationManager detects that it has extra chunks of // data to handle, it substitutes the root type being serialized (formerly the real type hosting the // SafeSerializationManager) with itself. This allows it to gain more control over the deserialization // process. It also saves away an extra bit of state in the serialization info indicating the real type // of object that should be recreated during deserialization. // // At this point the serialized state looks like this: // Data: // realSerializedData1 // ... // realSerializedDataN // safeSerializationData -> this is the serialization data member of the parent type // m_serializedState -> list of saved serialized states from subclasses responding to the safe // serialization event // RealTypeSerializationName -> type which is using safe serialization // Type: // SafeSerializationManager // // That is, the serialized data claims to be of type SafeSerializationManager, however contains only the // data from the real object being serialized along with one bit of safe serialization metadata. // // At deserialization time, since the serialized data claims to be of type SafeSerializationManager, the // root object being created is an instance of the SafeSerializationManager class. However, it detects // that this isn't a real SafeSerializationManager (by looking for the real type field in the metadata), // and simply saves away the SerializationInfo and the real type being deserialized. // // Since SafeSerializationManager implements IObjectReference, the next step of deserialization is the // GetRealObject callback. This callback is the one responsible for getting the // SafeSerializationManager out of the way and instead creating an instance of the actual type which was // serialized. // // It does this by first creating an instance of the real type being deserialzed (saved away in the // deserialzation constructor), but not running any of its constructors. Instead, it walks the // inheritance hierarchy (moving toward the most derived type) looking for the last full trust type to // implement the standard ISerializable constructor before any type does not implement the constructor. // It is this last type's deserialization constructor which is then invoked, passing in the saved // SerializationInfo. Once the constructors are run, we return this object as the real deserialized // object. // // The reason that we do this walk is so that ISerializable types can protect themselves from malicious // input during deserialization by making their deserialization constructors unavailable to partial // trust code. By not requiring every type have a copy of this constructor, partial trust code can // participate in safe serialization and not be required to have access to the parent's constructor. // // It should be noted however, that this heuristic means that if a full trust type does derive from // a transparent or partial trust type using this safe serialization mechanism, that full trust type // will not have its constructor called. Further, the protection of not invoking partial trust // deserialization constructors only comes into play if SafeSerializationManager is in control of // deserialization, which means there must be at least one (even empty) safe serialization event // handler registered. // // Another interesting note is that at this point there are now two SafeSerializationManagers alive for // this deserialization. The first object is the one which is controlling the deserialization and was // created as the root object of the deserialization. The second one is the object which contains the // serialized data chunks and is a data member of the real object being deserialized. For this reason, // the data objects cannot be notified that the deserialization is complete during GetRealObject since // the ISafeSerializationData objects are not members of the active SafeSerializationManager instance. // // The next step is the OnDeserialized callback, which comes to SafeSerializableObject since it was // pretending to be the root object of the deserialization. It responds to this callback by calling // any existing OnDeserialized callback on the real type that was deserialized. // // The real type needs to call its data member SafeSerializationData object's CompleteDeserialization // method in response to the OnDeserialized call. This CompleteDeserialization call will then iterate // through the ISafeSerializationData objects calling each of their CompleteDeserialization methods so // that they can plug the nearly-complete object with their saved data. // // The reason for having a new ISafeSerializationData interface which is basically identical to // IDeserializationCallback is that IDeserializationCallback will be called on the stored data chunks // by the serialization code when they are deserialized, and that's not a desirable behavior. // Essentially, we need to change the meaning of the object parameter to mean "parent object which // participated in safe serialization", rather than "this object". // // Implementing safe serialization on an ISerialiable type is relatively straight forward. (For an // example, see System.Exception): // // 1. Include a data member of type SafeSerializationManager: // // private SafeSerializationManager m_safeSerializationManager; // // 2. Add a protected SerializeObjectState event, which passes through to the SafeSerializationManager: // // protected event EventHandlerSerializeObjectState // { // add { m_safeSerializationManager.SerializeObjectState += value; } // remove { m_safeSerializationManager.SerializeObjectState -= value; } // } // // 3. Serialize the safe serialization object in GetObjectData, and call its CompleteSerialization method: // // [SecurityCritical] // void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) // { // info.AddValue("m_safeSerializationManager", m_safeSerializationManager, typeof(SafeSerializationManager)); // m_safeSerializationManager.CompleteSerialization(this, info, context); // } // // 4. Add an OnDeserialized handler if one doesn't already exist, and call CompleteDeserialization in it: // // [OnDeserialized] // private void OnDeserialized(StreamingContext context) // { // m_safeSerializationManager.CompleteDeserialization(this); // } // // On the client side, using safe serialization is also pretty easy. For example: // // [Serializable] // public class TransparentException : Exception // { // [Serializable] // private struct TransparentExceptionState : ISafeSerializationData // { // public string m_extraData; // // void ISafeSerializationData.CompleteDeserialization(object obj) // { // TransparentException exception = obj as TransparentException; // exception.m_state = this; // } // } // // [NonSerialized] // private TransparentExceptionState m_state = new TransparentExceptionState(); // // public TransparentException() // { // SerializeObjectState += delegate(object exception, SafeSerializationEventArgs eventArgs) // { // eventArgs.AddSerializedState(m_state); // }; // } // // public string ExtraData // { // get { return m_state.m_extraData; } // set { m_state.m_extraData = value; } // } // } // // SafeSerializationEventArgs are provided to the delegates which do safe serialization. Each delegate // serializes its own state into an IDeserializationCallback instance which must, itself, be serializable. // These indivdiual states are then added to the SafeSerializationEventArgs in order to be saved away when // the original ISerializable type is serialized. public sealed class SafeSerializationEventArgs : EventArgs { private StreamingContext m_streamingContext; private List
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